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{{Short description|Video game series and multimedia franchise}}
:''This article concerns the fighting game series and media tie-ins. For the first entry in the series, see [[Mortal Kombat (arcade game)]]. For the movie based on the series, see [[Mortal Kombat (film)]].''
{{About|the video game franchise|the first game in the series|Mortal Kombat (1992 video game){{!}}''Mortal Kombat'' (1992 video game)|other uses|Mortal Kombat (disambiguation)}}
[[Image:MKDL.PNG|right|175px|The Mortal Kombat logo]]
{{Good article}}
{{Use mdy dates|date=March 2017}}
{{Infobox video game series
| image = Mortal Kombat Logo.svg
| caption =
| creator = {{plainlist|
* [[Ed Boon]]
* [[John Tobias]]
}}
| platforms ={{collapsible list|[[Amiga]]<br>[[Android (operating system)|Android]]<br>[[Arcade video game|Arcade]]<br>[[Dreamcast]]<br>[[Game Boy]]<br>[[Game Boy Advance]]<br>[[Game Boy Color]]<br>[[GameCube]]<br>[[Game Gear]]<br>[[Game.com]]<br>[[iOS]]<br>[[Microsoft Windows|Windows]]<br>[[Master System]]<br>[[MS-DOS]]<br>[[Nintendo 64]]<br>[[Nintendo DS]]<br>[[Nintendo Switch]]<br>[[PlayStation (console)|PlayStation]]<br>[[PlayStation 2]]<br>[[PlayStation 3]]<br>[[PlayStation 4]]<br>[[PlayStation 5]]<br>[[PlayStation Portable]]<br>[[PlayStation Vita]]<br>[[R-Zone]]<br>[[32X]]<br>[[Sega CD]]<br>[[Sega Genesis]]<br>[[Sega Saturn]]<br>[[Super Nintendo Entertainment System|Super NES]]<br>[[Google Stadia|Stadia]]<br>[[Handheld TV game|TV game]]<br>[[Wii]]<br>[[Xbox (console)|Xbox]]<br>[[Xbox 360]]<br>[[Xbox One]]<br>[[Xbox Series X and Series S|Xbox Series X/S]]}}
| developer = {{plainlist|
[[Midway Games]]
* [[Avalanche Software]]
* [[Eurocom]]
* [[Just Games Interactive]]
* [[Midway Studios Los Angeles]]
* [[Other Ocean Interactive]]
* [[Point of View (company)|Point of View]]
* [[NetherRealm Studios]]
}}
| publisher = {{plainlist|
* Midway Games
* [[Williams Entertainment]]
* [[Warner Bros. Games]]
}}
| genre = [[Fighting game|Fighting]]<br>[[Action-adventure game|Action-adventure]]
| first release version = ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]''
| first release date = August 1992; 31 years ago
| latest release version = ''[[Mortal Kombat 1]]''
| latest release date = September 19, 2023
}}


'''''Mortal Kombat''''' is an American [[media franchise]] centered on a series of [[fighting game|fighting]] [[video game]]s originally developed by [[Midway Games]] in 1992.
'''''Mortal Kombat''''' (commonly abbreviated '''''MK''''') is a popular series of [[versus fighting game|fighting games]] created originally by the Midway Games company. ''Mortal Kombat'' began as a series of [[arcade game]]s, which were picked up by [[Acclaim Entertainment|Acclaim Games]] for the [[Video game console|home console]] versions. Now Midway exclusively creates home versions of ''Mortal Kombat''. It is especially noted for its [[digitized]] [[Sprite (computer graphics)|sprites]] (which differentiated it from its contemporaries' hand-drawn sprites), and its high levels of blood and gore, including, most notably, its graphic [[Fatality (Mortal Kombat)|fatality]] killing moves. These were so extreme that they, in part, led to the founding of the [[Entertainment Software Rating Board]] (ESRB).


The original ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]'' arcade game spawned [[List of Mortal Kombat media|a franchise]] consisting of [[action-adventure games]], a comic book series, a card game, films, an animated TV series, and a live-action tour. ''Mortal Kombat'' has become the best-selling fighting game franchise worldwide and one of the [[List of highest-grossing media franchises|highest-grossing media franchises of all time]].
==Overview==
===Brief history===
[[Image:Mortal Kombat.png|thumb|200px|Screenshot of Mortal Kombat]]
The original ''Mortal Kombat'' was developed as a reaction to the popular [[Capcom]] fighting game ''[[Street Fighter II]]'', with digitized graphics of real game actors as opposed to animated cartoon graphics. The Mortal Kombat storyline and gameplay were conceived in 1989 , but not released into arcades until 1992<ref>[http://www.gamefaqs.com/console/snes/data/588499.html GameFAQ's release date information]</ref>. Critics said the game's graphic violence was gratuitous and was only included in order to generate a [[moral panic|public outcry]] and [[video game controversy|controversy]] that would garner publicity for the game. Although highly controversial, the mix of realism and violence propelled ''Mortal Kombat'' to widespread and historic renown.


The series has a reputation for high levels of graphic violence, including, most notably, its [[Fatality (Mortal Kombat)|fatalities]], which are finishing moves that kill defeated opponents instead of knocking them out. [[Controversies surrounding Mortal Kombat|Controversies surrounding ''Mortal Kombat'']], in part, led to the creation of the [[Entertainment Software Rating Board]] (ESRB) video game rating system. Early games in the series were noted for their realistic [[digitization|digitized]] [[sprite (computer graphics)|sprites]] and an extensive use of [[palette swap]]ping to create new characters. Following Midway's bankruptcy, the ''Mortal Kombat'' development team was acquired by [[Warner Bros. Entertainment]] and re-established as [[NetherRealm Studios]].
Throughout the series, the game was known for its over-the-top violence which included fatalities, uppercuts that sprayed blood and launched players into the air, its exotic special moves, as well as a tendency to replace instances of the [[Voiceless velar plosive|hard c]] sound with the letter "K" in its written lexicon.


===Legacy===
==Gameplay ==
{{Further|Fighting game}}
Midway has created six direct sequels for the arcade and home systems. ''[[Mortal Kombat 4]]'' brought the series into 3D, replacing the digitized fighters of the previous games with polygon models, while ''[[Mortal Kombat: Deadly Alliance]]'' was the first in the series to skip arcades altogether and go directly to consoles, a symptom of U.S. arcade market's dramatic decline. The second-to-last installment in the series, ''[[Mortal Kombat: Deception]]'', was released for the [[Xbox]] and [[PlayStation 2]] platforms in October 2004 (with a [[Nintendo GameCube]] version released in February 2005 with two exclusive characters: [[Shao Kahn]] and [[Goro]]). Following a gameplay style very similar to the one found on ''Deadly Alliance'', ''Deception'' also features several new gaming modes, such as a ''[[Puzzle Fighter]]''-like [[puzzle game]], an ''[[Archon (computer game)|Archon]]''-like [[chess]] game, and an RPG-style quest mode, as well as a suicidal finishing move (Hara-Kiri) for each character, usually performed to prevent the opponent from doing a fatality. A [[Sony PSP]] version of ''Deception'' (named ''Mortal Kombat: Unchained'') has also been announced, while the latest release, ''[[Mortal Kombat: Armageddon]]'', wraps up the current story continuity and features almost all the characters that have appeared in the series.
[[File:Mortal Kombat II arcade cabinet.jpg|thumb|upright|''[[Mortal Kombat II]]'' arcade cabinet's control board]]
The original three games and their updates, ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]'' (1992), ''[[Mortal Kombat II]]'' (1993), ''[[Mortal Kombat 3]]'' (1995), ''[[Ultimate Mortal Kombat 3]]'' (1995), and ''[[Mortal Kombat Trilogy]]'' (1996), are [[2D computer graphics|2D]] [[fighting game]]s. The [[arcade cabinet]] versions of the first two used a [[joystick]] and five buttons: high punch, low punch, high kick, low kick, and block; ''Mortal Kombat 3'' and its updates added a sixth "run" button.<ref name="history" /> Characters in the early ''Mortal Kombat'' games play virtually identically to one another, with the only major differences being their special moves.<ref>{{cite web|title=1UP Show: Mortal Kombat vs. DCU Impressions|url=http://gamevideos.1up.com/video/id/22707|date=November 21, 2008|website=[[1UP.com]]|access-date=April 2, 2010|url-status=dead|archive-url=https://web.archive.org/web/20110707061209/http://gamevideos.1up.com/video/id/22707|archive-date=July 7, 2011|df=mdy-all}}</ref> Through the 1990s, the developer and publisher [[Midway Games]] kept their single-styled fighting moves with four attack buttons for a different array of punches, kicks and blocks. ''[[Mortal Kombat 4]]'' was the first Mortal Kombat game in which the characters could move in three dimensions and the first to use [[3D computer graphics]]. From ''Deadly Alliance'' to ''[[Mortal Kombat: Deception]]'', characters had three fighting styles per character: two unarmed styles, and one weapon style.<ref>{{cite web|first=Jeremy |last=Dunham |title=Mortal Kombat: Deadly Alliance |date=November 19, 2002 |url=http://ps2.ign.com/articles/377/377892p1.html |page=2,3 |website=IGN |access-date=April 4, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100325053022/http://ps2.ign.com/articles/377/377892p1.html |archive-date=March 25, 2010 }}</ref> While most of the styles used in the series are based on real [[martial arts]], some are fictitious.<ref>{{cite web|first=Jeff |last=Gerstmann |title=Mortal Kombat: Deadly Alliance Review |url=http://www.gamespot.com/ps2/action/mortalkombatdeadlyalliance/review.html?tag=tabs;reviews |date=November 22, 2002 |website=[[GameSpot]] |access-date=April 4, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628213214/http://www.gamespot.com/ps2/action/mortalkombatdeadlyalliance/review.html?tag=tabs%3Breviews |archive-date=June 28, 2011 }}</ref> [[Goro (Mortal Kombat)|Goro's]] fighting styles, for example, are designed to take advantage of the fact that he has four arms. For ''Armageddon'', fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters.<ref name="MKA IGN review">{{cite web|first=Jeff |last=Haynes |date=October 6, 2006 |title=Mortal Kombat: Armageddon Review |url=http://ps2.ign.com/articles/738/738086p3.html |page=3 |access-date=April 4, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100529025043/http://ps2.ign.com/articles/738/738086p3.html |archive-date=May 29, 2010 }}</ref> ''[[Mortal Kombat vs. DC Universe]]'' dropped multiple fighting styles for most characters in favor of giving each character a wider variety of special moves<ref>{{cite web|first=Carolyn |last=Petit |date=November 20, 2008 |title=Mortal Kombat vs. DC Universe Review |url=http://www.gamespot.com/ps3/action/mortalkombat/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review |archive-url=https://web.archive.org/web/20110628213228/http://www.gamespot.com/ps3/action/mortalkombat/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review |archive-date=June 28, 2011 |website=[[GameSpot]] |access-date=April 4, 2010 |url-status=dead }}</ref><ref name="MK vs DC strategy guide">{{Cite journal |first=Pat |last=Reynolds |title= Mortal Kombat vs. DC Universe Strategy Guide by Pat Reynolds |journal= [[Tips & Tricks]] |publisher= [[Larry Flynt Publications]] |date= March–April 2009 |pages = 6, 21}}</ref> 2011's ''[[Mortal Kombat (2011 video game)|Mortal Kombat]]'' returned to a single 2D fighting plane, although characters are rendered in [[3D computer graphics|3D]];<ref>{{cite web|first=Andrew |last=Webster |title=A gruesome return to form: hands-on with Mortal Kombat |date=August 23, 2010 |url=https://arstechnica.com/gaming/news/2010/08/a-gruesome-return-to-form-hands-on-with-mortal-kombat.ars?comments=1#comments-bar |website=Ars Technica |access-date=August 28, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100828151425/http://arstechnica.com/gaming/news/2010/08/a-gruesome-return-to-form-hands-on-with-mortal-kombat.ars?comments=1 |archive-date=August 28, 2010 }}</ref> unlike previous ''Mortal Kombat'' games, each of the controller's four attack buttons corresponds to one of the character's limbs, the buttons thus becoming front punch, back punch, front kick and back kick ("front" indicates the limb that is closer to the opponent, and "back" indicates the limb that is farther away from the opponent).


''Mortal Kombat: Deception'' and ''Mortal Kombat: Armageddon'' feature "Konquest", a [[Open world|free-roaming]] [[action-adventure game|action-adventure]] mode. Both games include distinct [[minigame]] modes such as "Chess Kombat", an action-[[strategy video game|strategy game]]. Two other bonus minigames, "Puzzle Kombat" inspired by ''[[Puzzle Fighter]]'' and "Motor Kombat" inspired by ''[[Mario Kart]]'', feature super deformed versions of ''Mortal Kombat'' characters.<ref name=history/> The games contain various [[Unlockable (gaming)|unlockable]] content and hidden [[Cheating in video games|cheats]].<ref>Ferry Groenendijk, [https://archive.today/20141119224935/http://www.videogamesblogger.com/2011/04/15/all-mortal-kombat-2011-fatalities-babalities-guide-ps3-xbox-360.html "All Mortal Kombat 2011 Fatalities Babalities Guide (PS3, Xbox 360"], ''Video Game Blogger'', April 15, 2011.</ref> {{Clear left}}
[[Finishing move]]s in later games included the Animality (turning into an animal to violently finish off the opponent), the Brutality (decimating an opponent into pieces with a long combination of hits or ''[[Combo (computer and video games)|combo]]''), the Friendship (offering one's opponent a token of friendship), and the Babality (transforming the opponent into a baby). The Babality and Friendship moves were created as a jokey non-violent finishing move, a swipe at the U.S. Congressional Investigation for Violence in Videogames who came down harshly on the ''Mortal Kombat'' games. Purists, fonder of the earlier style, were upset by the introduction of such finishing moves, yet ''Mortal Kombat'''s "purely explicit" and dark gameplay was once again implemented after the release of ''Mortal Kombat 4''.


===Finishing moves===
===Palette swapping and character depth===
{{Main|Fatality (Mortal Kombat)}}
More-so than other fighting games at the time, ''Mortal Kombat'' was notorious for re-coloring certain sprites to appear as different characters. This was most prominent with the series' various [[ninja]]/[[assassin]] characters. Although many of the more popular characters were spawned from these [[palette swap]]s, the sheer over-saturation of the roster with them, as well as the fighting game genre's gradual demand for unique looks for all their characters, lead to many fans growing sick of the re-colors, and joking about their overuse in the series. Hence, "ninja syndrome" is a typical complaint among fans to describe any fighting game that has similar-looking or palette swapped characters.
[[File:Kung lao Fatality.png|thumb|250px|[[Kung Lao]]'s "Razor's Edge" [[Fatality (Mortal Kombat)|Fatality]] being performed on [[Mileena]] in 2011's ''[[Mortal Kombat (2011 video game)|Mortal Kombat]]''. [[NetherRealm Studios]]' [[Ed Boon]] described it as possibly the most painful-looking finishing move in the series yet<ref>{{cite web|author=Xbox World 360 |date=January 6, 2011 |title=The secrets of gaming |url=http://www.computerandvideogames.com/281998/features/the-secrets-of-gaming/ |work=Xbox World 360 |publisher=ComputerAndVideoGames |url-status=dead |archive-url=https://web.archive.org/web/20121025234511/http://www.computerandvideogames.com/281998/features/the-secrets-of-gaming/ |archive-date=October 25, 2012 }}</ref>]]
{{quote box| quote = I think [''Mortal Kombat''] represents the difference in philosophy. [....] So in ''[[Street Fighter]]'' when you're playing it's the moment to moment gameplay that should be the best, whether you win or lose doesn't really matter. Whereas in ''Mortal Kombat'' the fighting and playing is just a pathway to get to the result – it's the [[Fatality (Mortal Kombat)|Fatality]] you want to see and you almost want to skip the fighting bit and get to the Fatality because that is the result.<ref>Jim Sterling, [http://www.destructoid.com/ono-mortal-kombat-represents-western-game-design-198318.phtml Ono: Mortal Kombat represents Western game design] {{webarchive|url=https://web.archive.org/web/20121029073036/http://www.destructoid.com/ono-mortal-kombat-represents-western-game-design-198318.phtml |date=October 29, 2012 }}, Destructoid, 04.07.2011.</ref>| source = —''Street Fighter'' producer [[Yoshinori Ono (game producer)|Yoshinori Ono]]| width = 30%|}}


One of the most notable features of the ''Mortal Kombat'' series is its brutal and gruesome finishing moves, known as "[[Fatality (Mortal Kombat)|Fatalities]]". The basic Fatalities are finishing moves that allow the victorious characters to end a match by murdering their defeated, defenseless opponent.<ref name=history2/> Usually Fatalities are exclusive to each character, the exception being ''Mortal Kombat: Armageddon'', which instead features Kreate-A-Fatality, a feature that allows players to perform their own Fatalities by conducting a series of violent moves chosen from a pool that is common to all characters.<ref name=history/><ref name="MK3">{{cite web|author=Gertsmann, Jeff |url=http://uk.gamespot.com/xbox360/action/ultimatemortalkombat3/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review |title=Ultimate Mortal Kombat 3 Review |website=GameSpot |date=October 24, 2008 |access-date=January 11, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20110711071814/https://uk.gamespot.com/xbox360/action/ultimatemortalkombat3/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review |archive-date=July 11, 2011 }}</ref>
However, unlike palette swapped characters such as [[Ryu (Street Fighter)|Ryu]], [[Ken (Street Fighter)|Ken]], [[Akuma (Street Fighter)|Akuma]], Sean et al. which featured different heads and thus looked more different, Mortal Kombat's characters featured totally different special moves, making each more unique from a gameplay perspective.


Other finishing moves in the various ''Mortal Kombat'' games include Animalities (introduced in ''Mortal Kombat 3''), in which the victor turns into an animal to violently finish off the opponent;<ref name="GameSpotMK3"/> Brutality (introduced in ''Ultimate Mortal Kombat 3'') which consists of bashing the opponent into pieces with a long [[Combo (video gaming)|combo]] of hits; and Stage Fatalities/Death Traps (introduced in the original ''Mortal Kombat'' Pit Stage where the victor can uppercut their opponent off of the platform into a bed of spikes below, later made more difficult in ''Mortal Kombat II'' by requiring a character-specific button sequence) utilizing parts of certain stages to execute a lethal finishing move (such as a pool of acid). ''[[Mortal Kombat: Deception]]'' added the [[Seppuku|Hara-Kiri]], a move that allows the loser to perform a suicidal finishing move, giving way to a potential race between both players to see if the winner can finish off their opponent before they can kill themselves.<ref name=history2>{{cite video game|title=[[Mortal Kombat: Armageddon]] Premium Edition |developer=Midway |publisher=Midway |date=October 11, 2006 |level="The History of Fatalities" commentary}}</ref><ref>{{cite web|first=Greg |last=Kasavin |title=Mortal Kombat: Deception (Xbox) Review |date=October 4, 2004 |url=http://www.gamespot.com/xbox/action/mortalkombatdeception/review.html |website=[[GameSpot]] |access-date=September 3, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090414174415/http://www.gamespot.com/xbox/action/mortalkombatdeception/review.html |archive-date=April 14, 2009 }}</ref>
The palette-swapped characters consisted of eight male ninjas ([[Scorpion (Mortal Kombat)|Scorpion]], [[Sub-Zero (Mortal Kombat)|Sub-Zero]], [[Ermac]], [[Smoke (Mortal Kombat)|Smoke]], [[Reptile (Mortal Kombat)|Reptile]], [[Noob Saibot]], [[Rain (Mortal Kombat)|Rain]], and [[Chameleon (Mortal Kombat)|Chameleon]]), four female ninjas ([[Kitana (Mortal Kombat)|Kitana]], [[Mileena]], [[Jade (Mortal Kombat)|Jade]], and [[Khameleon]]), and three cyberninjas ([[Sektor]], [[Cyrax]], and an automated version of Smoke), making a total of 15 repaints, or roughly one-quarter the series' total roster. However, when the series made the transition into 3D, all the ninjas were given more unique looks.


There are two non-violent finishing moves in the series, which were introduced in ''[[Mortal Kombat II]]'' as a satire to [[Controversies surrounding Mortal Kombat|controversies surrounding ''Mortal Kombat'']]:<ref name=history2/> [[Fatality (Mortal Kombat)|Friendship]] moves, which result in a display of friendship towards the enemy instead of slaughter,<ref name="Friendship?">{{cite news|first=Malcolm |last=Mayhew |title=NEW 'MORTAL KOMBAT' IS GORIER THAN 1ST ONE |date=September 14, 1992 |url=http://www.deseretnews.com/article/375461/NEW-MORTAL-KOMBAT-IS-GORIER-THAN-1ST-ONE.html?pg=2 |newspaper=Deseret News |access-date=September 2, 2009 |url-status=live |archive-url=https://web.archive.org/web/20140715044918/http://www.deseretnews.com/article/375461/NEW-MORTAL-KOMBAT-IS-GORIER-THAN-1ST-ONE.html?pg=2 |archive-date=July 15, 2014 }}</ref> and Babalities, which turn the opponent into a baby.<ref name="Friendship?" /><ref name="GameSpotMK3"/>
Furthermore, the 2D ''Mortal Kombat'' games are notable when compared to their contemporaries in the terms of character differentiation. The ''Mortal Kombat'' characters played virtually identical to one another (with the exception of unplayable boss and hidden characters). Whereas other fighting games had characters with differences in speed, range, height, normal moves, strength of normal moves, walking speeds, jumping heights and distances, and so on and so forth, characters in ''Mortal Kombat'' differed only in their special moves and finishing moves. Essentially this led to increased importance placed on special moves, as they were the only unique part of any character. Compared to similar fighting games of its generation, Mortal Kombat had a wider variety of special moves. There were two schools of thought on this topic. Critics felt that the gameplay of Mortal Kombat was inferior due to having less complexity in the normal moves compared to Street Fighter and other series. Supporters however felt that normal move complexity mostly added to the game's learning curve without adding real strategic depth, and that greater strategic depth and fun factor was created by having more radically different special moves, and thus believe that Mortal Kombat had better gameplay. In any case, the games after Mortal Kombat 4 changed this by finally differentiating characters normal moves and even giving them multiple fighting styles.


===Plot continuity===
== Plot ==
The series takes place in a [[fictional universe]] consisting of numerous realms which, according to in-game backstories, were created by an ancient, eternal, and ethereal [[Pantheon (religion)|pantheon]] of [[preternatural]] divine beings known as the Elder Gods. The ''Mortal Kombat: Deception'' manual described six of the realms as: "Earthrealm, home to such legendary heroes as [[Liu Kang]], [[Kung Lao]], [[Sonya Blade]], [[Johnny Cage]], and [[Jax (Mortal Kombat)|Jax Briggs]], and under the protection of the Thunder God [[Raiden (Mortal Kombat)|Raiden]]; Netherrealm, the fiery depths of which are inhospitable to all but the most vile, a realm of demons and shadowy warriors such as [[Quan Chi]] and [[Noob Saibot]]; Outworld, a realm of constant strife which Emperor [[Shao Kahn]] claims as his own; Seido, the Realm of Order, whose inhabitants prize structure and order above all else; the Realm of Chaos, whose inhabitants do not abide by any rules whatsoever, and where constant turmoil and change are worshiped; and Edenia, which is known for its beauty, artistic expression, and the longevity of its inhabitants."<ref name="MKD booklet">{{Cite AV media notes |title=Mortal Kombat Deception Instruction Booklet |year=2004 |publisher=Midway Amusement Game, LLC |page=15}}</ref><ref name="mkdk">{{cite video game|title=[[Mortal Kombat: Deception]] |developer=Midway |publisher=Midway |date=October 4, 2004 |level= Konquehh |access-date=October 22, 2009}}</ref> The Elder Gods decreed that the denizens of one realm could only conquer another realm by defeating the defending realm's greatest warriors in ten consecutive martial arts tournaments, called Mortal Kombat.
Up until the departure of [[John Tobias]] from the Mortal Kombat creative team, every single game in the ''Mortal Kombat'' series featured a different ending for every character. Because many endings in a single game will contradict each other, only one or a few per game are considered [[canon (fiction)|canon]], and the true endings are never known until the next game is released. The result is that when a new ''Mortal Kombat'' game is released, fans speculate about which ending (or endings) are real.


The [[Mortal Kombat (1992 video game)|first ''Mortal Kombat'' game]] takes place in Earthrealm (Earth) where seven different warriors with their own reasons for entering the tournament with the prize being the continued freedom of their realm under threat of a takeover by Outworld. Among the established warriors were Liu Kang, Johnny Cage, and Sonya Blade. With the help of the thunder god Raiden, the Earthrealm warriors were victorious, and Liu Kang became the new champion of Mortal Kombat.<ref>{{cite video game|title=[[Mortal Kombat 2]] |developer=Midway |publisher=Midway |date=1994 |level=Opening sequence}}</ref> In ''[[Mortal Kombat II]]'', unable to deal with his minion Shang Tsung's failure, Outworld Emperor Shao Kahn lures the Earthrealm warriors to Outworld for a do-over, winner-take-all tournament, where Liu Kang eventually defeats Shao Kahn. By the time of ''[[Mortal Kombat 3]]'', Shao Kahn merged Edenia with his empire and revived its former queen Sindel in Earthrealm, combining it with Outworld as well. He attempts to invade Earthrealm, but is ultimately defeated by Liu Kang once more. After the Kahn's defeat, Edenia was freed from his grasp and returned to a peaceful realm, ruled by Princess Kitana. The following game, ''[[Mortal Kombat 4]]'', features the fallen elder god Shinnok attempting to conquer the realms and kill Raiden. He is defeated by Liu Kang.
Mortal Kombat is infamous for [[retconning]] the established story line, mainly with such characters such as [[Johnny Cage]], [[Reiko (Mortal Kombat)|Reiko]], [[Smoke (Mortal Kombat)|Smoke]] and [[Scorpion (Mortal Kombat)|Scorpion]], among others. This is usually blamed on the paradoxical [[Canon (fiction)|canon]] issue that runs in the endings of most characters. While it cannot be determined which endings are canon until the following game, certain events that occur biographically in the endings (such as [[Noob Saibot]] being [[Sub-Zero (Mortal Kombat)|Sub-Zero]]'s brother) actually do affect the story.


In ''[[Mortal Kombat: Deadly Alliance]]'', the evil sorcerers Quan Chi and Shang Tsung join forces to conquer the realms, killing series protagonist Liu Kang in the process. By ''[[Mortal Kombat: Deception]]'', after several fights, the sorcerers emerge victorious, having killed most of Earthrealm's warriors until Raiden steps forth to oppose them. The Dragon King Onaga, former ruler of Outworld, returned to merge all realms back together, but was eventually defeated by the game's protagonist, Shujinko.<ref>{{cite video game|title=[[Mortal Kombat: Armageddon]] |developer=Midway |publisher=Midway |date=April 4, 2007 |level=Shujinko Bio}}</ref>
For example, in the case of [[Scorpion (Mortal Kombat)|Scorpion]], we are told for 2 consecutive games that he has sworn to protect the younger [[Sub-Zero (Mortal Kombat)|Sub-Zero]], but we then discover in [[Mortal Kombat 4]] that Scorpion has continuously believed the younger brother is actually the former [[Sub-Zero (Mortal Kombat)|Sub-Zero]] (now [[Noob Saibot]]), whom he is convinced murdered his family and slaughtered his entire clan throughout all of the games.


In ''[[Mortal Kombat: Armageddon]]'', the titular catastrophe begins. Centuries before the first ''Mortal Kombat'', Queen Delia foretold the realms would be destroyed because the power of all of the realms' warriors would rise to such greatness that it would overwhelm and destabilize the realms, triggering a destructive chain of events. King Argus had his sons, Taven and Daegon, put into incubation so one day they can be awakened to save the realms from Armageddon by defeating a firespawn known as [[Blaze (Mortal Kombat)|Blaze]]. In the end, Shao Kahn is the one who defeats Blaze and wins the war, causing Armageddon.<ref>{{cite video game|title=[[Mortal Kombat: Armageddon]] |developer=Midway |publisher=Midway |date=October 11, 2006 |level=Konquest |access-date=November 19, 2009}}</ref>
Similarly, in the arcade version of [[Ultimate Mortal Kombat 3]], the robotic version of [[Smoke (Mortal Kombat)|Smoke]] can transform into Human Smoke, and we are told in robotic Smoke's ending that he has reclaimed his soul, and that Human Smoke has broken free of his cybernetic confines. However, in [[Mortal Kombat Trilogy]], his story is changed to say that his human form is only a memory.


The crossover ''[[Mortal Kombat vs. DC Universe]]'' does not share continuity with the other games. After the simultaneous defeats of both Shao Kahn and the alien warlord [[Darkseid]] in the [[DC Universe]] causes both villains to fuse into the entity "Dark Kahn", both the ''Mortal Kombat'' and DC Universes begin to merge. This brings the warriors and heroes into conflicts after suffering bouts of uncontrollable rage. The heroes and villains of both universes repeatedly battle each other, believing each other to be responsible for the catastrophe, until only Raiden and [[Superman]] remain. The two confront Dark Kahn and team up to defeat their common foe. After Dark Kahn's defeat, the two realms defuse, with Shao Kahn and Darkseid trapped in each other's universes to face eternal imprisonment.
===Easter eggs and secrets===
''Mortal Kombat'' was among the first titles in the fighting game genre to include [[secret character]]s, secret games, and other [[Easter egg (virtual)|Easter eggs]]. ''Mortal Kombat 3'', for example, included a hidden game of ''[[Galaxian]]''. Many extras in the series have only been accessible through very challenging, demanding, and sometimes coincidental requirements.


In the 2011 [[Mortal Kombat (2011 video game)|''Mortal Kombat'']] soft reboot, the battle of ''Armageddon'' culminated in only two survivors: Shao Kahn and Raiden. On the verge of death by the former's hand, the latter sent visions to his past self in a last-ditch attempt to prevent this outcome. Upon receiving the visions, the past Raiden attempts to alter the timeline to avert ''Armageddon'' amidst the tenth Mortal Kombat tournament, during the original game. His attempts to alter history mean that events play out differently to the original series. While he succeeds in preventing Shao Kahn's victory with help from the Elder Gods, he accidentally kills Liu Kang in self-defense and loses most of his allies to Queen Sindel, leaving Earthrealm vulnerable to Shinnok and Quan Chi's machinations.
In the 1992 arcade original, when fighting on The Pit stage (the bridge), the player could qualify to fight the hidden character [[Reptile (Mortal Kombat)|Reptile]], a merge between the Sub-Zero and Scorpion characters, provided that he executed a Fatality, obtained a double flawless victory and never hit block during the winning round (due to Sonya's fatality combination including the block button, she was only allowed to face Reptile on the home ports); moreover, all of the above was useless (with the exception of the SNES version) if shadow figures didn't happen to fly over the background moon, an event decided solely by random logic in the game. In ''Mortal Kombat II'', Reptile would be developed into a full character with his own special moves and would be available from the outset. The Sega Genesis games had some unique eggs: in ''Mortal Kombat'', a headshot of President of Probe Software Fergus McGovern flew in front of the moon in ''Mortal Kombat'''s Pit stage, while in ''Mortal Kombat II'', Raiden could perform a "Fergality" by pressing Back, Back, Back, Block during a fatality on the Armory stage. It was pioneering ideas like these that has made ''Mortal Kombat'' one of the most memorable of the genre.


''[[Mortal Kombat X]]'' sees Shinnok and Quan Chi enacting their plan, leading an army of undead revenants of those that were killed in Shao Kahn's invasion of Earthrealm. A team of warriors led by Raiden, Johnny Cage, Kenshi Takahashi, and Sonya Blade oppose them, and in the ensuing battle, Shinnok is imprisoned within his amulet and various warriors are resurrected and freed from his control, though Quan Chi escapes. Twenty-five years later, the sorcerer resurfaces alongside the insectoid D'Vorah to facilitate Shinnok's return. A vengeful Scorpion kills Quan Chi, but fails to stop him from freeing Shinnok. To combat him, Cassie Cage, daughter of Johnny Cage and Sonya Blade, leads a team composed of the next generation of Earthrealm's heroes in defeating him. With Shinnok and Quan Chi defeated, Liu Kang and Kitana's revenants assume control of the Netherrealm while Raiden taps into Shinnok's amulet.
Another Easter egg actually came about from a rumored glitch. In the original arcade version of the first ''Mortal Kombat'', a rumor stated that the game would sometimes present problems due to a bug and mix two characters together. This would usually be two of the ninja characters, resulting in a [[ninja]] in a semi-red suit. The computer would display his name as "ERMAC", short for "error macro." As word spread, people thought they had found a secret character. In the game audits, ERMACS will appear on one of the pages, possibly being a stat to either show how many times a player encountered a secret character or a glitch. That wasn't the case, yet in ''[[Ultimate Mortal Kombat 3]]'', it was decided to make an actual [[Ermac]] character. Also, glitch characters occurred should the player accomplish the ''very'' difficult feat of reaching Reptile in Endurance mode in the first ''Mortal Kombat''. Once Reptile was defeated, the second character would jump down. As Reptile used a special green colour palette, the following fighter (a normal fighter) would be a jumble of the character's original colors plus Reptile's green colors.


''[[Mortal Kombat 11]]'' and its expansion, Aftermath, sees the architect of time and Shinnok's mother, Kronika, working to alter the timeline following her son's defeat and Raiden's tampering with her work. In doing so, she brings past versions of the realm's heroes to the present, aligning herself with some while the rest work to defeat her. After nearly killing Liu Kang a second time, Raiden discovers Kronika has manipulated them into fighting across multiple timelines as she fears their combined power. Despite her interference and attacks by her minions, Raiden gives Liu Kang his power, turning him into a god of fire and thunder so he can defeat Kronika. In the Aftermath expansion, it is revealed that Liu Kang inadvertently destroyed Kronika's crown, the item needed to restart the timeline. Her defeat also revives Shang Tsung, who was absent in the base game due to his imprisonment by Kronika. To recover the crown, Liu Kang sends Shang Tsung and other Earthrealm heroes back in time to obtain it before Kronika, though Shang Tsung manipulates events so that he comes into possession of the crown. At the end, either Liu Kang or Shang Tsung becomes the Keeper of Time, depending on the player's choice (who they want to fight with in the final battle) and the outcome of the battle.
However, one of the most fascinating elements of ''Mortal Kombat'' was completely unplanned and out of the programmers' hands. Following the release of ''Mortal Kombat II'', a myth culture was created around the game. The most famous one is the [[Goro]] myth. In the first game, Goro was a four-armed monster that acted as a [[miniboss]] to the game's main [[boss (video games)|boss]], [[Shang Tsung]]. Many fans were convinced that Goro was hidden somewhere in ''Mortal Kombat II'' and many were obsessed with finding him. Alas, these rumors were later confirmed as untrue.


''[[Mortal Kombat 1]]'', the second reboot on the series' timeline, sees ''Lord'' Liu Kang has created his New Era and strives to maintain peace between all the realms. However, his plans begin to unravel when [[Shang Tsung]] and [[Quan Chi]], despite his attempts to have them de-powered and unable to cause trouble, ally with [[Shao Kahn|General Shao]] in order to conquer Earthrealm and Outworld. Investigating the matter, Liu Kang discovers that the Shang Tsung from ''MK11: Aftermath'' is responsible, as Liu Kang's attempts to access the Hourglass' power [[Butterfly Effect|resulted in a break where every character in ''Mortal Kombat''{{'}}s universe defeated Kronika and gained control of the Hourglass]]. In an attempt to stop the sorcerer from taking control of all of the multiple timelines, Liu Kang leads an army of good variations in an assault on Titan Shang Tsung's dimension, where, after an intense battle with all their evil counterparts, Liu Kang and a player-decided champion defeat him and erase his timeline from existence.
Some Easter eggs originated from private jokes between members of the ''Mortal Kombat'' development team. The best-known example is "Toasty," which began in ''Mortal Kombat II.'' Developers fell into the habit of yelling the victory cry "Toasted!" (and later, "Toasty!") during the testing phase of development. This joke found its way into the game in the form of a small image of sound designer [[Dan Forden]], who would appear in the corner of the screen during gameplay and sing the word "toasty." Later games included other jokes that originated in similar fashion; ''Mortal Kombat 4'' had characters quickly uttering unintelligible battle cries in a similar fashion to Raiden's utterances in the first two games. "Toasty" is also found in Mortal Kombat: Shaolin Monks after pulling off a chain of hits and will appear randomly, but the picture of [[Dan Forden]] will not appear. Pressing the start button during the "Toasty" will also result in the player receiving a 1000 experience points bonus. On rare occasions, in Deception's chess mode, when a player puts a death spell on another, one can hear "Toasty" as well. Also in Deception, if you want to aquire the Kamidogu in Earthrealm without knowing the password, Shujinko will try "Toasty" as password to gain access.


==Tournament==
==Characters==
{{Main|List of Mortal Kombat characters}}
===Concept===
[[File:DragonCon 2012 - Thursday Night 01.jpg|thumb|[[Cosplay]]ers of [[Kitana]], [[Reptile (Mortal Kombat)|Reptile]], and [[Sonya Blade]] at Dragon Con 2012]]
The Mortal Kombat tournament was originally thought to be a solely human conception, until later [[retcons]] revealed it to be universal among the series' featured Realms, created by the [[Elder Gods (Mortal Kombat)|Elder Gods]] as a way for other realms to defend themselves against [[Outworld]] after it grew too powerful.


Through its iterations, the series has featured scores of [[player character]]s, some of them becoming mainstays, such as [[Baraka (Mortal Kombat)|Baraka]], [[Cassie Cage]], [[Cyrax]], [[Ermac]], [[List of Mortal Kombat characters|Fujin]], [[Goro (Mortal Kombat)|Goro]], [[Jade (Mortal Kombat)|Jade]], [[Jax (Mortal Kombat)|Jax]], [[Johnny Cage]], [[Kabal (Mortal Kombat)|Kabal]], [[Kano (Mortal Kombat)|Kano]], [[Kenshi (Mortal Kombat)|Kenshi]], [[List of Mortal Kombat characters|Kintaro]], [[Kitana]], [[Kung Lao]], Li Mei, [[Liu Kang]], [[Mileena]], [[List of Mortal Kombat characters|Motaro]], [[Nightwolf]], [[Noob Saibot]], [[Quan Chi]], [[Raiden (Mortal Kombat)|Raiden]], [[Rain (Mortal Kombat)|Rain]], [[Reptile (Mortal Kombat)|Reptile]], [[Scorpion (Mortal Kombat)|Scorpion]], [[Sektor]], [[Shang Tsung]], [[Shao Kahn]], [[Sheeva]], [[Shinnok]], [[Sindel]], [[Skarlet (Mortal Kombat)|Skarlet]], [[Smoke (Mortal Kombat)|Smoke]], [[Sonya Blade]], [[Stryker (Mortal Kombat)|Stryker]], [[Sub-Zero (Mortal Kombat)|Sub-Zero]] and [[List of Mortal Kombat characters|Tanya]]. Among them are Earth's humans and cyborgs, good and evil deities, and denizens of Outworld and other realms.
A realm may declare Mortal Kombat on another realm, if they wish to invade it and conquer it. Once one party declares Mortal Kombat, the other party may not refuse. A tournament ensues, where the combatants will be knocked out until the reigning champion does battle with the challenger. Once defeated, a single Tournament victory is added for the realm. Once that realm earns ten Tournament victories in a row, they earn the right to invade the losing realm. This is the only 'legal' way for a realm to invade another, and any violation of this rule is seen as treason against the Elder Gods. The reigning champion will have their aging suspended by the Elder Gods until the next tournament.


Starting with ''Mortal Kombat vs. DC Universe'', which featured several [[DC Universe]] heroes and villains, all subsequent games have included guest characters such as [[Freddy Krueger]] from ''[[A Nightmare on Elm Street (franchise)|A Nightmare on Elm Street]]'' franchise, [[Kratos (God of War)|Kratos]] from the ''[[God of War (franchise)|God of War]]'' franchise (exclusively for PlayStation 3), [[Jason Voorhees]] from the ''[[Friday the 13th (franchise)|Friday the 13th]]'' franchise, the [[Xenomorph]] from ''[[Alien (franchise)|Alien]]'', [[Leatherface]] from the ''[[The Texas Chainsaw Massacre (franchise)|Texas Chainsaw Massacre]]'' franchise, the [[Predator (fictional species)|titular character]] of ''[[Predator (franchise)|Predator]]'', the [[Terminator (character)|titular character]] of the ''[[Terminator (franchise)|Terminator]]'' franchise, the [[RoboCop (character)|titular character]] of ''[[RoboCop (franchise)|RoboCop]]'', [[Spawn (comics)|Spawn]] of Image Comics, [[Omni-Man]] from [[Image Comics]]'s ''[[Invincible (comics)|Invincible]]'', [[John Rambo]], [[Homelander]] from ''[[The Boys (comics)|The Boys]]'', and the [[Joker (character)|Joker]], who was previously in ''Mortal Kombat vs. DC Universe'', and [[Peacemaker (character)|Peacemaker]] (more specifically: the [[Peacemaker (DC Extended Universe)|character]] from the [[DC Extended Universe]] and [[DC Universe (franchise)|DC Universe]]), both from [[DC Comics]].{{cn|date=May 2023}}
===Notable tournaments===


==Development==
* 1000-500 years before ''[[Mortal Kombat (arcade game)|Mortal Kombat]]'': The first known Mortal Kombat tournament, created when sorcerer [[Shang Tsung]], under orders by [[Outworld]] emperor [[Shao Kahn]], took control of an Earthrealm Shaolin tournament in a bid to upset the furies and invade Earth. In this time span, Shang Tsung held a 9-tournament winning streak, but was cut short in the tenth tournament by the [[Great Kung Lao]].
{{Timeline of release years
| subtitle = Main series in '''bold'''
| range1 = 1992 -
| range1_color = #FF6600 #FFCC99
| 1992 = '''''[[Mortal Kombat (1992 video game)|Mortal Kombat]]'''''
| 1993 = '''''[[Mortal Kombat II]]'''''
| 1995a = '''''[[Mortal Kombat 3]]'''''
| 1995b = ''[[Ultimate Mortal Kombat 3]]''
| 1996 = ''[[Mortal Kombat Trilogy]]''
| 1997a = '''''[[Mortal Kombat Mythologies: Sub-Zero]]'''''
| 1997b = '''''[[Mortal Kombat 4]]'''''
| 1999 = ''[[Mortal Kombat Gold]]''
| 2000 = '''''[[Mortal Kombat: Special Forces]]'''''
| 2001 = ''[[Mortal Kombat Advance]]''
| 2002 = '''''[[Mortal Kombat: Deadly Alliance]]'''''
| 2003 = ''[[Mortal Kombat: Deadly Alliance|Mortal Kombat: Tournament Edition]]''
| 2004 = '''''[[Mortal Kombat: Deception]]'''''
| 2005 = '''''[[Mortal Kombat: Shaolin Monks]]'''''
| 2006a = '''''[[Mortal Kombat: Armageddon]]'''''
| 2006b = ''[[Mortal Kombat: Deception|Mortal Kombat: Unchained]]''
| 2007 = ''[[Ultimate Mortal Kombat 3|Ultimate Mortal Kombat]]''
| 2008 = '''''[[Mortal Kombat vs. DC Universe]]'''''
| 2011a = '''''[[Mortal Kombat (2011 video game)|Mortal Kombat]]'''''
| 2011b = ''[[Mortal Kombat Arcade Kollection]]''
| 2012 = ''[[Mortal Kombat (2011 video game)|Mortal Kombat: Komplete Edition]]''
| 2015a = '''''[[Mortal Kombat X]]'''''
| 2015b = ''[[Mortal Kombat Mobile]]''
| 2016 = ''[[Mortal Kombat X|Mortal Kombat XL]]''
| 2019 = '''''[[Mortal Kombat 11]]'''''
| 2020a = ''[[Mortal Kombat 11|Mortal Kombat 11: Aftermath]]''
| 2020b = ''[[Mortal Kombat 11|Mortal Kombat 11: Ultimate]]''
| 2022 = '''''[[Mortal Kombat: Onslaught]]'''''
| 2023 = '''''[[Mortal Kombat 1]]'''''}}


===Origins===
* 500-0 years before ''[[Mortal Kombat (arcade game)|Mortal Kombat]]'': The Great Kung Lao held his position as Grand Champion for only one generation, after which his title - and his life - was taken by Shang Tsung's newest warrior, [[Goro]], who held the title for another nine victories.
''Mortal Kombat'' started development in 1991 with four people: [[Ed Boon]] (programming), [[John Tobias]] (art and story), John Vogel (graphics), and [[Dan Forden]] (sound design).<ref name="mortalkombatint">{{cite magazine | url=http://www.officialnintendomagazine.co.uk/news_060707_mortal.html | archive-url=https://web.archive.org/web/20071023152817/http://www.officialnintendomagazine.co.uk/news_060707_mortal.html | archive-date=October 23, 2007 | title=Mortal Kombat: Ed Boon Interview | magazine=[[Official Nintendo Magazine]] | access-date=August 2, 2009}}</ref><ref>{{cite web |first= Larry |last= Hryb |title= Show #305 : The Maw and Ed Boon |url= http://majornelson.com/index.php/2009/01/18/show-305-the-maw-and-ed-boone |date= January 18, 2009 |publisher= majornelson.com |access-date= October 22, 2009 |archive-date= July 15, 2012 |archive-url= https://archive.today/20120715115005/http://majornelson.com/index.php/2009/01/18/show-305-the-maw-and-ed-boone |url-status= live }}</ref> According to ''Mortal Kombat'' actors Richard Divizio and [[Daniel Pesina]], the first game began as a ninja-themed project by John Tobias (a young new employee of [[Midway Games]] at the time) and them as well as Carlos Pesina, however their pitch to Tobias' boss Ed Boon was rejected by the management of Midway.<ref name=":2a">{{Cite web|url=https://melmagazine.com/en-us/story/an-oral-history-of-mortal-kombat|title=An Oral History of 'Mortal Kombat'|date=2018-11-26|website=MEL Magazine|language=en-US|access-date=2018-12-25|archive-date=November 27, 2018|archive-url=https://web.archive.org/web/20181127144229/https://melmagazine.com/en-us/story/an-oral-history-of-mortal-kombat|url-status=live}}</ref> Midway was approached to create a video game adaptation of the then-upcoming 1992 film ''[[Universal Soldier (1992 film)|Universal Soldier]]'', starring [[Jean-Claude Van Damme]],<ref name=gp>''GamePro'' 58 (May 1994), page 28-31.</ref> and Tobias imagined a fighting game featuring a [[Digitizing|digitized]] version of Van Damme.<ref>{{cite book|title=Guinness World Records Gamer's Edition|year=2008|publisher=Guinness World Records|location=London|isbn=978-1904994213|url-access=registration|url=https://archive.org/details/guinnessworldrec00guin_0}}</ref> Intending to make a game "a lot more hard edge, a little bit more serious, a little bit more like ''[[Enter the Dragon]]'' or ''[[Bloodsport (film)|Bloodsport]]''" than contemporary cartoonish fighting games,<ref name="complex.com">Reyan Ali, [http://www.complex.com/video-games/2012/09/ed-boons-12-best-mortal-kombat-memories/#gallery Ed Boon's 12 Biggest Mortal Kombat Memories] {{webarchive|url=https://web.archive.org/web/20121119051028/http://www.complex.com/video-games/2012/09/ed-boons-12-best-mortal-kombat-memories/ |date=November 19, 2012 }}, Complex.com, September 12, 2012.</ref> Tobias and Boon decided to continue their project even after the deal to use the ''Bloodsport'' license fell through.<ref name="GameMakers episode"/> The first of ''Mortal Kombat'' characters,<ref name=":2a" /> Johnny Cage (Daniel Pesina), became "a [[parody|spoof]] on the whole Van Damme situation."<ref name=gp/> Divizio credits himself with convincing Tobias to go back to the original idea and trying again.<ref name=":2a" />


It was the success of [[Capcom]]'s ''[[Street Fighter II: The World Warrior]]'' that convinced Midway Games to let the team produce their own arcade fighting game, the genre chosen by Tobias for his game as to let him use as large digitized sprites as possible,<ref name=":1">{{Cite web |url=https://www.youtube.com/watch?v=_z7bAEMVRMU |title=Mortal Kombat II 25th Anniversary Interview w/ John Tobias and Matt Campy - YouTube |website=[[YouTube]] |access-date=December 24, 2018 |archive-date=January 5, 2019 |archive-url=https://web.archive.org/web/20190105181933/https://www.youtube.com/watch?v=_z7bAEMVRMU |url-status=dead }}</ref> but there was not much influence by ''Street Fighter II'' on the project. According to Tobias, who cited 1984's ''[[Karate Champ]]'' as an inspiration,<ref name=":0" /> they intentionally worked on making a game different from Capcom's title in every way.<ref name=":1" /> Besides the digitized characters that differentiated it from its contemporaries' hand-drawn ones, one stark difference was in the very high amount of blood and violence. Capcom's senior director of communications later compared ''[[Street Fighter]]'' and ''Mortal Kombat'' by asking if the interviewer preferred the "precision and depth" of ''Street Fighter'' or the "gore and comedy" of ''Mortal Kombat'' and also stated that the ''[[Street Fighter]]'' and ''Mortal Kombat'' rivalry was considered similar to the [[Cola wars|Coke and Pepsi rivalry]] in the 1990s.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=2484|title=Interview: Capcom 'Would Welcome' Return Of Street Fighter, Mortal Kombat Brand Rivalry|last=Alexander|first=Leigh|date=August 21, 2009|website=[[Gamasutra]]|archive-url=https://web.archive.org/web/20110711071716/http://www.gamasutra.com/php-bin/news_index.php?story=2484|archive-date=July 11, 2011|url-status=live|access-date=April 2, 2010}}</ref>
* ''[[Mortal Kombat (arcade game)|Mortal Kombat]]'': [[Liu Kang]], who is a young monk, defeats Goro, thus breaking his winning streak and preventing Outworld's invasion of Earth. Shang Tsung challenges Liu Kang to a battle, trying to salvage something from his champion's loss, but is defeated, as well. As such, he is forced to relinquish his hold on the tournament and flee back to Outworld.


{{quote box|quote=''Mortal Kombat'' didn't rely on just good looks and gore for its success. Although the intense gore was a great way to attract attention, ''Mortal Kombat'' offered another side – an often-overlooked side – that kept people coming back for more: its storyline, including the uniquely different kind of gameplay as far as the fighting system within itself.<ref>Jeff Greeson and Cliff O'Neill, [https://web.archive.org/web/20021207203601/http://gamespot.com/gamespot/features/video/hist_mortalk/p2.html The History of Mortal Kombat - The Storyline], GameSpot, 2002.</ref>|source=—[[GameSpot]]|width=25%|align=left}}
* ''[[Mortal Kombat II]]'': A false tournament proposed by Shang Tsung to Shao Kahn, to lure Earth's warriors to Outworld by kidnapping Sonya, where Kahn's forces would have a distinct advantage. It also posed as a distraction away from Kahn's revival of his wife, Queen [[Sindel]] on Earth, which would force a merger of the realms regardless of the false tournament's outcome. Liu Kang gains victory. After this, no official Mortal Kombat tournament is held, with all future storylines following all-out war between the realms.


John Tobias said that his inspirations for the game's story and characters came from [[Chinese mythology]] and some of the stories and rumored events about the [[Shaolin monks]].<ref name=gp/> Regarding the film ''[[Big Trouble in Little China]]'', Tobias wrote that although the film "kind of Americanized my obsession for supernatural [[kung fu film]]s from China, it was not my biggest influence.<ref>{{cite tweet|number=109466717394186240|user=therealsaibot|author=John Tobias|title=Though BigTroubleInLittleChina kind of Americanized my obsession for supernatural kung fu films from China, it was not my biggest influence.<!-- full text of tweet that Twitter returned to the bot (excluding links) added by TweetCiteBot. This may be better truncated or may need expanding (TW limits responses to 140 characters) or case changes. --> |access-date=2021-03-08|language=en|date=2011-09-02}}</ref> My biggest influences came from [[Tsui Hark]] films -- ''[[Zu Warriors]]'' & ''[[The Swordsman (1990 film)|The Swordsman]]''. We had to get them from bootleggers in [[Chinatown, Chicago|Chicago's Chinatown]]."<ref>{{cite tweet|number=109468173685895169|user=therealsaibot|author=John Tobias|title=My biggest influences came from Tsui Hark films -- Zu Warriors & The Swordsman. We had to get them from bootleggers in Chgo's Chinatown.<!-- full text of tweet that Twitter returned to the bot (excluding links) added by TweetCiteBot. This may be better truncated or may need expanding (TW limits responses to 140 characters) or case changes. --> |access-date=2021-03-08|language=en|date=2011-09-02}}</ref> In 1995, he said about their general process of designing characters for the series: "First we figure out the type, like she or he and will she/he be big or small. Then we'll get the theme of the characters, like ninja or robot. Then we'll design the costume, and while doing that we create the storyline and how s/he fits into the universe. Then we'll find an actor that kinda resembles our character."<ref>{{Cite magazine|date=June 1995|title=Ed Boon and John Tobias - The Men Behind Mortal Kombat|magazine=Hyper|publisher=Next Pub|volume=20}}</ref> Tobias' writing and artistic input on the series ended around 2000<ref name=":1"/> following the release of ''Mortal Kombat 4''. In 2012, he said: "I knew exactly what I was going to do with a future story. A few years ago, I [wrote] a sort of sequel to the first ''MK'' film and an advancement to the game's mythological roots."<ref>[http://www.mortalkombatonline.com/content/News/read.cds?article=1731 In Konversation: Mortal Kombat Online vs John Tobias - Part 2] {{Webarchive|url=https://archive.today/20131115121028/http://www.mortalkombatonline.com/content/News/read.cds?article=1731 |date=November 15, 2013 }}, Mortal Kombat Online, January 10, 2012.</ref>
* ''[[Mortal Kombat: Deadly Alliance]]'': Although the main storyline doesn't involve a tournament for the main characters, at this time, there was a tournament going on; one set up by Shang Tsung and his partner, the [[necromancer]] [[Quan Chi]] to give the Outworld native [[Li Mei]] a chance to free her people, who were currently enslaved by the two sorceres in order to build a temple over a [[soulnado]], a means of which they could achieve their goals of ultimate power and immortality. This tournament has not been expressly stated as a Mortal Kombat tournament, and it is highly debatable among fans whether or not it can be called such, but regardless, it was as fake as the one set up by the Deadly Alliance in Outworld, with the sorcerers having no intention of keeping their word, regardless of the outcome.


The title ''Mortal Kombat'' was the idea of [[pinball]] designer [[Steve Ritchie (pinball designer)|Steve Ritchie]],<ref>{{cite magazine|title=Episode 123 of KOXM |url=http://dl.oxmonline.com/oxmp_123_20080710.mp3 |date=July 2008 |magazine=[[Official Xbox Magazine]] |access-date=October 21, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20110715030437/http://dl.oxmonline.com/oxmp_123_20080710.mp3 |archive-date=July 15, 2011 }}</ref> following difficulties trademarking the original title of ''Mortal Combat''.<ref name=":0" /> Since then, the series often [[Sensational spelling|intentionally misspells]] various words with the letter "K" in place of "C" for the [[voiceless velar plosive|hard C]] sound. According to Boon, during the ''Mortal Kombat'' games' development they usually spell such words correctly, only making the substitution when one of the developers suggests it.<ref>{{cite web |title= Mortal Kombat Vs. DC Universe: Ed Boon interview |url= http://www.craveonline.com/gaming/article/mortal-kombat-vs-dc-universe-ed-boon-interview-71211 |date= October 8, 2008 |publisher= [[CraveOnline]] |access-date= October 22, 2009 |archive-url=https://web.archive.org/web/20160301011636/http://www.craveonline.com/site/149888-mortal-kombat-vs-dc-universe-ed-boon-interview|archive-date=March 1, 2016}}</ref>
==Games in series==
===Fighting games===
[[Image:MKAPS2.jpg|thumb|''[[Mortal Kombat: Armageddon]]'' (2006) is the most recent major fighting game of the series]]
*''[[Mortal Kombat (arcade game)|Mortal Kombat]]''
*''[[Mortal Kombat II]]''
*''[[Mortal Kombat 3]]''
**''[[Ultimate Mortal Kombat 3]]''
***''[[Ultimate Mortal Kombat 3#Mortal Kombat Advance|Mortal Kombat Advance]]''
**''[[Mortal Kombat Trilogy]]''
*''[[Mortal Kombat 4]]''
**''[[Mortal Kombat Gold]]''
*''[[Mortal Kombat: Deadly Alliance]]''
**''[[Mortal Kombat: Deadly Alliance#Mortal Kombat: Tournament Edition|Mortal Kombat: Tournament Edition]]''
*''[[Mortal Kombat: Deception]]''
**''[[Mortal Kombat: Unchained]]''
*''[[Mortal Kombat: Armageddon]]''


===Non-fighting games===
=== Graphics ===
The characters of the original ''Mortal Kombat'' and its initial sequels were created using digitized [[sprite (computer graphics)|sprite]]s mostly based on filmed actors, as opposed to hand-drawn graphics.<ref>{{cite magazine |magazine=[[GamePro]] |author=<!--Not stated--> |page=117 |title=The Minds Behind Mortal Kombat II |issue=59 |date=June 1994}}</ref> ''Mortal Kombat'' games were known for their extensive use of [[palette swap]]ping, which was used for the ninja characters; many of the most popular characters have originated as palette swaps.<ref name="mkad">{{cite video game|title=[[Mortal Kombat: Armageddon]] |developer=Midway |publisher=Midway |date=October 11, 2006 |level=Reptile Kombat Card video}}</ref> In the first game, the male ninja fighters were essentially the same character; only the colors of their attire, fighting stance, and special techniques mark a difference.<ref name="mkad"/> Later games added further ninjas based on the same model, as well as several female ninja color swap characters initially also using just one base model. All of them gradually became very different characters in the following installments of the series. Eventually, ''[[Mortal Kombat 4]]'' brought the series into 3D, replacing the digitized fighters of previous games with [[Polygon (computer graphics)|polygon]] models animated using [[motion capture]] technology.<ref>{{cite magazine|last=Elmer-Dewitt |first=Philip |date=June 24, 2001 |title=The Amazing Video Game Boom |url=http://www.time.com/time/magazine/article/0,9171,162405,00.html |magazine=[[TIME]] |access-date=November 30, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20100612093158/http://www.time.com/time/magazine/article/0%2C9171%2C162405%2C00.html |archive-date=June 12, 2010 }}</ref>
[[Image:PS2MKSM.JPG|thumb|''[[Mortal Kombat: Shaolin Monks]]'' (2005) is the latest non-fighting game in the series]]
*''[[Mortal Kombat Mythologies: Sub-Zero]]'': The first in a planned series of ''MK'' spinoff games featuring popular characters from the fighting games. ''MKM:SZ'', a [[platform game]], focused on the original [[Noob Saibot|Sub-Zero]] and his missions just prior to the first ''Mortal Kombat''.


===Hidden content===
*''[[Mortal Kombat: Special Forces]]'': An [[action game]] also set prior to the first ''Mortal Kombat'', featuring [[Jax (Mortal Kombat)|Jax]]'s pursuit of [[Kano (Mortal Kombat)|Kano]]. Originally Sonya was to have starred as well, though she was cut after Tobias left Midway. This is the only Mortal Kombat game which does not feature some incarnation of Sub-Zero.
Most series releases included [[Secret character (video games)|secret character]]s, secret games, and other [[Easter egg (media)|Easter eggs]]. The original game contained the hidden fighter [[Reptile (Mortal Kombat)|Reptile]], who could be fought by players if they fulfilled an exact set of requirements. A counter for ''ERMACS'' (short for '''er'''ror '''mac'''ros) on the game's audits screen was additionally interpreted by players as referring to a second hidden character named [[Ermac]]. Midway denied the character's existence in the series before adding him to ''Ultimate Mortal Kombat 3'' in response to the player rumors and feedback.<ref name="gameological">{{cite web|url=http://gameological.com/2012/10/interview-mortal-kombat-cocreator-ed-boon/|publisher=The Gameological Society|first=Roger|last=Riddell|title=Ed Boon, Mortal Kombat co-creator|date=October 15, 2012|access-date=November 25, 2013|archive-date=July 6, 2015|archive-url=https://web.archive.org/web/20150706050953/http://gameological.com/2012/10/interview-mortal-kombat-cocreator-ed-boon/|url-status=live}}</ref><ref>{{cite web|url=http://www.gamespot.com/gamespot/features/video/hist_mortalk/p16.html |title=The History of Mortal Kombat - Ultimate Mortal Kombat 3 (1995) |website=[[GameSpot]] |author1=Greeson, Jeff |author2=O'Neill, Cliff |name-list-style=amp |access-date=April 6, 2010 |url-status=live |archive-url=https://web.archive.org/web/20071021084634/http://www.gamespot.com/gamespot/features/video/hist_mortalk/p16.html |archive-date=October 21, 2007 }}</ref>


Some Easter eggs originated from [[in-joke]]s among the series developers. One example is "Toasty", which was included in ''Mortal Kombat II'' in the form of an image of sound designer [[Dan Forden]] that randomly appeared in a lower corner of the screen after a player landed an [[uppercut]].<ref>{{cite web |url=https://www.youtube.com/watch?v=GPehYWsviUk |archive-url=https://ghostarchive.org/varchive/youtube/20211221/GPehYWsviUk |archive-date=2021-12-21 |title=]{0MBAT interviews John Tobias |author=Team RipSet |website=YouTube |date=November 22, 2016 |access-date=August 25, 2021 |url-status=live}}{{cbignore}}</ref> Hidden games of ''[[Pong]]'' and ''[[Galaga]]'' were included in ''Mortal Kombat II'' and ''Mortal Kombat 3'', respectively.<ref name="GameSpotHistory">{{cite web|url=http://www.gamespot.com/gamespot/features/video/hist_mortalk/p14.html |title=The History of Mortal Kombat - Mortal Kombat II (1993) |website=[[GameSpot]] |author1=Greeson, Jeff |author2=O'Neill, Cliff |name-list-style=amp |access-date=April 6, 2010 |url-status=live |archive-url=https://web.archive.org/web/20071021084624/http://www.gamespot.com/gamespot/features/video/hist_mortalk/p14.html |archive-date=October 21, 2007 }}</ref><ref name="GameSpotMK3">{{cite web|url=http://www.gamespot.com/gamespot/features/video/hist_mortalk/p15.html |title=The History of Mortal Kombat - Mortal Kombat 3 (1995) |website=[[GameSpot]] |author1=Greeson, Jeff |author2=O'Neill, Cliff |name-list-style=amp |access-date=April 6, 2010 |url-status=live |archive-url=https://web.archive.org/web/20071005211458/http://www.gamespot.com/gamespot/features/video/hist_mortalk/p15.html |archive-date=October 5, 2007 }}</ref>
*''[[Mortal Kombat: Shaolin Monks]]'': An action game (with a versus-fighting mode as well), starring [[Liu Kang]] and [[Kung Lao]], telling an alternate version of the events between the first and second ''Mortal Kombat''. Players could also control [[Scorpion (Mortal Kombat)|Scorpion]] and [[Sub-Zero (Mortal Kombat)|Sub-Zero]] as bonus content.

==Games==
{{Main|List of Mortal Kombat media}}

{| class="wikitable sortable"
|+ Overview over titles and versions in the ''Mortal Kombat'' series
|-
! scope="col" | '''Title'''
! scope="col" | '''Release'''
! scope="col" | '''Original platform'''
! scope="col" | '''Ports'''
! scope="col" class="unsortable" | Notes
|-
| ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]'' || 1992 || [[Arcade game|Arcade]] || [[Mortal Kombat (1992 video game)#Home versions|Various]] || The original ''Mortal Kombat'' game.
|-
| ''[[Mortal Kombat II]]'' || 1993 || Arcade || Various || Second main game. Sequel to ''Mortal Kombat''.
|-
| ''[[Mortal Kombat 3]]'' || 1995 || Arcade || Various || Third main game. Sequel to ''Mortal Kombat II''.
|-
| ''[[Ultimate Mortal Kombat 3]]'' || 1995 || Arcade || Various || Upgraded version of ''Mortal Kombat 3''.
|-
| ''[[Mortal Kombat Trilogy]]'' || 1996 || [[PlayStation (console)|PS1]], [[Nintendo 64|N64]] || [[Sega Saturn|Saturn]], [[Microsoft Windows|Windows]], [[Game.com]], [[R-Zone]] || Second upgraded version of ''Mortal Kombat 3''.
|-
| ''[[Mortal Kombat Mythologies: Sub-Zero]]'' || 1997 || PS1, N64 || {{NA}} || First of four spin-off games. An action-adventure beat 'em up video game starring [[Sub-Zero (Mortal Kombat)|Sub-Zero]]. Prequel to the first ''Mortal Kombat''.
|-
| ''[[Mortal Kombat 4]]'' || 1997 || Arcade || PS1, N64, Windows || Fourth main game. Sequel to ''Mortal Kombat 3''. Last ''MK'' game to appear in arcades.
|-
| ''[[Mortal Kombat Gold]]'' || 1999 || [[Dreamcast]] || {{NA}} || Upgraded version of ''Mortal Kombat 4'', made for the Sega Dreamcast only.
|-
| ''[[Mortal Kombat: Special Forces]]'' || 2000 || PS1 || {{NA}} || Second of four spin-off games. An action-adventure beat 'em up video game starring [[Jax (Mortal Kombat)|Jax]]. Prequel to the first ''Mortal Kombat''.
|-
| ''[[Mortal Kombat Advance]]'' || 2001 || [[Game Boy Advance|GBA]] || {{NA}} || The Game Boy Advance version of ''Ultimate Mortal Kombat 3''.
|-
| ''[[Mortal Kombat: Deadly Alliance]]'' || 2002 || [[PlayStation 2|PS2]], [[Xbox (console)|Xbox]], [[GameCube|GCN]] || GBA || Fifth main game. Sequel to ''Mortal Kombat 4''.
|-
| ''[[Mortal Kombat: Tournament Edition]]'' || 2003 || GBA || {{NA}} || The second GBA version of ''Mortal Kombat: Deadly Alliance''.
|-
| ''[[Mortal Kombat: Deception]]'' || 2004 || PS2, Xbox, GCN || {{NA}} || Sixth main game. Sequel to ''Mortal Kombat: Deadly Alliance''.
|-
| ''[[Mortal Kombat: Shaolin Monks]]'' || 2005 || PS2, Xbox || {{NA}} || Third of four spin-off games. An action-adventure beat 'em up video game starring [[Liu Kang]] and [[Kung Lao]], set in an alternate timeline between ''Mortal Kombat'' and ''Mortal Kombat II''.
|-
| ''[[Mortal Kombat: Armageddon]]'' || 2006 || PS2, Xbox || [[Wii]] (2007) || Seventh main game. Sequel to ''Mortal Kombat: Deception'', and the final title of the original main series.
|-
| ''[[Mortal Kombat: Unchained]]'' || 2006 || [[PlayStation Portable|PSP]] || {{NA}} || The PlayStation Portable version of ''Deception''.
|-
| ''[[Ultimate Mortal Kombat]]'' || 2007 || [[Nintendo DS|NDS]] || {{NA}} || Re-release of ''Ultimate Mortal Kombat 3'' on the Nintendo DS with additional features.
|-
| ''[[Mortal Kombat vs. DC Universe]]'' || 2008 || [[PlayStation 3|PS3]], [[Xbox 360]] || {{NA}} || Eighth main game. A non-canonical crossover set in an alternate timeline between ''Mortal Kombat 3'' and ''Mortal Kombat 4''.
|-
| ''[[Mortal Kombat (2011 video game)|Mortal Kombat]]'' || 2011 || PS3, Xbox 360 || [[PlayStation Vita|PS Vita]] (2012), Windows (2013)
| Ninth main game. A reboot story containing plots from the first three games (story mode takes place after the events of ''Armageddon''). An upgraded version containing all DLCs released as ''Mortal Kombat: Komplete Edition''.
|-
| ''[[Mortal Kombat Arcade Kollection]]'' || 2011 || PS3, Xbox 360 || Windows (2012) || A compilation of ''Mortal Kombat'', ''Mortal Kombat II'', and ''Ultimate Mortal Kombat 3'' with online play.
|-
| ''[[Mortal Kombat X]]'' || 2015 || [[PlayStation 4|PS4]], [[Xbox One]],<ref>{{cite web |url=http://www.trmk.org/features/interview_mortal_kombat_x_ed_boon_e3_2014/2/ |title=TRMK Features - Interview Mortal Kombat X Ed Boon E3 2014 |publisher=Trmk.org |access-date=June 27, 2014 |archive-date=August 2, 2014 |archive-url=https://archive.today/20140802171023/http://www.trmk.org/features/interview_mortal_kombat_x_ed_boon_e3_2014/ |url-status=live }}</ref> Windows || [[Android (operating system)|Android]], [[iOS]] || Tenth main game. Sequel to 2011's ''Mortal Kombat''. An upgraded version containing all DLCs released as ''Mortal Kombat XL''.
|-
| ''[[Mortal Kombat Mobile]]'' || 2015 || [[Android (operating system)|Android]], [[iOS]], [[iPadOS]] || {{NA}} || Mobile version of ''Mortal Kombat X'', this [[freemium|free-to-play]] mobile game has received updates well into the 2020s.<ref>{{Cite web |url=https://twitter.com/MKMobileGame |title=Mortal Kombat Mobile (@MKMobileGame) &#124; Twitter |access-date=October 8, 2021 |archive-date=October 8, 2021 |archive-url=https://web.archive.org/web/20211008141131/https://twitter.com/MKMobileGame |url-status=live }}</ref>
|-
| ''[[Mortal Kombat 11]]'' || 2019 || [[Nintendo Switch]], [[Google Stadia]], PS4, Xbox One,<ref name="Mortal Kombat 11">{{cite web |first=Mike |last=Fahey |url=https://kotaku.com/mortal-kombat-11-announced-launching-globally-april-23-1830923742 |title=Mortal Kombat 11 Announced, Launching Globally April 23 |website=[[Kotaku]] |date=2018-12-06 |access-date=2018-12-06 |archive-date=December 7, 2018 |archive-url=https://web.archive.org/web/20181207091742/https://kotaku.com/mortal-kombat-11-announced-launching-globally-april-23-1830923742 |url-status=live }}</ref> Windows || [[PlayStation 5|PS5]] (2020), [[Xbox Series X and Series S|Xbox Series X/S]] (2020)
| Eleventh main game. Sequel to ''Mortal Kombat X''. An expansion titled ''Mortal Kombat 11: Aftermath'' was released in 2020. An upgraded version containing all DLCs released as ''Mortal Kombat 11: Ultimate''.
|-
| ''[[Mortal Kombat: Onslaught]]'' || 2022 || Android, iOS || {{NA}} || Fourth of four spin-off games. An action-adventure beat 'em up role-playing game.<ref>{{Cite web |date=2022-10-18 |title=Collection RPG Mortal Kombat: Onslaught announced for iOS, Android |url=https://www.gematsu.com/2022/10/collection-rpg-mortal-kombat-onslaught-announced-for-ios-android |access-date=2022-10-18 |website=Gematsu |language=en-US}}</ref> Set in an alternate timeline between ''Mortal Kombat X'' and ''Mortal Kombat 11''.
|-
| ''[[Mortal Kombat 1]]''
| 2023
|| [[PlayStation 5|PS5]], [[Xbox Series X and Series S|Xbox Series X/S]], Nintendo Switch, Windows
| TBA
| Twelfth main game. The continuation of ''Mortal Kombat 11'' and series' second reboot.
|-
|}

===Main series===
The original ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]'' game was released by Midway in arcades during October 1992, and has been ported to several console and home computer systems, with early ports released by [[Acclaim Entertainment]].<ref>{{cite web|title=Best matches for Mortal Kombat|url=http://www.gamefaqs.com/search/index.html?game=mortal+kombat&platform=0&s=s|website=[[GameFAQs]]|access-date=April 27, 2010|archive-date=May 5, 2010|archive-url=https://web.archive.org/web/20100505181132/http://www.gamefaqs.com/search/index.html?game=mortal+kombat&platform=0&s=s|url-status=live}}{{unreliable source?|date=September 2021}}</ref> The sequel, ''[[Mortal Kombat II]]'', was released for arcades in 1993, featuring an increased roster and improved graphics and gameplay, then ported to the numerous home systems in 1993–1995, released again by Acclaim.<ref>{{cite web|title=Best matches for Mortal Kombat II|url=http://www.gamefaqs.com/search/index.html?game=Mortal+Kombat+II&platform=0&s=s|website=[[GameFAQs]]|access-date=April 27, 2010|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924143649/http://www.gamefaqs.com/search/index.html?game=Mortal+Kombat+II&platform=0&s=s|url-status=live}}</ref> ''[[Mortal Kombat 3]]'' followed in 1995 in both arcade and home versions.<ref>{{cite web|title=Best matches for Mortal Kombat 3|url=http://www.gamefaqs.com/search/index.html?game=Mortal+Kombat+3&platform=0&s=s|website=[[GameFAQs]]|access-date=April 27, 2010|archive-date=December 17, 2009|archive-url=https://web.archive.org/web/20091217084521/http://www.gamefaqs.com/search/index.html?game=mortal+kombat+3&platform=0&s=s|url-status=live}}</ref> ''Mortal Kombat 3'' received two updates which expanded the number of characters and other features from the game: ''[[Ultimate Mortal Kombat 3]]'', released that same year in arcades,<ref>{{cite web|title=Best matches for Ultimate Mortal Kombat 3|url=http://www.gamefaqs.com/search/index.html?game=Ultimate+Mortal+Kombat+3&platform=0&s=s|website=[[GameFAQs]]|access-date=April 27, 2010|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924143700/http://www.gamefaqs.com/search/index.html?game=Ultimate+Mortal+Kombat+3&platform=0&s=s|url-status=live}}</ref> and ''[[Mortal Kombat Trilogy]]'', released for home consoles the following year.<ref>{{cite web|title=Best matches for Mortal Kombat Trilogy|url=http://www.gamefaqs.com/search/index.html?game=Mortal+Kombat+Trilogy&platform=0&s=s|website=[[GameFAQs]]|access-date=April 27, 2010|archive-date=September 11, 2009|archive-url=https://web.archive.org/web/20090911181002/http://www.gamefaqs.com/search/index.html?game=mortal+kombat+trilogy&platform=0&s=s|url-status=live}}</ref> The following game, ''[[Mortal Kombat 4]]'', was released in 1997, and marked the jump of the series to 3D rendered graphics instead of the digitized 2D graphics used in previous games. ''Mortal Kombat 4'' was ported to the [[PlayStation (console)|PlayStation]], [[Nintendo 64]] and [[Microsoft Windows]]. ''Mortal Kombat 4'' was the last ''Mortal Kombat'' game released for arcades. Its updated version titled ''[[Mortal Kombat Gold]]'' was released for the [[Dreamcast]] in 1999.

At this point that the series started being targeted at consoles only. Also the series' naming scheme changed to favor the use of sub-titles instead of numbered installments, beginning with ''[[Mortal Kombat: Deadly Alliance]]'' in 2002.<ref>{{cite web|title=MK6 Image Leak |url=http://ps2.ign.com/articles/491/491732p1.html |date=February 11, 2004 |website=IGN |access-date=February 15, 2009 |url-status=live |archive-url=https://web.archive.org/web/20070217103648/http://ps2.ign.com/articles/491/491732p1.html |archive-date=February 17, 2007 }}</ref> ''Deadly Alliance'' was released initially for the [[Xbox (console)|Xbox]], [[PlayStation 2]] and [[GameCube]].<ref>{{cite web|title=Mortal Kombat: Deadly Alliance Release dates (PS2) |url=http://www.gamespot.com/ps2/action/mortalkombatdeadlyalliance/index.html?tag=result;title;0 |website=[[GameSpot]] |access-date=April 2, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628213444/http://www.gamespot.com/ps2/action/mortalkombatdeadlyalliance/index.html?tag=result%3Btitle%3B0 |archive-date=June 28, 2011 }}</ref><ref>{{cite web|title=Mortal Kombat: Deadly Alliance Release dates (Xbox) |url=http://www.gamespot.com/xbox/action/mortalkombatdeadlyalliance/index.html?tag=result;title;3 |website=[[GameSpot]] |access-date=April 2, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628213501/http://www.gamespot.com/xbox/action/mortalkombatdeadlyalliance/index.html?tag=result%3Btitle%3B3 |archive-date=June 28, 2011 }}</ref><ref>{{cite web|title=Mortal Kombat: Deadly Alliance Release dates (GameCube) |url=http://www.gamespot.com/gamecube/action/mortalkombatdeadlyalliance/index.html?tag=result;title;1 |website=[[GameSpot]] |access-date=April 2, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628213520/http://www.gamespot.com/gamecube/action/mortalkombatdeadlyalliance/index.html?tag=result%3Btitle%3B1 |archive-date=June 28, 2011 }}</ref> ''Deadly Alliance'' was also the first ''Mortal Kombat'' game to feature fully 3D gameplay, where up to ''Mortal Kombat 4'' the gameplay had stayed in a 2D plane; this trend would continue for the following two games.

The next sequel was 2004's ''[[Mortal Kombat: Deception]]'', released for the [[PlayStation 2]], [[Xbox (console)|Xbox]], and [[GameCube]].<ref>{{cite web|title=Mortal Kombat: Deception Release dates (PS2) |url=http://www.gamespot.com/ps2/action/mortalkombatdeception/similar.html?mode=versions |website=[[GameSpot]] |access-date=February 15, 2009 |url-status=live |archive-url=https://web.archive.org/web/20110424121025/http://www.gamespot.com/ps2/action/mortalkombatdeception/similar.html?mode=versions |archive-date=April 24, 2011 }}</ref><ref>{{cite web|title=Mortal Kombat: Deception Release dates (Xbox) |url=http://www.gamespot.com/xbox/action/mortalkombatdeception/similar.html?mode=versions |website=[[GameSpot]] |access-date=February 15, 2009 |url-status=live |archive-url=https://web.archive.org/web/20110525163246/http://www.gamespot.com/xbox/action/mortalkombatdeception/similar.html?mode=versions |archive-date=May 25, 2011 }}</ref><ref>{{cite web|title=Mortal Kombat: Deception Release dates (GameCube) |url=http://www.gamespot.com/gamecube/action/mortalkombatdeception/index.html |website=[[GameSpot]] |access-date=February 15, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090207075937/http://www.gamespot.com/gamecube/action/mortalkombatdeception/index.html |archive-date=February 7, 2009 }}</ref> Its port for the [[PlayStation Portable]], ''Mortal Kombat: Unchained'', was released in 2006.<ref>{{cite web|title=Mortal Kombat: Unchained Release dates |url=http://www.gamespot.com/psp/action/mortalkombatdeception/similar.html?mode=versions |website=[[GameSpot]] |access-date=February 16, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090212042448/http://www.gamespot.com/psp/action/mortalkombatdeception/similar.html?mode=versions |archive-date=February 12, 2009 }}</ref> ''[[Mortal Kombat: Armageddon]]'' was published in 2006 for the PlayStation 2, Xbox, and in 2007 for the [[Wii]].<ref>{{cite web|title=Mortal Kombat: Armageddon Release dates (PS2) |url=http://www.gamespot.com/ps2/action/mortalkombatarmageddon/index.html?tag=result;title;0 |website=[[GameSpot]] |access-date=April 2, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628213706/http://www.gamespot.com/ps2/action/mortalkombatarmageddon/index.html?tag=result%3Btitle%3B0 |archive-date=June 28, 2011 }}</ref><ref>{{cite web|title=Mortal Kombat: Armageddon Release dates (Xbox) |url=http://www.gamespot.com/xbox/action/mortalkombatarmageddon/index.html?tag=result;title;2 |website=[[GameSpot]] |access-date=April 2, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628213803/http://www.gamespot.com/xbox/action/mortalkombatarmageddon/index.html?tag=result%3Btitle%3B2 |archive-date=June 28, 2011 }}</ref><ref>{{cite web|title=Mortal Kombat: Armageddon Release dates (Wii) |url=http://www.gamespot.com/wii/action/mortalkombatarmageddon/index.html?tag=result;title;1 |website=[[GameSpot]] |access-date=April 2, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628213815/http://www.gamespot.com/wii/action/mortalkombatarmageddon/index.html?tag=result%3Btitle%3B1 |archive-date=June 28, 2011 }}</ref>

''[[Mortal Kombat vs. DC Universe]]'', a non-canonical [[Crossover (fiction)|crossover]] fighting game between the ''Mortal Kombat'' franchise and [[DC Comics]], was released in 2008 for the PlayStation 3 and Xbox 360.<ref>{{cite web|url=http://www.gamespot.com/ps3/action/mortalkombat/index.html?tag=result;title;1|title=Mortal Kombat vs. DC Universe Release dates (PS3)|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20110628213847/http://www.gamespot.com/ps3/action/mortalkombat/index.html?tag=result%3Btitle%3B1|archive-date=June 28, 2011|url-status=live|access-date=April 2, 2010}}</ref><ref>{{cite web|url=http://www.gamespot.com/xbox360/action/mortalkombat/index.html?tag=result;title;0|title=Mortal Kombat vs. DC Universe Release dates (X360)|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20110628213856/http://www.gamespot.com/xbox360/action/mortalkombat/index.html?tag=result%3Btitle%3B0|archive-date=June 28, 2011|url-status=live|access-date=April 2, 2010}}</ref>

A ninth game in the series, a [[reboot (fiction)|reboot]] titled ''[[Mortal Kombat (2011 video game)|Mortal Kombat]]'', was developed by the former Midway Games, now known as [[NetherRealm Studios]].<ref>{{cite news|url=http://www.joystiq.com/2009/07/27/mortal-kombat-team-sheds-midway-skin-for-wb-games-chicago/ |title=Mortal Kombat team sheds Midway skin for 'WB Games Chicago' |date=July 27, 2009 |access-date=July 27, 2009 |work=Joystiq |url-status=live |archive-url=https://web.archive.org/web/20090729075234/http://www.joystiq.com/2009/07/27/mortal-kombat-team-sheds-midway-skin-for-wb-games-chicago/ |archive-date=July 29, 2009 }}</ref> It was released for the [[PlayStation 3]] and [[Xbox 360]] in 2011, and was ported to the [[PlayStation Vita]] in 2012 and [[Microsoft Windows]] in 2013. [[Downloadable content]] became a feature of games in the series at this time. Its first sequel, ''[[Mortal Kombat X]]'', was released in 2015 on [[PlayStation 4]], [[Xbox One]], and [[Microsoft Windows]], and marked a return to numbered sequels. This was paired with the first ''Mortal Kombat'' game for tablet and smartphones, ''[[Mortal Kombat Mobile]]''. A follow-up, ''[[Mortal Kombat 11]]'', was released in 2019 for the PlayStation 4, Xbox One, [[Nintendo Switch]], and Microsoft Windows. A sequel to ''Mortal Kombat 11'', ''[[Mortal Kombat 1]]'', released in September 2023.<ref>{{Cite web |last=Plant |first=Logan |date=2023-02-23 |title=Mortal Kombat 12 Confirmed for 2023 Release |url=https://www.ign.com/articles/mortal-kombat-12-confirmed-for-2023-release |access-date=2023-02-24 |website=IGN |language=en}}</ref>

=== Spin-off games ===
Besides the fighting games, there are three [[Action-adventure game|action-adventure]] titles that work as spin-offs from the ''Mortal Kombat'' storyline. ''[[Mortal Kombat Mythologies: Sub-Zero]]'' was released in 1997 for the PlayStation and Nintendo 64;<ref>{{cite web|title=Mortal Kombat Mythologies: Sub-Zero Release Dates (N64) |url=http://www.gamespot.com/n64/action/mortalkombatms/index.html?tag=result;title;0 |website=[[GameSpot]] |access-date=April 3, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628213902/http://www.gamespot.com/n64/action/mortalkombatms/index.html?tag=result%3Btitle%3B0 |archive-date=June 28, 2011 }}</ref><ref>{{cite web|title=Mortal Kombat Mythologies: Sub-Zero Release Dates (PlayStation) |url=http://www.gamespot.com/ps/action/mortalkombatms/index.html?tag=result;title;1 |website=[[GameSpot]] |access-date=April 3, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628214027/http://www.gamespot.com/ps/action/mortalkombatms/index.html?tag=result%3Btitle%3B1 |archive-date=June 28, 2011 }}</ref> its story is focused on the first incarnation character of Sub-Zero and is focused in the timeline before the first ''Mortal Kombat'' game. The next action game was ''[[Mortal Kombat: Special Forces]]'', released in 2000 for the PlayStation, starring Major [[Jax (Mortal Kombat)|Jackson Briggs]] in his mission to destroy the Black Dragon.<ref>{{cite web|title=Mortal Kombat:Special Forces Release Dates (PlayStation) |url=http://www.gamespot.com/ps/adventure/mortalkombatspecialforces/index.html?tag=result;title;0 |website=[[GameSpot]] |access-date=April 3, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110628214051/http://www.gamespot.com/ps/adventure/mortalkombatspecialforces/index.html?tag=result%3Btitle%3B0 |archive-date=June 28, 2011 }}</ref> Both games were [[List of video games notable for negative reception|critically panned]] (although the reception of ''Mythologies'' was more mediocre). ''Mortal Kombat: Shaolin Monks'', developed by [[Midway Studios Los Angeles]], was released in 2005 for the PlayStation 2 and the Xbox, starring Liu Kang and Kung Lao and telling an alternate version of the events between the first and second ''Mortal Kombat'' games. A similar game entitled ''Mortal Kombat: Fire & Ice'', which was to star Scorpion and again Sub-Zero, was canceled when the developers of ''Shaolin Monks'' "couldn't do it in time and under budget".<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2010/07/09/ed-boon-reveals-mk-fire-and-ice.aspx |title=Ed Boon Reveals The Canceled Mortal Kombat: Fire & Ice - News |publisher=www.GameInformer.com |date=July 9, 2010 |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130817050524/http://www.gameinformer.com/b/news/archive/2010/07/09/ed-boon-reveals-mk-fire-and-ice.aspx |archive-date=August 17, 2013 }}</ref> On October 18, 2022, ''[[Mortal Kombat: Onslaught]]'' was announced; it is a [[role-playing game]] released in 2023 for Android and iOS. NetherRealm said it would be a cinematic experience and also it will be loyal to its core visceral nature.<ref>{{Cite web |last=McWhertor |first=Michael |date=2022-10-18 |title=New Mortal Kombat game is an RPG for phones |url=https://www.polygon.com/23410635/mortal-kombat-onslaught-release-date-mobile-android-ios |access-date=2022-10-18 |website=Polygon |language=en-US}}</ref>


==Other media==
==Other media==
===Films===
''Mortal Kombat'' was adapted into two major [[motion picture]]s, ''[[Mortal Kombat (film)|Mortal Kombat]]'' (1995), and ''[[Mortal Kombat: Annihilation]]'' (1997). Both films were not screened for critics prior to theatrical release, and had a poor critical reception at the time they were released, but the first movie was a major financial success, eventually grossing $70 million in the U.S. (and over $125 million worldwide) while jumpstarting the Hollywood careers of [[Paul W. S. Anderson]] and [[Robin Shou]], among others. That momentum did not carry over into ''Annihilation'', however, which received a colder reception from critics and viewers alike, and took in only $30 million in the U.S. Although it is very unlikely, a third movie, ''[[Mortal Kombat: Devastation]]'', is said to be in production as confirmed officially, and with rumors of its release going back to late 2005, may finally be released by the end of 2007.
====Animated====
An animated [[prequel]] to 1995's ''Mortal Kombat'' film, titled ''[[Mortal Kombat: The Journey Begins]]'', was released [[direct-to-video]] in the same year as the live-action film.<ref name=gf/>


A series of direct-to-video films titled ''Mortal Kombat Legends'' began in 2020 as a co-production between [[Warner Bros. Animation]] and either [[Studio Mir]] or [[Digital eMation]]. The first, ''[[Mortal Kombat Legends: Scorpion's Revenge]]'', was released in April 2020, as the first [[Motion Picture Association film rating system#Ratings|R-rated]] ''Mortal Kombat'' film.<ref>{{cite web|last=S. Good|first=Owen|url=https://www.polygon.com/2020/1/18/21071960/mortal-kombat-legends-scorpions-revenge-release-date-animated-movie-2020|title=Animated Mortal Kombat movie 'Scorpion's Revenge' launching by June|website=Polygon|date=January 18, 2020|access-date=January 18, 2020|archive-date=January 19, 2020|archive-url=https://web.archive.org/web/20200119165108/https://www.polygon.com/2020/1/18/21071960/mortal-kombat-legends-scorpions-revenge-release-date-animated-movie-2020|url-status=live}}</ref> The second film, ''[[Mortal Kombat Legends: Battle of the Realms]]'', was released in August 2021.<ref>{{Cite web|title=Mortal Kombat Legends: Battle of the Realms Release Date, Box Art Revealed|url=https://comicbook.com/gaming/news/mortal-kombat-legends-battle-of-the-realms-release-date-box-art/|access-date=2021-06-23|website=GAMING|language=en|archive-date=August 20, 2021|archive-url=https://web.archive.org/web/20210820230608/https://comicbook.com/gaming/news/mortal-kombat-legends-battle-of-the-realms-release-date-box-art/|url-status=live}}</ref> The third film, ''[[Mortal Kombat Legends: Snow Blind]]'', was released on October 11, 2022.<ref>{{Cite web|title=Mortal Kombat Legends: Snow Blind Voice Cast and Plot Details Revealed|url=https://www.ign.com/articles/mortal-kombat-legends-snow-blind-cast-plot|access-date=2022-08-04|website=IGN|date=August 3, 2022 }}</ref> A fourth film, ''[[Mortal Kombat Legends: Cage Match]]'', was released on October 17, 2023.<ref>{{Cite web |last=Bankhurst |first=Adam |date=2022-10-08 |title=Mortal Kombat Legends: Cage Match Will Arrive in 2023 With Joel McHale Returning As Johnny Cage |url=https://www.ign.com/articles/mortal-kombat-legends-cage-match-will-arrive-in-2023-with-joel-mchale-returning-as-johnny-cage |access-date=2023-01-18 |website=IGN |language=en}}</ref>
The franchise also sparked two [[television program|TV series]], the 1996 [[animated series]] ''[[Mortal Kombat: Defenders of the Realm]]'' and the 1998-1999 live-action ''[[Mortal Kombat: Conquest]]''. Neither series ran for more than one season (despite the popularity of ''Conquest''). In 1995, an animated prequel to the first movie, titled ''[[Mortal Kombat: The Journey Begins]]'', was released straight to home video. Coinciding with the popularity of TV media, the [[Mortal Kombat: Live Tour]] was launched at the end of 1995. The tour expanded to 1996 featuring MK characters in a theatrical display on stage.


====Live-action====
There have been several [[graphic novel]]s based on ''Mortal Kombat''. There were official ''MK'' and ''MKII'' comic books, the latter of which was written by Tobias. Both were advertised in the attract modes on early versions of the first two ''MK'' games. Meanwhile, in 1994, Malibu Comics launched an official ''MK'' comic book series, spawning two six-issue series ("Blood and Thunder" and "Battlewave"), along with several miniseries, and one-shot character issues, until production ended in August 1995.
''Mortal Kombat'' was adapted into two major motion pictures, ''[[Mortal Kombat (1995 film)|Mortal Kombat]]'' (1995) and ''[[Mortal Kombat Annihilation]]'' (1997), both released by [[New Line Cinema]]. The first film was released on August 18, 1995, grossing $23 million on its first weekend.<ref>{{cite news|title=CORRECTED: "Superbad" rushes to super spot at U.S. box off |date=August 19, 2007 |url=https://www.reuters.com/article/us-boxoffice-correction-idUSN1920384020070819 |access-date=April 3, 2010 |work=Reuters |url-status=live |archive-url=https://web.archive.org/web/20120513041739/http://www.reuters.com/article/2007/08/19/us-boxoffice-correction-idUSN1920384020070819 |archive-date=May 13, 2012 }}</ref> Despite mixed reviews from critics, ''Mortal Kombat'' became a financial success, grossing approximately $70 million in the U.S. and over $122 million worldwide; the film gained a cult following amongst fans of the video game series with [[Robin Shou]], [[Linden Ashby]], [[Cary-Hiroyuki Tagawa]], [[Bridgette Wilson]], [[Talisa Soto]] and [[Christopher Lambert]] starring, and its success launched the Hollywood career of its director, [[Paul W. S. Anderson]].<ref name="BOM">{{cite web|url=https://www.boxofficemojo.com/movies/?id=mortalkombat.htm |title=''Mortal Kombat''|work=Box Office Mojo |access-date=April 3, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100307221053/http://boxofficemojo.com/movies/?id=mortalkombat.htm |archive-date=March 7, 2010 }}</ref> ''Mortal Kombat Annihilation'' was directed by [[John R. Leonetti]] with Shou and Soto as the only two returning from the first film. The film received a poor reception by critics, grossing $36 million in the U.S. and $51 million worldwide.<ref>{{cite web|url=https://www.boxofficemojo.com/movies/?id=mortalkombat2.htm |title=''Mortal Kombat Annihilation''|work=Box Office Mojo |access-date=April 3, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100212110546/http://www.boxofficemojo.com/movies/?id=mortalkombat2.htm |archive-date=February 12, 2010 }}</ref>


In 2010, director [[Kevin Tancharoen]] released an eight-minute short film titled ''[[Mortal Kombat: Rebirth]]'',<ref>{{cite web|last=Fahey|first=Mike|url=http://kotaku.com/5558339/if-this-is-the-next-mortal-kombat-movie-sign-us-up |title=If This Is The Next Mortal Kombat, Sign Us Up (Update) |work=Kotaku|date=June 8, 2010|url-status=live |archive-url=https://web.archive.org/web/20100611055341/http://kotaku.com/5558339/if-this-is-the-next-mortal-kombat-movie-sign-us-up |archive-date=June 11, 2010|access-date=June 8, 2010}}</ref> made as a proof of concept for Tancharoen's pitch of a reboot film franchise to [[Warner Bros. Pictures]].<ref>{{cite tweet|last=Ryan |first=Jeri |user=JeriLRyan|number=15752179609 |title=It's not a game trailer. Actually was made for the director to sell WB on his vision for a reimagined MK film.|date=June 8, 2010 |access-date=January 20, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110717121026/http://twitter.com/JeriLRyan/status/15752179609 |archive-date=July 17, 2011 }}</ref> Tancharoen later confirmed that the unofficial short featured the writing of Oren Uziel, who at the time was rumored to be writing the screenplay for a third ''Mortal Kombat'' film.<ref>{{cite web|url=https://collider.com/kevin-tancharoen-interview-mortal-kombat-rebirth-feature-film/31318/ |title=Interview with MORTAL KOMBAT: REBIRTH Director Kevin Tancharoen; Talks About What He Wants to do in a Feature Version! |author=Steve 'Frosty' Weintraub |website=Collider|date=June 9, 2010|url-status=live |archive-url=https://web.archive.org/web/20110429173426/http://collider.com/kevin-tancharoen-interview-mortal-kombat-rebirth-feature-film/31318 |archive-date=April 29, 2011|access-date=June 11, 2010}}</ref> In September 2011, New Line and Warner Bros. announced that Tancharoen had signed on to direct a new feature-length film from a screenplay written by Uziel,<ref>{{cite web|last=Lesnick |first=Silas |title=New Line to Reboot Mortal Kombat |url=https://www.comingsoon.net/news/movienews.php?id=82709 |work=ComingSoon|date=September 29, 2011|url-status=live |archive-url=https://web.archive.org/web/20140516144432/http://www.comingsoon.net/news/movienews.php?id=82709 |archive-date=May 16, 2014|access-date=September 30, 2011}}</ref> with the intention of aiming for an [[Motion Picture Association of America film rating system|R rating]].<ref>{{cite magazine|url=http://insidemovies.ew.com/2011/09/29/mortal-kombat-movie-kevin-tancharoen-new-line/|title=New 'Mortal Kombat' movie 'needs to feel brutal,' says director|date=September 29, 2011|magazine=Entertainment Weekly|access-date=September 30, 2011|archive-date=October 1, 2011|archive-url=https://web.archive.org/web/20111001034641/http://insidemovies.ew.com/2011/09/29/mortal-kombat-movie-kevin-tancharoen-new-line/|url-status=live}}</ref> Shooting was expected to begin in March 2012 with a budget of well under $100 million (projected at between $40–50 million<ref>{{cite web|url=https://uk.ign.com/articles/2012/11/07/warner-bros-confirms-mortal-kombat-movie-reboot|title=Warner Bros Confirms Mortal Kombat Movie Reboot|first=Luke|last=Karmali|date=November 7, 2012|website=IGN|access-date=December 10, 2014|archive-date=November 7, 2021|archive-url=https://web.archive.org/web/20211107095857/https://www.ign.com/articles/2012/11/07/warner-bros-confirms-mortal-kombat-movie-reboot|url-status=live}}</ref>) and a release date of 2013,<ref name="Los Angeles Times">{{cite news|last=Fritz|first=Ben|url=http://herocomplex.latimes.com/2011/09/30/glee-director-prepares-for-mortal-kombat-film/|title='Glee' director prepares for 'Mortal Kombat' film|date=September 30, 2011|newspaper=Los Angeles Times|access-date=October 1, 2011|archive-date=October 1, 2011|archive-url=https://web.archive.org/web/20111001080627/http://herocomplex.latimes.com/2011/09/30/glee-director-prepares-for-mortal-kombat-film/|url-status=live}}</ref><ref>{{cite news|last=Fritz|first=Ben|url=http://latimesblogs.latimes.com/entertainmentnewsbuzz/2011/09/mortal-kombat-movie-coming-as-warner-video-game-and-new-line-units-partner.html|title=New 'Mortal Kombat' movie coming via partnership of Warner units|date=September 29, 2011|newspaper=Los Angeles Times|access-date=September 30, 2011|archive-date=July 17, 2012|archive-url=https://archive.today/20120717073823/http://latimesblogs.latimes.com/entertainmentnewsbuzz/2011/09/mortal-kombat-movie-coming-as-warner-video-game-and-new-line-units-partner.html|url-status=live}}</ref> but was ultimately delayed due to budget constraints. Tancharoen quit the production in October 2013.<ref>{{cite tweet|last=Tancharoen|first=Kevin|title=After 3 years of Kombat, I've decided to move on to other creative opportunities. I wish everyone involved in the movie big success. Thanks!|user=KTANCH|number=393872867852435456|date=October 25, 2013|url-status=live |archive-url=https://web.archive.org/web/20150208230632/https://twitter.com/KTANCH/status/393872867852435456 |archive-date=February 8, 2015|access-date=April 20, 2015}}</ref>
[[Brady Games]] also produced a [[collectible card game|trading card game]] based off ''Mortal Kombat'' called ''[[Mortal Kombat Kard Game]]'' in 1996.


A [[reboot]], [[Mortal Kombat (2021 film)|''Mortal Kombat'']] (2021), was released on April 23, 2021 to mixed reviews, grossing over $84 million worldwide from theaters while also releasing simultaneously on the [[Streaming media|streaming service]] [[HBO Max]].<ref>{{cite web |url=https://variety.com/2021/film/news/mortal-kombat-release-date-delay-1234941072/ |title='Mortal Kombat' Release Date Pushed Back |last=Rubin |first=Rebecca |work=[[Variety (magazine)|Variety]] |date=March 30, 2021 |access-date=March 30, 2021 |archive-url=https://web.archive.org/web/20210330214349/https://variety.com/2021/film/news/mortal-kombat-release-date-delay-1234941072/ |archive-date=March 30, 2021 |url-status=live}}</ref><ref>{{cite web |last1=Haring |first1=Bruce |title='Mortal Kombat' Release Date Moved Up To Midwinter 2021 – Update |url=https://deadline.com/2019/12/mortal-kombat-release-date-james-wan-warner-bros-1202618026/ |website=Deadline |date=December 11, 2019 |access-date=12 December 2019 |archive-date=September 27, 2020 |archive-url=https://web.archive.org/web/20200927200732/https://deadline.com/2019/12/mortal-kombat-release-date-james-wan-warner-bros-1202618026/ |url-status=live }}</ref> Production restarted on a reboot in 2015 when [[James Wan]] joined to produce and director [[Simon McQuoid]] joined the following year.<ref>{{cite web |last=Lesnick |first=Silas |date=August 7, 2015 |title=Mortal Kombat Movie: James Wan to Produce |url=https://www.comingsoon.net/movies/news/469707-mortal-kombat-movie-james-wan-to-produce |url-status=live |archive-url=https://web.archive.org/web/20150809235539/http://www.comingsoon.net/movies/news/469707-mortal-kombat-movie-james-wan-to-produce |archive-date=August 9, 2015 |access-date=August 7, 2015 |work=ComingSoon.net}}</ref><ref>{{cite web |last=Goldman |first=Eric |date=August 10, 2016 |title=James Wan Says They Won't Rush New Mortal Kombat Movie |url=https://ign.com/articles/2016/08/10/james-wan-says-they-wont-rush-new-mortal-kombat-movie |url-status=live |archive-url=https://web.archive.org/web/20160811001025/http://www.ign.com/articles/2016/08/10/james-wan-says-they-wont-rush-new-mortal-kombat-movie |archive-date=August 11, 2016 |access-date=August 11, 2016 |website=IGN}}</ref><ref>{{cite magazine|url=https://variety.com/2016/film/news/mortal-kombat-reboot-director-simon-mcquoid-james-wan-1201921068/|title='Mortal Kombat' Reboot Finds Director in Simon McQuoid (EXCLUSIVE)|last=Kroll|first=Justin|date=November 18, 2016|magazine=Variety|access-date=November 19, 2016|archive-date=November 19, 2016|archive-url=https://web.archive.org/web/20161119120151/https://variety.com/2016/film/news/mortal-kombat-reboot-director-simon-mcquoid-james-wan-1201921068/|url-status=live}}</ref> The script was written by Greg Russo and [[David Callaham]] with [[Lewis Tan]], [[Jessica McNamee]], [[Josh Lawson]], [[Tadanobu Asano]], and [[Hiroyuki Sanada]] starring.<ref name="RussoTweet">{{cite tweet|user=WriterRusso|first=Greg|last=Russo|number=1092320932788498432|title=Who's getting excited? I know I am. #MK #MortalKombat|work=[[Twitter]]|date=February 3, 2019|access-date=March 5, 2019}}</ref> [[Mortal Kombat 2 (film)|A sequel]] is in development with McQuoid returning as director and with a screenplay written by [[Jeremy Slater]].<ref name=":2b">{{Cite web|last= Fleming|first=Mike Jr.|date=2022-01-26|title=New Line Moving Forward With 'Mortal Kombat' Sequel; 'Moon Knight' Scribe Jeremy Slater Scripting|url=https://deadline.com/2022/01/mortal-kombat-sequel-new-line-moon-knight-screenwriter-jeremy-slater-1234920121/|access-date=2022-01-26|website=Deadline|language=en-US}}</ref><ref>{{cite web|url=https://deadline.com/2022/07/mortal-kombat-sequel-simon-mcquoid-1235073203/|title='Mortal Kombat' Sequel Moving Forward At New Line As Simon McQuoid Returns As Director|website=Deadline|last=Wiseman|first=Andreas|date=July 20, 2022|access-date=July 20, 2022}}</ref>
Jeff Rovin penned a non-canon ''Mortal Kombat'' [[novel]], which was published in June 1995 in order to coincide with the release of the movie.


{| class="wikitable sortable" style="width:99%; text-align:center;"
An official [[Mortal Kombat: The Album|MK techno album]] based on the first game was created by [[The Immortals (Belgian band)|the Immortals]] in 1994. It featured two themes for the game, Techno Syndrome and Hypnotic House. Techno Syndrome was adapted for the 1995 movie soundtrack, and incorporated the familiar ''Mortal Kombat'' yell first shown in the MK1 commercial for home systems.[http://immortals.pragakhan.com/biography.html] Each movie to follow would also have their own soundtracks.
|+
|-
! rowspan="3" style="width:20%;" | Characters
! colspan="3" | Films
|-
! style="width:16%;" |''[[Mortal Kombat (1995 film)|Mortal Kombat]]''
! style="width:16%;" |''[[Mortal Kombat Annihilation|Mortal Kombat<br /> Annihilation]]''
! style="width:16%;" |''[[Mortal Kombat (2021 film)|Mortal Kombat]]''
|-
! 1995
! 1997
! 2021
|-
! scope="row" | Raiden
| colspan="1" |[[Christopher Lambert]]
| colspan="1" |[[James Remar]]
| colspan="1" |[[Tadanobu Asano]]
|-
! scope="row" | Liu Kang
| colspan="2" |[[Robin Shou]]
| colspan="1" |[[Ludi Lin]]
|-
! scope="row" | Johnny Cage
| colspan="1" |[[Linden Ashby]]
| colspan="1" |[[Chris Conrad (actor)|Chris Conrad]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Shang Tsung
| colspan="1" |[[Cary-Hiroyuki Tagawa]]
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Chin Han (actor, born 1969)|Chin Han]]
|-
! scope="row" | Sonya Blade
| colspan="1" |[[Bridgette Wilson]]
| colspan="1" |[[Sandra Hess]]
| colspan="1" |[[Jessica McNamee]]
|-
! scope="row" | Kitana
| colspan="2" |[[Talisa Soto]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Kano
| colspan="1" |[[Trevor Goddard]]
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Josh Lawson]]
|-
! scope="row" rowspan="2" | Scorpion
| colspan="1" |Chris Casamassa
| colspan="1" |[[J. J. Perry]]
| colspan="1" rowspan="2" |[[Hiroyuki Sanada]]
|-
| colspan="2" | [[Ed Boon]] (voice)
|-
! scope="row" | Sub-Zero I/Noob Saibot
| colspan="1" |François Petit
| colspan="1" |J. J. Perry
| colspan="1" |[[Joe Taslim]]
|-
! scope="row" rowspan="2" | Reptile
| colspan="1" |Keith Cooke
| style="background:lightgrey;" rowspan="2" |&nbsp;
| colspan="1" rowspan="2" {{N/A|<small>''CGI''</small>}}
|-
| colspan="1" |[[Frank Welker]] (voice)
|-
! scope="row" rowspan="3" | Goro
| colspan="1" |[[Tom Woodruff, Jr.]]
| style="background:lightgrey;" rowspan="3" |&nbsp;
| colspan="1" rowspan="3" |[[Angus Sampson]] (voice)
|-
|[[Kevin Michael Richardson]] (voice)
|-
|[[Frank Welker]] (voice)
|-
! scope="row" | Jax
| colspan="1" |Gregory McKinney
| colspan="1" |Lynn Red Williams
| colspan="1" |[[Mehcad Brooks]]
|-
! scope="row" | Shao Kahn
| colspan="1" |[[Frank Welker]] (voice)
| colspan="1" |[[Brian Thompson]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Shinnok
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Reiner Schöne]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Sindel
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Musetta Vander]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Jade
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Irina Pantaeva]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Motaro
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Deron McBee]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Sheeva
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Marjean Holden]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Sub-Zero II
| style="background:lightgrey;" |&nbsp;
| colspan="1" |Keith Cooke
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Nightwolf
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Litefoot]]
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Ermac
| style="background:lightgrey;" |&nbsp;
| colspan="1" |John Medlen
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Cyrax
| style="background:lightgrey;" |&nbsp;
| colspan="1" |J. J. Perry
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Rain
| style="background:lightgrey;" |&nbsp;
| colspan="1" |Tyrone Wiggins
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Baraka
| style="background:lightgrey;" |&nbsp;
| colspan="1" |Dennis Keiffer
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Smoke
| style="background:lightgrey;" |&nbsp;
| colspan="1" |Ridley Tsui
| style="background:lightgrey;" |&nbsp;
|-
! scope="row" | Mileena
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Dana Hee]]
| colspan="1" |Sisi Stringer
|-
! scope="row" | Cole Young'''*'''
| style="background:lightgrey;" |&nbsp;
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Lewis Tan]]
|-
! scope="row" | Kung Lao
| style="background:lightgrey;" |&nbsp;
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Max Huang]]
|-
! scope="row" | Kabal
| style="background:lightgrey;" |&nbsp;
| style="background:lightgrey;" |&nbsp;
| colspan="1" |Daniel Nelson <hr> [[Damon Herriman]] (voice)
|-
! scope="row" | Reiko
| style="background:lightgrey;" |&nbsp;
| style="background:lightgrey;" |&nbsp;
| colspan="1" |[[Nathan Jones (wrestler)|Nathan Jones]]
|-
! scope="row" | Nitara
| style="background:lightgrey;" |&nbsp;
| style="background:lightgrey;" |&nbsp;
| colspan="1" |Mel Jarnson
|}


'''*''' Cole Young is a film-exclusive character who has not appeared in any of the games.
==Contributing cultural material==
The ''Mortal Kombat'' mythology borrows heavily from multiple sources, primarily (but not limited to) [[Asia]]n cultures, religions, languages and [[martial art]]s. Examples include the following:


===Print media===
*Many have speculated that the general art direction and theme of the first ''Mortal Kombat'' games, most noticibly in terms of gore and storyline, seem to be based off of Asian films popular in the US in the 1970s to the early 1990s{{fact}}. More contemporary parallels can be made with films like ''[[Battle Royale]]'' and ''[[Kill Bill]]''. [[Darrius]] is said to have been developed around the character Williams (played by [[Jim Kelly (martial artist)|Jim Kelly]]) in the legendary Kung Fu film [[Enter the Dragon]].
====Comics====
*[[Raiden (Mortal Kombat)|Raiden]], who is the God of Thunder in ''Mortal Kombat,'' takes his name from the Japanese Raiden (meaning "thunder and lightning"), which is the name of [[Raiden|a demon-god]] in [[Japanese mythology]]. The shinto Raiden is usually depicted as a man-beast with red flesh, sharp teeth, long hair and a large drum for making thunder. His appearance is however almost similar to a Buddhist/Taoist god. The ''Mortal Kombat'' Raiden's trademark glowing eyes and straw hat, however, appear to have been inspired by the Three Storms in the film ''[[Big Trouble in Little China]].'' In the early console releases and associated media, he was also named '''Rayden'''.
Midway published official one-shot issues based on ''Mortal Kombat'' and ''Mortal Kombat II'', which were written and illustrated by Tobias and set prior to the storylines of both games. From 1994 to 1995, [[Malibu Comics]] published a licensed series consisting of two six-issue miniseries in addition to one-shot specials and miniseries dedicated to specific characters. Special [[tie-in]] issues were packaged with the PC release of ''Mortal Kombat 4'' and for ''Mortal Kombat vs. DC Universe'', respectively.<ref>{{cite web |url=http://www.comicvine.com/search/?q=Mortal%20Kombat |title=Mortal Kombat comics directory at Comic Vine |publisher=Comicvine.com |access-date=July 23, 2013 |archive-date=September 24, 2015 |archive-url=https://web.archive.org/web/20150924040533/http://www.comicvine.com/search/?q=Mortal%20Kombat |url-status=live }}</ref> A ''Mortal Kombat X'' series by [[DC Comics]], set before the game's events, ran from January to September 2015 with three miniseries of twelve issues that were released weekly in 36 chapter installments.
*[[Fujin (Mortal Kombat)|Fujin]] (''Mortal Kombat 4'') is named after the Japanese wind god ''[[Fūjin]]''. The mythological Fujin is Raiden's brother and the two are two of the oldest Shinto gods.
*[[Shujinko]] (''Mortal Kombat: Deception'') is from the Japanese ''shujinkou'' (meaning "protagonist").
*[[Damashi]] (''Mortal Kombat: Deception'') is from the Japanese ''damashi'' (meaning "deception").
*[[Hotaru (Mortal Kombat)|Hotaru]] (''Mortal Kombat: Deception'') is from the Japanese ''hotaru'' (meaning "firefly").
*[[Kenshi]] (''Mortal Kombat: Deadly Alliance'' and ''Mortal Kombat: Deception'') is from the Japanese ''kenshi'' (meaning "swordsman").
*The [[White Lotus Society (Mortal Kombat)|White Lotus Society]] to which Liu Kang belonged may have been named after the secret [[White Lotus Society]] which existed in China during the [[Yuan Dynasty]] and [[Ming Dynasty]]. A white [[Nelumbo nucifera|lotus]] is traditionally symbolic of death.
*The [[Lin Kuei (Mortal Kombat)|Lin Kuei]] ninja clan that Sub-Zero hails from is a secretive Chinese cult that was known for its espionage, thievery, and living in the wildernesses of China. They were called "Lin Kuei" or "forest demons" because they lived in the forests and were known to terrorize nearby villages in order to steal goods and items for the benefits of their clan. It was said that that they were one of the causes that helped developed the art of Ninjutsu in Japan. Some of the elements may have been used in Takeda's departure from the Lin Kuei to set up his own ninja clan in Japan, the [[Shirai Ryu]].
*Kano's [[Black Dragon (Mortal Kombat)|Black Dragon clan]] may be based loosely on the historical [[Black Dragon Society]].
*[[Moloch (Mortal Kombat)|Moloch]] shares his name with the ancient [[Middle East]]ern deity [[Moloch]].
*[[Shang Tsung]] as a name is an actual expression for "temple elder". Deriving this from the fact that Chinese mysticism often entwined spirituality and magic, this may be a reference to Shang Tsung's actual call as a sorcerer.
*[[Sheeva]]'s name can be recognized, as based on the Hindu god, [[Shiva]], both of which have four arms.
*The name [[Bo' Rai Cho]] is a play on the Spanish word borracho, meaning "drunk".
*The idea of reincarnation is taken from Buddhism and Hinduism.
*Quan Chi's character is somewhat resembling one of the demons in The Monkey King movie.
*Wu Shi Academy follows Theravada Buddhism.


====Novels====
==''Mortal Kombat'' crossovers==
A novel titled ''Mortal Kombat'' was written by [[Jeff Rovin]] and published in 1995, and featured an original plot that preceded the events of the first game.<ref>{{cite book|title=Mortal Kombat (9781572970595): Jeff Rovin: Books |isbn=1572970596 |last1=Rovin |first1=Jeff |year=1995}}</ref> [[Novelization]]s of both ''Mortal Kombat'' feature films were written by Martin Delrio and Jerome Preisler, respectively.
*Characters from the ''Mortal Kombat'' series have sometimes appeared in other video games as secret characters, particularly other Midway games:
**Raiden had a cameo appearance in a pinball machine, [[Bally]]'s ''1994 World Cup Championship'', in a bonus round.
**Raiden, Reptile, Scorpion and Sub-Zero appeared as playable characters in early versions of NBA Jam TE and the Sega Saturn conversion. [http://www.vm68.com/mkromhacks/nba_mk.html]
**Raiden and Shinnok appeared as unlockable characters in the original [[NFL Blitz]] game.
**Raiden appeared as an unlockable character in ''[[Unreal Championship 2: The Liandri Conflict]]'' (which coincidentally also included a fatality system similar to ''MK's''). [[Shao Kahn]]'s voice is also an alternate to the default announcer.
**Sub-Zero and Scorpion both appear as secret characters in ''[[MLB Slugfest Series|MLB Slugfest 20-04]]''.
**Scorpion can be unlocked as a skin for the main character of the [[Midway Games|Midway]] game [[Psi Ops]].


===Music===
*''Mortal Kombat'' has also been the focus of several extremely popular game modifications, including hacks to the original Mortal Kombat PC games (''MK2: Kintaro's Vulgar Version''), and the integration of console artwork and audio into other game engines, including but not limited to the original ''Quake'' and ''Unreal'' engines (''Mortal Kombat Quake TC'').
{{Main|Mortal Kombat: The Album|Mortal Kombat (1995 soundtrack)|Mortal Kombat (1995 score)|Mortal Kombat: More Kombat|Mortal Kombat: Songs Inspired by the Warriors}}
''[[Mortal Kombat: The Album]]'', a techno album based on the first game, was created for [[Virgin America]] by [[Lords of Acid]] members [[Praga Khan]] and Oliver Adams as [[The Immortals (band)|The Immortals]] in 1994.<ref>{{cite web |url=http://immortals.pragakhan.com/biography.html |archive-url=https://web.archive.org/web/20110715111301/http://immortals.pragakhan.com/biography.html |archive-date=July 15, 2011 |title=The Immortals-Biography |access-date=January 20, 2011}}</ref> Its iconic theme "Techno Syndrome", incorporating the "Mortal Kombat!" yell first shown in the ''Mortal Kombat'' commercial for home systems, was released in 1993 as a single and was used as a theme music for the ''Mortal Kombat'' film series. Each film had their own soundtracks (including the hit and award-winning compilation album ''[[Mortal Kombat (1995 soundtrack)|Mortal Kombat: Original Motion Picture Soundtrack]]''), as had the second video game (''Mortal Kombat II: Music from the Arcade Game Soundtrack''). The 2011 video game saw the release of ''[[Mortal Kombat: Songs Inspired by the Warriors]]'', a new soundtrack album featuring electronic music by various artists.


===Television===
*A [[fangame|fanmade]] version of ''[[Pong]]'' based on the ''Mortal Kombat'' series called ''[[Pong Kombat]]'' was released in 1994.
====Animated====
{{Main|Mortal Kombat: Defenders of the Realm}}
An animated series titled ''[[Mortal Kombat: Defenders of the Realm]]'' was released in 1996. It ran for one season and received negative reviews.


====Live-action====
*[http://www.mushroomkombat.com/main.html MushroomKombat] is a satirical take on Mortal Kombat featuring the eight-man metal band [[Mushroomhead]] as fighters.
{{Main|Mortal Kombat: Conquest|Mortal Kombat: Legacy}}
In 1998, ''[[Mortal Kombat: Conquest]]'' was released. It lasted one season.<ref name=gf>{{cite web|url=http://www.gamefront.com/the-convoluted-blood-spattered-history-of-mortal-kombat-infographic/ |title=The Convoluted, Blood-Spattered History of Mortal Kombat (Infographic) |publisher=GameFront |date=April 15, 2011 |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130521133603/http://www.gamefront.com/the-convoluted-blood-spattered-history-of-mortal-kombat-infographic/ |archive-date=May 21, 2013 }}</ref> In 2010, [[Warner Premiere]] ordered a web series inspired by the ''Rebirth'' short, titled ''[[Mortal Kombat: Legacy]]'' and also directed by Kevin Tancharoen.<ref>{{cite web |url=https://www.bloody-disgusting.com/news/23052 |archive-url=https://web.archive.org/web/20120202041603/http://www.bloody-disgusting.com/news/23052 |archive-date=February 2, 2012 |title=Warner Premiere's 'Mortal Kombat' Tourney Goes Websides! |last=Miska |first=Brad|publisher=BLOODY-DISGUSTING LLC|date=January 14, 2011 |access-date=March 25, 2011}}</ref> The series' first season was released for free on [[YouTube]] starting in April 2011, promoted by [[Machinima.com]],<ref>{{youTube|6s6UiEuCYXA|Mortal Kombat: Legacy: Ep. 1 - Jax, Sonya and Kano (Part 1)}}</ref> and the second season arrived in 2013.<ref>{{cite magazine|url=https://www.hollywoodreporter.com/news/warner-bros-unveils-first-development-742586 |title=Warner Bros. Unveils First Development Slate From New Digital Unit |magazine=The Hollywood Reporter |date=October 20, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141024002734/http://www.hollywoodreporter.com/news/warner-bros-unveils-first-development-742586 |archive-date=October 24, 2014 }}</ref>


In 2014, [[Blue Ribbon Content]] had been developing a live-action series that was to tie in with ''Mortal Kombat X'' for a planned 2016 release, titled ''Mortal Kombat: Generations''. The series, however, was not released.<ref>{{Cite web|url=https://www.awn.com/news/warner-bros-announces-blue-ribbon-content-unveils-development-slate|title=Warner Bros. Announces Blue Ribbon Content, Unveils Development Slate|access-date=April 21, 2020|archive-date=November 4, 2021|archive-url=https://web.archive.org/web/20211104015835/https://www.awn.com/news/warner-bros-announces-blue-ribbon-content-unveils-development-slate|url-status=live}}</ref><ref>{{Cite web|url = https://www.cbr.com/mortal-kombat-generations-webseries-to-debut-in-2016-movie-still-on-track/|title = 'Mortal Kombat: Generations' Webseries to Debut in 2016; Movie Still on Track|date = December 23, 2015|access-date = April 21, 2020|archive-date = November 7, 2021|archive-url = https://web.archive.org/web/20211107095930/https://www.cbr.com/mortal-kombat-generations-webseries-to-debut-in-2016-movie-still-on-track/|url-status = live}}</ref>
*The Mortal Kombat characters are also featured in the [[trading card game]] ''[[Epic Battles]]'' which pits them against characters from other fighting game series.


===Stage show===
*''[[Modal Kombat]]'' is a parody of the game ''Mortal Kombat'', where gameplay is controlled by players performing live on guitars.
{{Main|Mortal Kombat: Live Tour}}
A stage show titled ''[[Mortal Kombat: Live Tour]]'' was launched at the end of 1995, expanded to 1996, and featured ''Mortal Kombat'' characters in a theatrical display on stage.


===Collectible card games===
* In the game NBA Ballers: Phenom, in the Training Academy stage, you will be able to see characters such as Sub-Zero, Raiden and Liu-Kang in the background watching streetball with the crowd.
''[[DK (publisher)|BradyGames]]'' produced the collectible card game ''Mortal Kombat Kard Game'' in 1995.<ref>{{cite web|title=Mortal Kombat Kard Game (1995) |url=http://www.boardgamegeek.com/boardgame/9274/mortal-kombat-kard-game |publisher=BoardGameGeek |access-date=April 2, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100830055108/http://www.boardgamegeek.com/boardgame/9274/mortal-kombat-kard-game |archive-date=August 30, 2010 }}</ref> ''[[The Duelist (magazine)|The Duelist]]'' called the game a "worse clone" of ''[[Magic: the Gathering]]''.<ref name="Duelist">{{Citation | last = Varney | first = Allen | title = Inside the Industry| pages = 83 | newspaper = The Duelist | date = February 1997 | issue =#15}}</ref> [[Score Entertainment]]'s 2005 collectible card game ''[[Epic Battles]]'' also used some of the ''Mortal Kombat'' characters.


==Reception==
* [[Scorpion]] makes an appearance in the Comedy Central animated series [[Drawn Together]].
{{VG Series Reviews
|updated = June 18, 2019
|gr = yes
|game1 = [[Mortal Kombat (1992 video game)|Mortal Kombat]]
|gr1 = (GEN) 84.17%<ref>{{cite web|url=http://www.gamerankings.com/genesis/563332-mortal-kombat/index.html |title=''Mortal Kombat (1992)'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110424000205/http://www.gamerankings.com/genesis/563332-mortal-kombat/index.html |archive-date=April 24, 2011 |url-status=live }}</ref><br />(SNES) 83.33%<ref>{{cite web|url=http://www.gamerankings.com/snes/588499-mortal-kombat/index.html |title=''Mortal Kombat (1992)'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110424002344/http://www.gamerankings.com/snes/588499-mortal-kombat/index.html |archive-date=April 24, 2011 |url-status=live }}</ref><br />(SCD) 60.00%<ref>{{cite web|url=http://www.gamerankings.com/segacd/919575-mortal-kombat/index.html |title=''Mortal Kombat (1992)'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110423235704/http://www.gamerankings.com/segacd/919575-mortal-kombat/index.html |archive-date=April 23, 2011 |url-status=live }}</ref><br />(GB) 42.17%<ref>{{cite web|url=http://www.gamerankings.com/gameboy/563285-mortal-kombat/index.html |title=''Mortal Kombat (1992)'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110424002210/http://www.gamerankings.com/gameboy/563285-mortal-kombat/index.html |archive-date=April 24, 2011 |url-status=live }}</ref>
|mc1 = –
|game2 = [[Mortal Kombat II]]
|gr2 = (SNES) 85.87%<ref>{{cite web|url=http://www.gamerankings.com/snes/588500-mortal-kombat-ii/index.html |title=''Mortal Kombat II'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052735/http://www.gamerankings.com/snes/588500-mortal-kombat-ii/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(GEN) 85.62%<ref>{{cite web|url=http://www.gamerankings.com/genesis/563224-mortal-kombat-ii/index.html |title=''Mortal Kombat II'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052653/http://www.gamerankings.com/genesis/563224-mortal-kombat-ii/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(PS3) 68.40%<ref>{{cite web|url=http://www.gamerankings.com/ps3/937627-mortal-kombat-ii-psn/index.html |title=''Mortal Kombat II (PSN)'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110513142721/http://www.gamerankings.com/ps3/937627-mortal-kombat-ii-psn/index.html |archive-date=May 13, 2011 |url-status=live }}</ref><br />(GB) 64.50%<ref>{{cite web|url=http://www.gamerankings.com/gameboy/585811-mortal-kombat-ii/index.html |title=''Mortal Kombat II'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052814/http://www.gamerankings.com/gameboy/585811-mortal-kombat-ii/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(SAT) 57.50%<ref>{{cite web|url=http://www.gamerankings.com/saturn/562828-mortal-kombat-ii/index.html |title=''Mortal Kombat II'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052950/http://www.gamerankings.com/saturn/562828-mortal-kombat-ii/index.html |archive-date=April 25, 2011 |url-status=live }}</ref>
|mc2 = (PS3) 72<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-ii/critic-reviews/?platform=playstation-3 |title=''Mortal Kombat II (PSN)'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110223005401/http://www.metacritic.com/game/playstation-3/mortal-kombat-ii-psn |archive-date=February 23, 2011 |url-status=live }}</ref>
|game3 = [[Mortal Kombat 3]]
|gr3 = (SNES) 80.23%<ref>{{cite web|url=http://www.gamerankings.com/snes/588501-mortal-kombat-3/index.html |title=''Mortal Kombat 3'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052740/http://www.gamerankings.com/snes/588501-mortal-kombat-3/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(GEN) 76.67%<ref>{{cite web|url=http://www.gamerankings.com/genesis/367071-mortal-kombat-3/index.html |title=''Mortal Kombat 3'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052839/http://www.gamerankings.com/genesis/367071-mortal-kombat-3/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(PS1) 70.33%<ref>{{cite web|url=http://www.gamerankings.com/ps/375939-mortal-kombat-3/index.html |title=''Mortal Kombat 3'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052929/http://www.gamerankings.com/ps/375939-mortal-kombat-3/index.html |archive-date=April 25, 2011 |url-status=live }}</ref>
|mc3 = –
|game4 = [[Mortal Kombat Mythologies: Sub-Zero]]
|gr4 = (PS1) 53.20%<ref>{{cite web|url=http://www.gamerankings.com/ps/197993-mortal-kombat-mythologies-sub-zero/index.html |title=''Mortal Kombat Mythologies: Sub-Zero'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052921/http://www.gamerankings.com/ps/197993-mortal-kombat-mythologies-sub-zero/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(N64) 44.84%<ref>{{cite web|url=http://www.gamerankings.com/n64/197992-mortal-kombat-mythologies-sub-zero/index.html |title=''Mortal Kombat Mythologies: Sub-Zero'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052703/http://www.gamerankings.com/n64/197992-mortal-kombat-mythologies-sub-zero/index.html |archive-date=April 25, 2011 |url-status=live }}</ref>
|mc4 = –
|game5 = [[Mortal Kombat 4]]
|gr5 = (N64) 76.07%<ref>{{cite web|url=http://www.gamerankings.com/n64/197989-mortal-kombat-4/index.html |title=''Mortal Kombat 4'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052658/http://www.gamerankings.com/n64/197989-mortal-kombat-4/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(PS1) 75.75%<ref>{{cite web|url=http://www.gamerankings.com/ps/197990-mortal-kombat-4/index.html |title=''Mortal Kombat 4'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052916/http://www.gamerankings.com/ps/197990-mortal-kombat-4/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(PC) 72.14%<ref>{{cite web|url=http://www.gamerankings.com/pc/197987-mortal-kombat-4/index.html |title=''Mortal Kombat 4'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20101220003506/http://www.gamerankings.com/pc/197987-mortal-kombat-4/index.html |archive-date=December 20, 2010 |url-status=live }}</ref><br />(DC) 54.97%<ref>{{cite web|url=http://www.gamerankings.com/dreamcast/197991-mortal-kombat-gold/index.html |title=''Mortal Kombat Gold'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110404143712/http://www.gamerankings.com/dreamcast/197991-mortal-kombat-gold/index.html |archive-date=April 4, 2011 |url-status=live }}</ref><br />(GBC) 46.00%<ref>{{cite web|url=http://www.gamerankings.com/gbc/197988-mortal-kombat-4/index.html |title=''Mortal Kombat 4'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052834/http://www.gamerankings.com/gbc/197988-mortal-kombat-4/index.html |archive-date=April 25, 2011 |url-status=live }}</ref>
|mc5 = –
|game6 = [[Mortal Kombat: Special Forces]]
|gr6 = (PS1) 40.23%<ref>{{cite web|url=http://www.gamerankings.com/ps/197995-mortal-kombat-special-forces/index.html |title=''Mortal Kombat: Special Forces'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052713/http://www.gamerankings.com/ps/197995-mortal-kombat-special-forces/index.html |archive-date=April 25, 2011 |url-status=live }}</ref>
|mc6 = (PS1) 28<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-special-forces/critic-reviews/?platform=playstation |title=''Mortal Kombat: Special Forces'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20141107021548/http://www.metacritic.com/game/playstation/mortal-kombat-special-forces |archive-date=November 7, 2014 |url-status=live }}</ref>
|game7 = [[Mortal Kombat: Deadly Alliance]]
|gr7 = (GBA) 84.63%<ref>{{cite web|url=http://www.gamerankings.com/gba/551910-mortal-kombat-deadly-alliance/index.html |title=''Mortal Kombat: Deadly Alliance'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20101130142014/http://www.gamerankings.com/gba/551910-mortal-kombat-deadly-alliance/index.html |archive-date=November 30, 2010 |url-status=live }}</ref><br />(Xbox) 82.68%<ref>{{cite web|url=http://www.gamerankings.com/xbox/551907-mortal-kombat-deadly-alliance/index.html |title=''Mortal Kombat: Deadly Alliance'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20101220004103/http://www.gamerankings.com/xbox/551907-mortal-kombat-deadly-alliance/index.html |archive-date=December 20, 2010 |url-status=live }}</ref><br />(PS2) 81.99%<ref>{{cite web|url=http://www.gamerankings.com/ps2/551915-mortal-kombat-deadly-alliance/index.html |title=''Mortal Kombat: Deadly Alliance'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052723/http://www.gamerankings.com/ps2/551915-mortal-kombat-deadly-alliance/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(GC) 81.82%<ref>{{cite web|url=http://www.gamerankings.com/gamecube/551908-mortal-kombat-deadly-alliance/index.html |title=''Mortal Kombat: Deadly Alliance'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052648/http://www.gamerankings.com/gamecube/551908-mortal-kombat-deadly-alliance/index.html |archive-date=April 25, 2011 |url-status=live }}</ref>
|mc7 = (GBA) 81<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-deadly-alliance/critic-reviews/?platform=game-boy-advance |title=''Mortal Kombat: Deadly Alliance'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20101211110236/http://www.metacritic.com/game/game-boy-advance/mortal-kombat-deadly-alliance |archive-date=December 11, 2010 |url-status=live }}</ref><br />(Xbox) 81<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-deadly-alliance/critic-reviews/?platform=xbox |title=''Mortal Kombat: Deadly Alliance'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110401014828/http://www.metacritic.com/game/xbox/mortal-kombat-deadly-alliance |archive-date=April 1, 2011 |url-status=live }}</ref><br />(GC) 81<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-deadly-alliance/critic-reviews/?platform=gamecube |title=''Mortal Kombat: Deadly Alliance'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110401095651/http://www.metacritic.com/game/gamecube/mortal-kombat-deadly-alliance |archive-date=April 1, 2011 |url-status=live }}</ref><br />(PS2) 79<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-deadly-alliance/critic-reviews/?platform=playstation-2 |title=''Mortal Kombat: Deadly Alliance'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110201134932/http://www.metacritic.com/game/playstation-2/mortal-kombat-deadly-alliance |archive-date=February 1, 2011 |url-status=live }}</ref>
|game8 = [[Mortal Kombat: Deception]]
|gr8 = (PS2) 82.00%<ref>{{cite web|url=http://www.gamerankings.com/ps2/919922-mortal-kombat-deception/index.html |title=''Mortal Kombat: Deception'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425155727/http://www.gamerankings.com/ps2/919922-mortal-kombat-deception/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(Xbox) 81.31%<ref>{{cite web|url=http://www.gamerankings.com/xbox/919923-mortal-kombat-deception/index.html |title=''Mortal Kombat: Deception'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20101217235208/http://www.gamerankings.com/xbox/919923-mortal-kombat-deception/index.html |archive-date=December 17, 2010 |url-status=live }}</ref><br />(GC) 77.43%<ref>{{cite web|url=http://www.gamerankings.com/gamecube/924069-mortal-kombat-deception/index.html |title=''Mortal Kombat: Deception'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052819/http://www.gamerankings.com/gamecube/924069-mortal-kombat-deception/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(PSP) 70.88%<ref>{{cite web|url=http://www.gamerankings.com/psp/928288-mortal-kombat-unchained/index.html |title=''Mortal Kombat: Unchained'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052940/http://www.gamerankings.com/psp/928288-mortal-kombat-unchained/index.html |archive-date=April 25, 2011 |url-status=live }}</ref>
|mc8 = (PS2) 81<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-deception/critic-reviews/?platform=playstation-2 |title=''Mortal Kombat: Deception'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110221193525/http://www.metacritic.com/game/playstation-2/mortal-kombat-deception |archive-date=February 21, 2011 |url-status=live }}</ref><br />(Xbox) 81<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-deception/critic-reviews/?platform=xbox |title=''Mortal Kombat: Deception'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110401051449/http://www.metacritic.com/game/xbox/mortal-kombat-deception |archive-date=April 1, 2011 |url-status=live }}</ref><br />(GC) 77<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-deception/critic-reviews/?platform=gamecube |title=''Mortal Kombat: Deception'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110401095656/http://www.metacritic.com/game/gamecube/mortal-kombat-deception |archive-date=April 1, 2011 |url-status=live }}</ref><br />(PSP) 70<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-deception/critic-reviews/?platform=psp |title=''Mortal Kombat: Unchained'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110218031533/http://www.metacritic.com/game/psp/mortal-kombat-unchained |archive-date=February 18, 2011 |url-status=live }}</ref>
|game9 = [[Mortal Kombat: Shaolin Monks]]
|gr9 = (Xbox) 80.64%<ref>{{cite web|url=http://www.gamerankings.com/xbox/925008-mortal-kombat-shaolin-monks/index.html |title=''Mortal Kombat: Shaolin Monks'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425053034/http://www.gamerankings.com/xbox/925008-mortal-kombat-shaolin-monks/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(PS2) 78.70%<ref>{{cite web|url=http://www.gamerankings.com/ps2/925007-mortal-kombat-shaolin-monks/index.html |title=''Mortal Kombat: Shaolin Monks'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110426095735/http://www.gamerankings.com/ps2/925007-mortal-kombat-shaolin-monks/index.html |archive-date=April 26, 2011 |url-status=live }}</ref>
|mc9 = (Xbox) 78<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-shaolin-monks/critic-reviews/?platform=xbox |title=''Mortal Kombat: Shaolin Monks'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110425055248/http://www.metacritic.com/game/xbox/mortal-kombat-shaolin-monks |archive-date=April 25, 2011 |url-status=live }}</ref><br />(PS2) 77<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-shaolin-monks/critic-reviews/?platform=playstation-2 |title=''Mortal Kombat: Shaolin Monks'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110401050002/http://www.metacritic.com/game/playstation-2/mortal-kombat-shaolin-monks |archive-date=April 1, 2011 |url-status=live }}</ref>
|game10 = [[Mortal Kombat: Armageddon]]
|gr10 = (Xbox) 77.39%<ref>{{cite web|url=http://www.gamerankings.com/xbox/931478-mortal-kombat-armageddon/index.html |title=''Mortal Kombat: Armageddon'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110527134139/http://www.gamerankings.com/xbox/931478-mortal-kombat-armageddon/index.html |archive-date=May 27, 2011 |url-status=live }}</ref><br />(PS2) 75.33%<ref>{{cite web|url=http://www.gamerankings.com/ps2/931479-mortal-kombat-armageddon/index.html |title=''Mortal Kombat: Armageddon'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110425052935/http://www.gamerankings.com/ps2/931479-mortal-kombat-armageddon/index.html |archive-date=April 25, 2011 |url-status=live }}</ref><br />(Wii) 72.49%<ref>{{cite web|url=http://www.gamerankings.com/wii/934714-mortal-kombat-armageddon/index.html |title=''Mortal Kombat: Armageddon'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110210201241/http://www.gamerankings.com/wii/934714-mortal-kombat-armageddon/index.html |archive-date=February 10, 2011 |url-status=live }}</ref>
|mc10 = (Xbox) 77<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-armageddon/critic-reviews/?platform=xbox |title=''Mortal Kombat: Armageddon'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110401020801/http://www.metacritic.com/game/xbox/mortal-kombat-armageddon |archive-date=April 1, 2011 |url-status=live }}</ref><br />(PS2) 75<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-armageddon/critic-reviews/?platform=playstation-2 |title=''Mortal Kombat: Armageddon'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110430152113/http://www.metacritic.com/game/playstation-2/mortal-kombat-armageddon |archive-date=April 30, 2011 |url-status=live }}</ref><br />(Wii) 71<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-armageddon/critic-reviews/?platform=wii |title=''Mortal Kombat: Armageddon'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110407033221/http://www.metacritic.com/game/wii/mortal-kombat-armageddon |archive-date=April 7, 2011 |url-status=live }}</ref>
|game11 = [[Mortal Kombat vs. DC Universe]]
|gr11 = (PS3) 77.87%<ref>{{cite web|url=http://www.gamerankings.com/ps3/943566-mortal-kombat-vs-dc-universe/index.html |title=''Mortal Kombat vs. DC Universe'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110426044438/http://www.gamerankings.com/ps3/943566-mortal-kombat-vs-dc-universe/index.html |archive-date=April 26, 2011 |url-status=live }}</ref><br />(X360) 74.55%<ref>{{cite web|url=http://www.gamerankings.com/xbox360/943567-mortal-kombat-vs-dc-universe/index.html |title=''Mortal Kombat vs. DC Universe'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110415114721/http://www.gamerankings.com/xbox360/943567-mortal-kombat-vs-dc-universe/index.html |archive-date=April 15, 2011 |url-status=live }}</ref>
|mc11 = (PS3) 76<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-vs-dc-universe/critic-reviews/?platform=playstation-3 |title=''Mortal Kombat vs. DC Universe'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110829082056/http://www.metacritic.com/game/playstation-3/mortal-kombat-vs-dc-universe |archive-date=August 29, 2011 |url-status=live }}</ref><br />(X360) 72<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat-vs-dc-universe/critic-reviews/?platform=xbox-360 |title=''Mortal Kombat vs. DC Universe'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20111007223203/http://www.metacritic.com/game/xbox-360/mortal-kombat-vs-dc-universe |archive-date=October 7, 2011 |url-status=live }}</ref>
|game12 = [[Mortal Kombat (2011 video game)|Mortal Kombat]]
|gr12 = (Vita) 87.31%<ref>{{cite web|url=http://www.gamerankings.com/vita/639757-mortal-kombat/index.html |title=''Mortal Kombat (2011)'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20120502035352/http://www.gamerankings.com/vita/639757-mortal-kombat/index.html |archive-date=May 2, 2012 |url-status=live }}</ref><br />(PS3) 86.09%<ref>{{cite web|url=http://www.gamerankings.com/ps3/961031-mortal-kombat/index.html |title=''Mortal Kombat (2011)'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110426044633/http://www.gamerankings.com/ps3/961031-mortal-kombat/index.html |archive-date=April 26, 2011 |url-status=live }}</ref><br />(X360) 85.67%<ref>{{cite web|url=http://www.gamerankings.com/xbox360/961032-mortal-kombat/index.html |title=''Mortal Kombat (2011)'' Reviews |access-date=April 27, 2011 |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20110427194120/http://www.gamerankings.com/xbox360/961032-mortal-kombat/index.html |archive-date=April 27, 2011 |url-status=live }}</ref>
|mc12 = (X360) 86<ref name="metacritic1">{{cite web|url=https://www.metacritic.com/game/mortal-kombat/critic-reviews/?platform=xbox-360 |title=''Mortal Kombat (2011)'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110830170126/http://www.metacritic.com/game/xbox-360/mortal-kombat |archive-date=August 30, 2011 |url-status=live }}</ref><br />(Vita) 85<ref name="metacritic1"/><br />(PS3) 84<ref>{{cite web|url=https://www.metacritic.com/game/mortal-kombat/critic-reviews/?platform=playstation-3 |title=''Mortal Kombat (2011)'' Reviews |access-date=April 27, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110513060258/http://www.metacritic.com/game/playstation-3/mortal-kombat |archive-date=May 13, 2011 |url-status=live }}</ref>
|game13 = [[Mortal Kombat X]]
| gr13 = (XONE) 85.97%<ref name="GRXONE">{{cite web|url=http://www.gamerankings.com/xboxone/802906-mortal-kombat-x/index.html |title=Mortal Kombat X for Xbox One |publisher=[[GameRankings]] |access-date=April 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150425083613/http://www.gamerankings.com/xboxone/802906-mortal-kombat-x/index.html |archive-date=April 25, 2015 }}</ref><br />(PS4) 84.18%<ref name="GRPS4">{{cite web|url=http://www.gamerankings.com/ps4/802908-mortal-kombat-x/index.html |title=Mortal Kombat X for PlayStation 4 |publisher=[[GameRankings]] |access-date=April 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150426082245/http://www.gamerankings.com/ps4/802908-mortal-kombat-x/index.html |archive-date=April 26, 2015 }}</ref><br />(PC) 75.20%<ref name="GRPC">{{cite web|url=http://www.gamerankings.com/pc/802904-mortal-kombat-x/index.html |title=Mortal Kombat X for PC |publisher=[[GameRankings]] |access-date=April 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150426205918/http://www.gamerankings.com/pc/802904-mortal-kombat-x/index.html |archive-date=April 26, 2015 }}</ref>
| mc13 = (XONE) 86<ref name="MCXONE">{{cite web|url=https://www.metacritic.com/game/mortal-kombat-x/critic-reviews/?platform=xbox-one |title=Mortal Kombat X for Xbox One Reviews |website=[[Metacritic]] |access-date=April 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150425093541/http://www.metacritic.com/game/xbox-one/mortal-kombat-x |archive-date=April 25, 2015 }}</ref><br />(PS4) 83<ref name="MCPS4">{{cite web|url=https://www.metacritic.com/game/mortal-kombat-x/critic-reviews/?platform=playstation-4 |title=Mortal Kombat X for PlayStation 4 Reviews |website=[[Metacritic]] |access-date=April 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150425014601/http://www.metacritic.com/game/playstation-4/mortal-kombat-x |archive-date=April 25, 2015 }}</ref><br />(PC) 76<ref name="MCPC">{{cite web|url=https://www.metacritic.com/game/mortal-kombat-x/critic-reviews/?platform=pc |title=Mortal Kombat X for PC Reviews |website=[[Metacritic]] |access-date=April 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150311094840/http://www.metacritic.com/game/pc/mortal-kombat-x |archive-date=March 11, 2015 }}</ref>
|game14 = [[Mortal Kombat 11]]
| gr14 = -
| mc14 = (PS4) 82<ref name="MC11PS4">{{cite web |url=https://www.metacritic.com/game/mortal-kombat-11/critic-reviews/?platform=playstation-4 |title=Mortal Kombat 11 for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=June 1, 2019 |archive-date=March 19, 2019 |archive-url=https://web.archive.org/web/20190319144810/https://www.metacritic.com/game/playstation-4/mortal-kombat-11 |url-status=live }}</ref><br> (XONE) 86<ref name="MC11XONE">{{cite web |url=https://www.metacritic.com/game/mortal-kombat-11/critic-reviews/?platform=xbox-one |title=Mortal Kombat 11 for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=June 1, 2019 |archive-date=March 19, 2019 |archive-url=https://web.archive.org/web/20190319144811/https://www.metacritic.com/game/xbox-one/mortal-kombat-11 |url-status=live }}</ref><br> (PC) 82<ref name="MC11PC">{{cite web |url=https://www.metacritic.com/game/mortal-kombat-11/critic-reviews/?platform=pc |title=Mortal Kombat 11 for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=June 1, 2019 |archive-date=May 11, 2019 |archive-url=https://web.archive.org/web/20190511034322/https://www.metacritic.com/game/pc/mortal-kombat-11 |url-status=live }}</ref><br> (NS) 78<ref name="MC11NS">{{cite web |url=https://www.metacritic.com/game/mortal-kombat-11/critic-reviews/?platform=nintendo-switch |title=Mortal Kombat 11 for Switch Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=June 1, 2019 |archive-date=May 26, 2019 |archive-url=https://web.archive.org/web/20190526145756/https://www.metacritic.com/game/switch/mortal-kombat-11 |url-status=live }}</ref>
|game15 = [[Mortal Kombat: Onslaught]]
| gr15 =
| mc15 =
}}


=== Sales ===
* The TV show ReBoot made a joke reference of Mortal Kombat with little Enzo as Scorpion and removes the mouth plate stating, "You just can't talk in these things."
''Mortal Kombat'' has been one of the most successful fighting game franchises in video game history, previously only trailing [[Bandai Namco Entertainment|Bandai Namco]]'s ''[[Tekken]]'', Capcom's ''[[Street Fighter]]'', and [[Nintendo]]'s ''[[Super Smash Bros.]]'' As of 2021, it has surpassed the competitor fighting game franchises in worldwide lifetime series sales. It generated more than $4 billion by the late 1990s<ref>{{cite web|first=Chris|last=Cobbs|url=https://www.newspapers.com/clip/119807960/the-bradenton-herald/|title=County Hopeful producers will come|newspaper=[[The Bradenton Herald]]|page=24|date=May 17, 1998|access-date=February 27, 2023|via=[[Newspapers.com]]|archive-date=February 27, 2023|archive-url=https://web.archive.org/web/20230227113455/https://www.newspapers.com/clip/119807960/the-bradenton-herald/|url-status=live}}</ref> and $5&nbsp;billion in total revenue by 2000.<ref>{{cite web|url=http://www.prnewswire.com/news-releases/threshold-digital-research-labs-greenlights-its-first-digitally-animated-feature-film-foodfight-73557002.html|title=Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'FOODFIGHT!'|date=June 13, 2000|website=[[PR Newswire]]|publisher=[[Cision Inc.|Cision]]|archive-url=https://web.archive.org/web/20170108095511/http://www.prnewswire.com/news-releases/threshold-digital-research-labs-greenlights-its-first-digitally-animated-feature-film-foodfight-73557002.html|archive-date=January 8, 2017|url-status=live|access-date=February 20, 2017}}</ref> A particularly successful game was ''Mortal Kombat II'', which had unprecedented opening week sales figures never seen before in the video game industry, for the first time beating the box office numbers of summer hit films.<ref>[https://www.nytimes.com/1994/09/23/business/mortal-kombat-sales.html Mortal Kombat Sales] {{webarchive|url=https://web.archive.org/web/20170701050805/http://www.nytimes.com/1994/09/23/business/mortal-kombat-sales.html|date=July 1, 2017}}, ''The New York Times'', September 23, 1994.</ref> The ''Mortal Kombat'' games, however, have not been localized in Japan after the Super Famicom release of ''Mortal Kombat II'', due to content guidelines against depictions of blood, gore and dismemberment (Tobias blaming their "very americanized" character design<ref>{{Cite web|url=http://www.gamespy.com/xbox/tao-feng-fist-of-the-lotus/6534p2.html|title=GameSpy: John Tobias on Tao Feng - Page 2|website=www.gamespy.com|access-date=2018-12-25|archive-date=February 25, 2021|archive-url=https://web.archive.org/web/20210225173134/http://www.gamespy.com/xbox/tao-feng-fist-of-the-lotus/6534p2.html|url-status=live}}</ref>).


''Mortal Kombat'' games have sold more than 6 million units by 1994<ref>{{cite web|first=David|last=Landis|url=https://www.newspapers.com/image/216746851/|title=Brace yourself:Video games' Mortal Kombat II,'Doom' coming|newspaper=[[The News-Press]]|page=41|date=September 1, 1994|access-date=August 25, 2021|via=[[Newspapers.com]]|archive-date=August 25, 2021|archive-url=https://web.archive.org/web/20210825142259/https://www.newspapers.com/image/216746851/|url-status=live}}{{closed access}}{{subscription required|s}}</ref> and 26 million by 2007,<ref name="mortalkombatint" /> and the figure has exceeded 30 million by 2012.<ref>Morgan Webb, [http://www.g4tv.com/videos/60325/the-history-of-mortal-kombat/ The History of Mortal Kombat] {{webarchive|url=https://web.archive.org/web/20130310122245/http://www.g4tv.com/videos/60325/the-history-of-mortal-kombat/|date=March 10, 2013}}, G4tv.com, August 15, 2012.</ref> As of 2022, the franchise had sold about 79 million units.<ref>{{Cite press release |last=Ball |first=Joshua |date=October 7, 2022 |title="Warner Bros. Games and NetherRealm Studios Celebrate the 30 th Anniversary of Mortal Kombat; New Video Honors Three Decades of Entertainment from the Iconic Franchise" - Games Press |url=https://www.gamespress.com/Warner-Bros-Games-and-NetherRealm-Studios-Celebrate-the-30-th-Annivers |url-status=live |archive-url=https://web.archive.org/web/20221009043933/https://www.gamespress.com/en-US/Warner-Bros-Games-and-NetherRealm-Studios-Celebrate-the-30-th-Annivers |archive-date=October 9, 2022 |access-date=2023-02-11 |website=www.gamespress.com}}</ref>
==Similar games==

*''[[Pit-Fighter]]'' was an arcade game made by Atari and released in 1990. It is a historic game in the fact that it was the first to ever use digitized characters with real life actors. This way of gaming was later made hugely popular by the MK series. Crowd members in the game would actually interfere and try to stab you while fighting.
=== Ratings, reviews, and awards ===
*''[[Primal Rage]]'' featured a battle system similar to that found in ''Mortal Kombat'', including fatality-like finishing moves and blood depiction. The major difference was that all of Primal Rage's characters were digitized, stop-motion animated dinosaurs and prehistoric apes puppets instead of digitized humans (similar to how the MK team created Goro, Kintaro, Sheeva and Motaro).
The 2008 edition of ''[[Guinness World Records Gamer's Edition]]'' awarded the ''Mortal Kombat'' series with seven world records, including "most successful fighting game series".<ref>{{cite web |title=Guinness World Records in Leipzig |date= September 1, 2008|url=http://gamers.guinnessworldrecords.com/news/010908_leipzig.aspx |archive-url=https://web.archive.org/web/20080913235621/http://gamers.guinnessworldrecords.com/news/010908_leipzig.aspx|archive-date=September 13, 2008 |access-date= August 22, 2009}}</ref> The franchise holds ten world records in the 2011 ''Guinness World Records Gamer's Edition'', including the "largest promotional campaign for a fighting video game" (''Mortal Kombat 3''), "highest grossing film based on a beat ‘em up video game" (''Mortal Kombat'' 1996), and "most successful video game spin-off soundtrack album" (''Mortal Kombat: Original Motion Picture Soundtrack'').<ref>{{cite web|url=https://gamerant.com/mortal-kombat-guinness-world-records-jc-79788/undefined|title='Mortal Kombat' Franchise Boasts Numerous Guinness World Records|author=J.C. Reeves|publisher=Gamerant|access-date=March 22, 2017}}{{Dead link|date=April 2020 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
*''[[Killer Instinct]]'', ''[[Guilty Gear]]'', and the later ''[[Samurai Shodown]]'' games included instant kill moves and/or finishing moves much similar to ''Mortal Kombat'''s.

*''[http://sourceforge.net/projects/openmortal/ OpenMortal]'' is a parody of Mortal Kombat, released for Windows and Linux under the [[GNU General Public License]] (GPL). It has 18 playable characters, with the possibility of adding designed characters, and can be played in team mode and network.
Numerous publications described it as one of the most important and also most violent series in the history of video games; in 2011, the staff of [[GameSpy]] wrote "its place in fighting game history is undeniable".<ref>{{cite web|url=http://uk.gamespy.com/articles/115/1151159p11.html |title=GameSpy's Top 50 Arcade Games of All-Time |publisher=Uk.gamespy.com |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130320232617/http://uk.gamespy.com/articles/115/1151159p11.html |archive-date=March 20, 2013 }}</ref> In 2009, [[GameTrailers]] ranked ''Mortal Kombat'' as the ninth top fighting game franchise<ref>{{cite web|url=http://www.gametrailers.com/video/top-10-gt-countdown/47398 |title=Top 10 Fighting Games Franchises |date=April 6, 2009 |publisher=[[GameTrailers]] |access-date=April 6, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090519233119/http://www.gametrailers.com/video/top-10-gt-countdown/47398 |archive-date=May 19, 2009 }}</ref> as well as the seventh bloodiest series of all time.<ref>{{cite web|title=Top ten bloodiest games of all time |date=December 1, 2009 |publisher=[[GameTrailers]] |url=http://www.gametrailers.com/video/top-10-gt-countdown/59603 |access-date=December 7, 2009 |url-status=live |archive-url=https://web.archive.org/web/20091206053303/http://www.gametrailers.com/video/top-10-gt-countdown/59603 |archive-date=December 6, 2009 }}</ref> In 2012, ''[[Complex (magazine)|Complex]]'' ranked ''Mortal Kombat'' as 37th best video game franchise overall, commenting on its "legendary status in video game history".<ref>{{cite magazine|url=http://www.complex.com/video-games/2012/09/the-50-best-video-game-franchises/mortal-kombat |title=The 50 Best Video Game Franchises |magazine=Complex |date=September 25, 2012 |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20121229130047/http://www.complex.com/video-games/2012/09/the-50-best-video-game-franchises/mortal-kombat |archive-date=December 29, 2012 }}</ref> ''Mortal Kombat'' as a series was also ranked as the goriest video game ever by [[CraveOnline]] in 2009 and by [[G4tv.com]] in 2011;<ref>{{cite web|first=Jeremy |last=Azevedo |title=Top 10 Goriest, Bloodiest, Nastiest Video Games of All Time |url=http://www.craveonline.com/gaming/article/top-10-goriest-bloodiest-nastiest-video-games-of-all-time-86215/2 |date=September 23, 2009 |publisher=Craveonline |access-date=November 24, 2009 |url-status=live |archive-url=https://web.archive.org/web/20091003104536/http://www.craveonline.com/gaming/article/top-10-goriest-bloodiest-nastiest-video-games-of-all-time-86215/2 |archive-date=October 3, 2009 }}</ref><ref>{{cite web|url=http://www.g4tv.com/videos/56046/7-goriest-games-of-all-time-part-2/ |title=7 Goriest Games of All Time Part 2 – |publisher=G4tv.com |date=October 31, 2011 |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130310104504/http://www.g4tv.com/videos/56046/7-goriest-games-of-all-time-part-2/ |archive-date=March 10, 2013 }}</ref> including it on their list of the goriest games, Cheat Code Central commented that "''Mortal Kombat'' had enough gore to simultaneously offend a nation and change gaming forever."<ref>{{cite web|url=http://www.cheatcc.com/extra/top10goriestgames2.html#.UQpdpb92SrE |title=Cheat Code Central: Top 10 Goriest Video Games |publisher=Cheatcc.com |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130709003959/http://www.cheatcc.com/extra/top10goriestgames2.html |archive-date=July 9, 2013 }}</ref>
*''[[Thrill Kill]]''- A direct-to-console game for the Playstation that was much gorier and violent than Mortal Kombat. Never commercially released due to the objections of Electronic Arts.

*''[[Time Killers]]'' was an arcade fighting game created during the success of ''Mortal Kombat'' by the game company known as Strata, featuring warriors from different time periods armed with a particular weapon. Unlike MK, however, it introduced 'Instant Kills' which could be done at any time the player desired and would immediately end a match if they hit successfully. Arms could also be hacked off with more damage.
==Legacy and cultural impact==
*''[[Eternal Champions]]'' was a fighting game released by Sega for the [[Sega Mega Drive]], and re-released on the [[Sega Mega-CD]]. Like many of the Mortal Kombat klones, it included combos and incredibly gory fatalities.
According to [[IGN]], during the 1990s "waves of imitators began to flood the market, filling arcades with a sea of blood from games like ''[[Time Killers]]'', ''[[Survival Arts]]'', and ''Guardians of the Hood''. ''Mortal Kombat'' had ushered in an era of [[Psychological manipulation|exploitation]] games, both on consoles and in arcades, all engaging in a battle to see who can cram the most blood and guts onto a low-res screen."<ref name=history>Travis Fahs, [https://uk.ign.com/articles/2011/05/05/the-history-of-mortal-kombat?page=2 The History of Mortal Kombat. Follow its bloody legacy from 1992 to present day.] {{Webarchive|url=https://web.archive.org/web/20211107095931/https://www.ign.com/articles/2011/05/05/the-history-of-mortal-kombat?page=2 |date=November 7, 2021 }}, IGN, May 5, 2011</ref> Notable ''Mortal Kombat'' [[video game clone|clones]], featuring violent finishing moves and/or digitized sprites, included ''[[Bio F.R.E.A.K.S.]]'', ''[[BloodStorm]]'', ''[[Cardinal Syn]]'', ''[[Catfight (video game)|Catfight]]'', ''[[Eternal Champions]]'', ''[[Kasumi Ninja]]'', ''[[Killer Instinct (1994 video game)|Killer Instinct]]'', ''[[Mace: The Dark Age]]'', ''[[Primal Rage]]'', ''[[Street Fighter: The Movie (arcade game)|Street Fighter: The Movie]]'', ''[[Tattoo Assassins]]'', ''[[Thrill Kill]]'', ''[[Ultra Vortek]]'', ''[[Way of the Warrior (video game)|Way of the Warrior]]'', and Midway's own ''[[War Gods (video game)|War Gods]]''.<ref>{{cite magazine|url=http://www.complex.com/video-games/2011/04/10-mortal-kombat-rip-offs/ |title=The Klone Wars: The 10 Most Blatant "Mortal Kombat" Rip-Offs Ever |magazine=Complex |date=April 18, 2011 |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20120829215705/http://www.complex.com/video-games/2011/04/10-mortal-kombat-rip-offs/ |archive-date=August 29, 2012 }}</ref><ref>{{cite web|url=http://www.toplessrobot.com/2009/06/the_11_worst_mortal_kombat_rip-offs.php |title=The 11 Worst Mortal Kombat Rip-Offs |publisher=Topless Robot |date=June 22, 2009 |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130518062740/http://www.toplessrobot.com/2009/06/the_11_worst_mortal_kombat_rip-offs.php |archive-date=May 18, 2013 }}</ref> John Tobias commented: "Some of the copycat products back then kind of came and went because, on the surface level, the violence will attract some attention, but if there's not much to the product behind it, you're not going to last very long."<ref name=":0" />
*''[[BloodStorm]]'' was another game created by the same team who developed ''Time Killers'' and featured the same gameplay and features, but with the addition of even managing to hack off an opponent's lower body and completely incapacitating them, as well as over-the-top violence, among other things. Fans considered it little more than a ripoff, and it ultimately flopped in the arcades.

*[[Acclaim Entertainment|Acclaim]] produced 2 Mortal Kombat-styled games based on the [[World Wrestling Federation]]: "WWF Wrestlemania: The Arcade Game" & "WWF In Your House". Both featured Mortal Kombat-like sprites, moves, and finishers.
In a 2009 poll by ''[[GamePro]]'', 21% of voters chose ''Mortal Kombat'' as their favorite fighting game series, ranking it third after ''Street Fighter'' and ''Tekken''.<ref>{{cite magazine |title = What's your favorite fighting game series? |magazine = [[GamePro]] |date = November 2009 |page = 91}}</ref> In 2012, Capcom's ''Street Fighter'' producer Yoshinori Ono said he is getting a lot of requests for ''Street Fighter vs. Mortal Kombat'' and understands why people want it, "but it's easier said than done. Having [[Chun-Li|Chun Li]] getting her spine ripped out, or [[Ryu (Street Fighter)|Ryu]]'s head bouncing off the floor...it doesn't necessarily match."<ref>{{cite web|url=http://blog.us.playstation.com/2011/08/02/evo-ono-discusses-cole-in-street-fighter-x-tekken-ps-vita-development/ |title=EVO: Ono Discusses Cole in Street Fighter X Tekken, PS Vita Development – PlayStation Blog |date=August 2, 2011 |publisher=Blog.us.playstation.com |access-date=July 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130624092539/http://blog.us.playstation.com/2011/08/02/evo-ono-discusses-cole-in-street-fighter-x-tekken-ps-vita-development/ |archive-date=June 24, 2013 }}</ref> In 2014, martial artist [[Frankie Edgar]] opined ''Mortal Kombat'' has been far superior to ''Street Fighter''.<ref>{{cite web|url=https://www.tmz.com/2014/04/16/frankie-edgar-mortal-combat-street-fighter-video-games/ |title=UFC Bad Ass Frankie Edgar - 'Mortal Kombat' Was Better Than 'Street Fighter' |publisher=TMZ |date=April 16, 2014 |access-date=May 29, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140519192433/http://www.tmz.com/2014/04/16/frankie-edgar-mortal-combat-street-fighter-video-games |archive-date=May 19, 2014 }}</ref>
*[[Way Of The Warrior]]: Way of the Warrrior was the tile of an ultra-violent fighting that featured digitized graphics of real fighters released for the 3DO CD-ROM system by [[Boston]]-based [[Naughty Dog]].

*[[Tattoo Assassins]]: Tattoo Assassins was a fighting game developed by Data East using the same digitized graphics style as Mortal Kombat. Most notable is that the game featured over 200 Fatalities, including Nudalities (only a rumor in Mortal Kombat) and Animalities (before they were featured in Mortal Kombat 3).
The series and its characters are also referenced in the various other works of [[popular culture]], such as in the title of [[Powerglove (band)|Powerglove]]'s debut album ''[[Metal Kombat for the Mortal Man]]'' and the ''[[Workaholics]]'' episode "Model Kombat". According to ''Complex'' in 2012, "Years ago, ''Mortal Kombat'' became a phenomenon far outside gaming circles alone. Its name has become recognizable enough to be name dropped on sitcoms (''[[Malcolm in the Middle]]'' and ''[[Married... with Children]]''), found in movies ([[Christian Slater]] plays ''Mortal Kombat 4'' in ''[[Very Bad Things]]''), and used as part of cultural studies (see [[Justine Cassell]] and [[Henry Jenkins]]' book ''From Barbie to Mortal Kombat: Gender and Computer Games'')."<ref name="complex.com"/> It was also featured in the film ''[[The Doom Generation]]''. The name "Mortal Kombat" was even given to a dangerous illegal recreational drug that was introduced and caused multiple fatalities in early 2014.<ref>{{cite web|author=Brian Powell |url=http://www.webpronews.com/mortal-kombat-pills-linked-to-multiple-deaths-2014-03 |title='Mortal Kombat' Pills Linked to Multiple Deaths |publisher=WebProNews |date=March 31, 2014 |access-date=May 13, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140504190725/http://www.webpronews.com/mortal-kombat-pills-linked-to-multiple-deaths-2014-03 |archive-date=May 4, 2014 }}</ref>
*[[Street Fighter: The Movie (video game)]]: The game used realistic, digitized graphics, trying to capitalize on the success of Mortal Kombat. Street Fighter: The Movie was co-developed by [[Capcom]] and Incredible Technologies and published by Capcom (in Japan) and [[Acclaim]] (in the US). It was poorly received by gamers and critics.

*[[Blood Warrior]]: A Japanese fighting game featuring digitized graphics released in 1994 by Kaneko.[http://caesar.logiqx.com/php/emulator_game.php?id=mame&game=bloodwar]
In 2012, Tobias said: "If you look at any other pop culture phenomenon—like if you look at the ''[[Teenage Mutant Ninja Turtles]]'', for instance—it became popular at the time right around when ''Mortal Kombat'' became popular, and it had its highs and lows, and here they are once again talking about a major motion picture. That's because of its place in pop culture. It's always there for someone to pick up, polish off, blow the dust off of it, and re-release it. And ''Mortal Kombat'' will always be that way. It'll be around 50 years from now."<ref name=":0">{{cite web|url-status=dead|archive-url=https://web.archive.org/web/20190516115001/http://gameological.com/2012/10/interview-mortal-kombat-cocreator-john-tobias/|archive-date=2019-05-16|url=http://gameological.com/2012/10/interview-mortal-kombat-cocreator-john-tobias/ |title=John Tobias, Mortal Kombat co-creator &#124; Interview &#124; The Gameological Society |publisher=Gameological.com |date=October 15, 2012 |access-date=July 23, 2013}}</ref>
*[[Survival Arts]]: Yet another violent fighting game with digitized graphics and death finishing moves, this time created by [[Sammy]]. This video game was released in 1993 in order to cash in on the success of the Mortal Kombat series. [http://www.klov.com/game_detail.php?letter=&game_id=9983]

*Bonestorm: A fictional game used on [[The Simpsons]].
=== Competitive play ===
*[http://www.geocities.jp/RatonMalo_AR/ MK Project]: A recreation of UMK3 style Mortal Kombat using [[M.U.G.E.N]].
Fighting games have been a popular genre among tournaments since the late 1990s. ''Mortal Kombat'' has its place in some of the world's biggest fighting game tournaments including [[Evolution Championship Series|Evo]] and [[Combo Breaker 2017|Combo Breaker]], as well as many local and online tournaments around the world. Since the 2011 ''Mortal Kombat'' game was released, the game has been one of the most popular games at these events. Between 2014 and 2017, the game was mostly absent from the tournament scene, due to NetherRealm Studios being focused on their ''Injustice'' series as their top priority;<ref>{{Cite web|url=https://segmentnext.com/2017/01/25/evo-2017-lineup-revealed-goodbye-mortal-kombat-x/|title=EVO 2017 Lineup Revealed, Goodbye Mortal Kombat X|date=January 25, 2017|publisher=SegmentNext|language=en-US|access-date=2018-05-08|archive-date=May 9, 2018|archive-url=https://web.archive.org/web/20180509150755/https://segmentnext.com/2017/01/25/evo-2017-lineup-revealed-goodbye-mortal-kombat-x/|url-status=live}}</ref> ''Mortal Kombat'' games returned to Combo Breaker in 2018.<ref>{{Cite web|url=https://combobreaker.org/|title=Combo Breaker 2018|publisher=COMBO BREAKER|language=en-US|access-date=2018-05-05|archive-date=May 6, 2018|archive-url=https://web.archive.org/web/20180506104052/https://combobreaker.org/|url-status=live}}</ref>
*[[Kasumi Ninja]]: Kasumi Ninja is a one-on-one fighting game developed by Hand Made Software and published by Atari for the Atari Jaguar and released in 1994. It sought to capitalize on the success of ultra violent fighting games such as Mortal Kombat.

===Controversies===
{{Main|Controversies surrounding Mortal Kombat}}

The series was subject of a major [[Video game controversies|video game controversy]]<ref>[http://www.gamespot.com/features/6090892/p-5.html A History of Video Game Controversy: Mortal Kombat] {{webarchive|url=https://web.archive.org/web/20121120010823/http://www.gamespot.com/features/6090892/p-5.html |date=November 20, 2012 }} at GameSpot</ref> and several court cases, largely related to its [[Violence and video games|extremely violent content]], especially in relation to the original game which paved a way for the introduction of the ESRB ([[Entertainment Software Rating Board]]) game rating system in 1994 as well as the [[Australian Classification Board]].<ref name="GameMakers episode">{{cite web |title=GameMakers Mortal Kombat Episode #313 |url=http://g4tv.com/gamemakers/episodes/3446/Mortal-Kombat.html |publisher=[[G4 (American TV channel)|G4TV]] |access-date=October 22, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20110806163531/http://www.g4tv.com/gamemakers/episodes/3446/Mortal-Kombat.html |archive-date=August 6, 2011 }}</ref><ref>{{cite magazine|title=Mortal Kombat |url=https://www.forbes.com/2007/06/15/games-violence-columbine-tech-cx_ag_0618videogames_slide_4.html?thisSpeed=undefined |date=June 15, 2007 |magazine=Forbes |access-date=March 13, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100416075844/http://www.forbes.com/2007/06/15/games-violence-columbine-tech-cx_ag_0618videogames_slide_4.html?thisSpeed=undefined |archive-date=April 16, 2010 }}</ref><ref>[https://web.archive.org/web/20110704160734/http://www.gamestar.com/11_04/features/fea_savageseven.shtml Video Game Violence: The Savage Se7en], ''[[GameStar]]'', 2008.</ref><ref>[http://www.news.com.au/technology/gaming/it-took-18-years-but-mortal-kombat-is-finally-banned/story-e6frfrt9-1226014699735 It took 18 years, but Mortal Kombat's finally banned] {{webarchive|url=https://web.archive.org/web/20130217022453/http://www.news.com.au/technology/gaming/it-took-18-years-but-mortal-kombat-is-finally-banned/story-e6frfrt9-1226014699735 |date=February 17, 2013}}, news.com.au, March 2, 2011.</ref><ref>{{cite web|url=http://www.gamespot.com/gamespot/features/video/15influential/p14_01.html |title=15 most influential games of all time|archive-url=https://web.archive.org/web/20100414040202/http://www.gamespot.com/gamespot/features/video/15influential/p14_01.html |archive-date=April 14, 2010 |date=April 14, 2010 |access-date=June 11, 2012}}</ref> Various games in the series, as well as advertisements for them, have been censored or banned in a number of countries. According to SuperData Research CEO Joost van Dreunen, "Because of the obvious rift between gamers on the one hand and adult society on the other, ''Mortal Kombat'' set the tone for what constituted [[gamer]] culture."<ref>{{cite magazine|url=https://fortune.com/2015/05/08/mortal-kombat-warner-bros/ |title=Violence sells: Mortal Kombat X most successful game in the franchise |magazine=Fortune |date=May 8, 2015 |access-date=December 17, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151224105739/http://fortune.com/2015/05/08/mortal-kombat-warner-bros/ |archive-date=December 24, 2015 }}</ref>

In [[Germany]], every ''Mortal Kombat'' game was banned for ten years from its release until 2015. [[Mortal Kombat (2011)|''Mortal Kombat'' (2011)]] is also banned in [[South Korea]], and was banned in [[Australia]] until February 2013. ''[[Mortal Kombat 11]]'' is banned in [[Indonesia]], [[Japan]], [[China]] and [[Ukraine]].<ref>{{cite news |title=Mortal Kombat 11 banned for its gore |url=https://www.oneesports.gg/fgc/mortal-kombat-11-banned-in-japan-indonesia-and-ukraine-for-gore/ |publisher=ONE Esports |date=24 April 2019 |access-date=December 30, 2019 |archive-date=December 27, 2019 |archive-url=https://web.archive.org/web/20191227065743/https://www.oneesports.gg/fgc/mortal-kombat-11-banned-in-japan-indonesia-and-ukraine-for-gore/ |url-status=live }}</ref><ref>{{cite news |title=China and Japan ban the video game Mortal Kombat 11 |url=https://efish.tv/china-and-japan-ban-the-video-game-mortal-kombat-11/04/6291/ |publisher=efish.tv |date=4 April 2019 |access-date=December 30, 2019 |archive-date=April 23, 2021 |archive-url=https://web.archive.org/web/20210423201709/https://efish.tv/china-and-japan-ban-the-video-game-mortal-kombat-11/04/6291/ |url-status=live }}</ref>


==See also==
==See also==
*[[List of Mortal Kombat characters|List of ''Mortal Kombat'' characters]]
* [[List of best-selling video game franchises]]
* [[DC Universe]]
*[[List of minor Mortal Kombat characters|Minor ''Mortal Kombat'' characters]]
*[[List of Mortal Kombat arenas|List of ''Mortal Kombat'' arenas]]
* [[List of fighting games]]
* ''[[Happy Tree Friends]]''
* [[Violence and video games]]
* [[List of controversial video games]]
* [[Video game controversies]]


==References==
==References==
{{Reflist}}
<div class="small">
<references />
</div>


==External links==
==External links==
{{Commons category}}
{{wikiquotepar|Mortal Kombat}}
* {{Official website|http://www.mortalkombat.com}} (Warner Bros.)
===Official websites===
*[http://www.mortalkombat.com/ ''Mortal Kombat'' Official Website]
* [http://www.mobygames.com/game-group/mortal-kombat-games ''Mortal Kombat''] at [[MobyGames]]
*[http://www.wamentertainment.com/ ''Mortal Kombat'' Comics]
*[http://www.midway.com/ Midway]

===Other websites===
*[http://www.mortalkombatonline.com/ Mortal Kombat Online]
*[http://www.gamespot.com/gamespot/features/video/hist_mortalk/index.html GameSpot's History of Mortal Kombat]
*[http://www.davesmk.com/ Dave's Mortal Kombat]


{{Mortal Kombat series}}
{{Mortal Kombat series}}
{{Warner Bros. Interactive Entertainment}}
{{Warner Bros. franchises}}
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[[Category:Mortal Kombat|*]]
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[[Category:Controversial computer and video games]]
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[[Category:Computer and video game franchises]]
[[Category:Fiction about murder]]
[[Category:Midway Games]]
[[Category:Fighting video games by series]]
[[Category:Fictional martial arts]]
[[Category:Hell in popular culture]]
[[Category:Mythopoeia]]

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Latest revision as of 07:14, 24 May 2024

Mortal Kombat
Genre(s)Fighting
Action-adventure
Developer(s)
Publisher(s)
Creator(s)
Platform(s)
First releaseMortal Kombat
August 1992; 31 years ago
Latest releaseMortal Kombat 1
September 19, 2023

Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.

The original Mortal Kombat arcade game spawned a franchise consisting of action-adventure games, a comic book series, a card game, films, an animated TV series, and a live-action tour. Mortal Kombat has become the best-selling fighting game franchise worldwide and one of the highest-grossing media franchises of all time.

The series has a reputation for high levels of graphic violence, including, most notably, its fatalities, which are finishing moves that kill defeated opponents instead of knocking them out. Controversies surrounding Mortal Kombat, in part, led to the creation of the Entertainment Software Rating Board (ESRB) video game rating system. Early games in the series were noted for their realistic digitized sprites and an extensive use of palette swapping to create new characters. Following Midway's bankruptcy, the Mortal Kombat development team was acquired by Warner Bros. Entertainment and re-established as NetherRealm Studios.

Gameplay[edit]

Mortal Kombat II arcade cabinet's control board

The original three games and their updates, Mortal Kombat (1992), Mortal Kombat II (1993), Mortal Kombat 3 (1995), Ultimate Mortal Kombat 3 (1995), and Mortal Kombat Trilogy (1996), are 2D fighting games. The arcade cabinet versions of the first two used a joystick and five buttons: high punch, low punch, high kick, low kick, and block; Mortal Kombat 3 and its updates added a sixth "run" button.[1] Characters in the early Mortal Kombat games play virtually identically to one another, with the only major differences being their special moves.[2] Through the 1990s, the developer and publisher Midway Games kept their single-styled fighting moves with four attack buttons for a different array of punches, kicks and blocks. Mortal Kombat 4 was the first Mortal Kombat game in which the characters could move in three dimensions and the first to use 3D computer graphics. From Deadly Alliance to Mortal Kombat: Deception, characters had three fighting styles per character: two unarmed styles, and one weapon style.[3] While most of the styles used in the series are based on real martial arts, some are fictitious.[4] Goro's fighting styles, for example, are designed to take advantage of the fact that he has four arms. For Armageddon, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters.[5] Mortal Kombat vs. DC Universe dropped multiple fighting styles for most characters in favor of giving each character a wider variety of special moves[6][7] 2011's Mortal Kombat returned to a single 2D fighting plane, although characters are rendered in 3D;[8] unlike previous Mortal Kombat games, each of the controller's four attack buttons corresponds to one of the character's limbs, the buttons thus becoming front punch, back punch, front kick and back kick ("front" indicates the limb that is closer to the opponent, and "back" indicates the limb that is farther away from the opponent).

Mortal Kombat: Deception and Mortal Kombat: Armageddon feature "Konquest", a free-roaming action-adventure mode. Both games include distinct minigame modes such as "Chess Kombat", an action-strategy game. Two other bonus minigames, "Puzzle Kombat" inspired by Puzzle Fighter and "Motor Kombat" inspired by Mario Kart, feature super deformed versions of Mortal Kombat characters.[1] The games contain various unlockable content and hidden cheats.[9]

Finishing moves[edit]

Kung Lao's "Razor's Edge" Fatality being performed on Mileena in 2011's Mortal Kombat. NetherRealm Studios' Ed Boon described it as possibly the most painful-looking finishing move in the series yet[10]

I think [Mortal Kombat] represents the difference in philosophy. [....] So in Street Fighter when you're playing it's the moment to moment gameplay that should be the best, whether you win or lose doesn't really matter. Whereas in Mortal Kombat the fighting and playing is just a pathway to get to the result – it's the Fatality you want to see and you almost want to skip the fighting bit and get to the Fatality because that is the result.[11]

Street Fighter producer Yoshinori Ono

One of the most notable features of the Mortal Kombat series is its brutal and gruesome finishing moves, known as "Fatalities". The basic Fatalities are finishing moves that allow the victorious characters to end a match by murdering their defeated, defenseless opponent.[12] Usually Fatalities are exclusive to each character, the exception being Mortal Kombat: Armageddon, which instead features Kreate-A-Fatality, a feature that allows players to perform their own Fatalities by conducting a series of violent moves chosen from a pool that is common to all characters.[1][13]

Other finishing moves in the various Mortal Kombat games include Animalities (introduced in Mortal Kombat 3), in which the victor turns into an animal to violently finish off the opponent;[14] Brutality (introduced in Ultimate Mortal Kombat 3) which consists of bashing the opponent into pieces with a long combo of hits; and Stage Fatalities/Death Traps (introduced in the original Mortal Kombat Pit Stage where the victor can uppercut their opponent off of the platform into a bed of spikes below, later made more difficult in Mortal Kombat II by requiring a character-specific button sequence) utilizing parts of certain stages to execute a lethal finishing move (such as a pool of acid). Mortal Kombat: Deception added the Hara-Kiri, a move that allows the loser to perform a suicidal finishing move, giving way to a potential race between both players to see if the winner can finish off their opponent before they can kill themselves.[12][15]

There are two non-violent finishing moves in the series, which were introduced in Mortal Kombat II as a satire to controversies surrounding Mortal Kombat:[12] Friendship moves, which result in a display of friendship towards the enemy instead of slaughter,[16] and Babalities, which turn the opponent into a baby.[16][14]

Plot[edit]

The series takes place in a fictional universe consisting of numerous realms which, according to in-game backstories, were created by an ancient, eternal, and ethereal pantheon of preternatural divine beings known as the Elder Gods. The Mortal Kombat: Deception manual described six of the realms as: "Earthrealm, home to such legendary heroes as Liu Kang, Kung Lao, Sonya Blade, Johnny Cage, and Jax Briggs, and under the protection of the Thunder God Raiden; Netherrealm, the fiery depths of which are inhospitable to all but the most vile, a realm of demons and shadowy warriors such as Quan Chi and Noob Saibot; Outworld, a realm of constant strife which Emperor Shao Kahn claims as his own; Seido, the Realm of Order, whose inhabitants prize structure and order above all else; the Realm of Chaos, whose inhabitants do not abide by any rules whatsoever, and where constant turmoil and change are worshiped; and Edenia, which is known for its beauty, artistic expression, and the longevity of its inhabitants."[17][18] The Elder Gods decreed that the denizens of one realm could only conquer another realm by defeating the defending realm's greatest warriors in ten consecutive martial arts tournaments, called Mortal Kombat.

The first Mortal Kombat game takes place in Earthrealm (Earth) where seven different warriors with their own reasons for entering the tournament with the prize being the continued freedom of their realm under threat of a takeover by Outworld. Among the established warriors were Liu Kang, Johnny Cage, and Sonya Blade. With the help of the thunder god Raiden, the Earthrealm warriors were victorious, and Liu Kang became the new champion of Mortal Kombat.[19] In Mortal Kombat II, unable to deal with his minion Shang Tsung's failure, Outworld Emperor Shao Kahn lures the Earthrealm warriors to Outworld for a do-over, winner-take-all tournament, where Liu Kang eventually defeats Shao Kahn. By the time of Mortal Kombat 3, Shao Kahn merged Edenia with his empire and revived its former queen Sindel in Earthrealm, combining it with Outworld as well. He attempts to invade Earthrealm, but is ultimately defeated by Liu Kang once more. After the Kahn's defeat, Edenia was freed from his grasp and returned to a peaceful realm, ruled by Princess Kitana. The following game, Mortal Kombat 4, features the fallen elder god Shinnok attempting to conquer the realms and kill Raiden. He is defeated by Liu Kang.

In Mortal Kombat: Deadly Alliance, the evil sorcerers Quan Chi and Shang Tsung join forces to conquer the realms, killing series protagonist Liu Kang in the process. By Mortal Kombat: Deception, after several fights, the sorcerers emerge victorious, having killed most of Earthrealm's warriors until Raiden steps forth to oppose them. The Dragon King Onaga, former ruler of Outworld, returned to merge all realms back together, but was eventually defeated by the game's protagonist, Shujinko.[20]

In Mortal Kombat: Armageddon, the titular catastrophe begins. Centuries before the first Mortal Kombat, Queen Delia foretold the realms would be destroyed because the power of all of the realms' warriors would rise to such greatness that it would overwhelm and destabilize the realms, triggering a destructive chain of events. King Argus had his sons, Taven and Daegon, put into incubation so one day they can be awakened to save the realms from Armageddon by defeating a firespawn known as Blaze. In the end, Shao Kahn is the one who defeats Blaze and wins the war, causing Armageddon.[21]

The crossover Mortal Kombat vs. DC Universe does not share continuity with the other games. After the simultaneous defeats of both Shao Kahn and the alien warlord Darkseid in the DC Universe causes both villains to fuse into the entity "Dark Kahn", both the Mortal Kombat and DC Universes begin to merge. This brings the warriors and heroes into conflicts after suffering bouts of uncontrollable rage. The heroes and villains of both universes repeatedly battle each other, believing each other to be responsible for the catastrophe, until only Raiden and Superman remain. The two confront Dark Kahn and team up to defeat their common foe. After Dark Kahn's defeat, the two realms defuse, with Shao Kahn and Darkseid trapped in each other's universes to face eternal imprisonment.

In the 2011 Mortal Kombat soft reboot, the battle of Armageddon culminated in only two survivors: Shao Kahn and Raiden. On the verge of death by the former's hand, the latter sent visions to his past self in a last-ditch attempt to prevent this outcome. Upon receiving the visions, the past Raiden attempts to alter the timeline to avert Armageddon amidst the tenth Mortal Kombat tournament, during the original game. His attempts to alter history mean that events play out differently to the original series. While he succeeds in preventing Shao Kahn's victory with help from the Elder Gods, he accidentally kills Liu Kang in self-defense and loses most of his allies to Queen Sindel, leaving Earthrealm vulnerable to Shinnok and Quan Chi's machinations.

Mortal Kombat X sees Shinnok and Quan Chi enacting their plan, leading an army of undead revenants of those that were killed in Shao Kahn's invasion of Earthrealm. A team of warriors led by Raiden, Johnny Cage, Kenshi Takahashi, and Sonya Blade oppose them, and in the ensuing battle, Shinnok is imprisoned within his amulet and various warriors are resurrected and freed from his control, though Quan Chi escapes. Twenty-five years later, the sorcerer resurfaces alongside the insectoid D'Vorah to facilitate Shinnok's return. A vengeful Scorpion kills Quan Chi, but fails to stop him from freeing Shinnok. To combat him, Cassie Cage, daughter of Johnny Cage and Sonya Blade, leads a team composed of the next generation of Earthrealm's heroes in defeating him. With Shinnok and Quan Chi defeated, Liu Kang and Kitana's revenants assume control of the Netherrealm while Raiden taps into Shinnok's amulet.

Mortal Kombat 11 and its expansion, Aftermath, sees the architect of time and Shinnok's mother, Kronika, working to alter the timeline following her son's defeat and Raiden's tampering with her work. In doing so, she brings past versions of the realm's heroes to the present, aligning herself with some while the rest work to defeat her. After nearly killing Liu Kang a second time, Raiden discovers Kronika has manipulated them into fighting across multiple timelines as she fears their combined power. Despite her interference and attacks by her minions, Raiden gives Liu Kang his power, turning him into a god of fire and thunder so he can defeat Kronika. In the Aftermath expansion, it is revealed that Liu Kang inadvertently destroyed Kronika's crown, the item needed to restart the timeline. Her defeat also revives Shang Tsung, who was absent in the base game due to his imprisonment by Kronika. To recover the crown, Liu Kang sends Shang Tsung and other Earthrealm heroes back in time to obtain it before Kronika, though Shang Tsung manipulates events so that he comes into possession of the crown. At the end, either Liu Kang or Shang Tsung becomes the Keeper of Time, depending on the player's choice (who they want to fight with in the final battle) and the outcome of the battle.

Mortal Kombat 1, the second reboot on the series' timeline, sees Lord Liu Kang has created his New Era and strives to maintain peace between all the realms. However, his plans begin to unravel when Shang Tsung and Quan Chi, despite his attempts to have them de-powered and unable to cause trouble, ally with General Shao in order to conquer Earthrealm and Outworld. Investigating the matter, Liu Kang discovers that the Shang Tsung from MK11: Aftermath is responsible, as Liu Kang's attempts to access the Hourglass' power resulted in a break where every character in Mortal Kombat's universe defeated Kronika and gained control of the Hourglass. In an attempt to stop the sorcerer from taking control of all of the multiple timelines, Liu Kang leads an army of good variations in an assault on Titan Shang Tsung's dimension, where, after an intense battle with all their evil counterparts, Liu Kang and a player-decided champion defeat him and erase his timeline from existence.

Characters[edit]

Cosplayers of Kitana, Reptile, and Sonya Blade at Dragon Con 2012

Through its iterations, the series has featured scores of player characters, some of them becoming mainstays, such as Baraka, Cassie Cage, Cyrax, Ermac, Fujin, Goro, Jade, Jax, Johnny Cage, Kabal, Kano, Kenshi, Kintaro, Kitana, Kung Lao, Li Mei, Liu Kang, Mileena, Motaro, Nightwolf, Noob Saibot, Quan Chi, Raiden, Rain, Reptile, Scorpion, Sektor, Shang Tsung, Shao Kahn, Sheeva, Shinnok, Sindel, Skarlet, Smoke, Sonya Blade, Stryker, Sub-Zero and Tanya. Among them are Earth's humans and cyborgs, good and evil deities, and denizens of Outworld and other realms.

Starting with Mortal Kombat vs. DC Universe, which featured several DC Universe heroes and villains, all subsequent games have included guest characters such as Freddy Krueger from A Nightmare on Elm Street franchise, Kratos from the God of War franchise (exclusively for PlayStation 3), Jason Voorhees from the Friday the 13th franchise, the Xenomorph from Alien, Leatherface from the Texas Chainsaw Massacre franchise, the titular character of Predator, the titular character of the Terminator franchise, the titular character of RoboCop, Spawn of Image Comics, Omni-Man from Image Comics's Invincible, John Rambo, Homelander from The Boys, and the Joker, who was previously in Mortal Kombat vs. DC Universe, and Peacemaker (more specifically: the character from the DC Extended Universe and DC Universe), both from DC Comics.[citation needed]

Development[edit]

Release timeline
Main series in bold
1992Mortal Kombat
1993Mortal Kombat II
1994
1995Mortal Kombat 3
Ultimate Mortal Kombat 3
1996Mortal Kombat Trilogy
1997Mortal Kombat Mythologies: Sub-Zero
Mortal Kombat 4
1998
1999Mortal Kombat Gold
2000Mortal Kombat: Special Forces
2001Mortal Kombat Advance
2002Mortal Kombat: Deadly Alliance
2003Mortal Kombat: Tournament Edition
2004Mortal Kombat: Deception
2005Mortal Kombat: Shaolin Monks
2006Mortal Kombat: Armageddon
Mortal Kombat: Unchained
2007Ultimate Mortal Kombat
2008Mortal Kombat vs. DC Universe
2009
2010
2011Mortal Kombat
Mortal Kombat Arcade Kollection
2012Mortal Kombat: Komplete Edition
2013
2014
2015Mortal Kombat X
Mortal Kombat Mobile
2016Mortal Kombat XL
2017
2018
2019Mortal Kombat 11
2020Mortal Kombat 11: Aftermath
Mortal Kombat 11: Ultimate
2021
2022Mortal Kombat: Onslaught
2023Mortal Kombat 1

Origins[edit]

Mortal Kombat started development in 1991 with four people: Ed Boon (programming), John Tobias (art and story), John Vogel (graphics), and Dan Forden (sound design).[22][23] According to Mortal Kombat actors Richard Divizio and Daniel Pesina, the first game began as a ninja-themed project by John Tobias (a young new employee of Midway Games at the time) and them as well as Carlos Pesina, however their pitch to Tobias' boss Ed Boon was rejected by the management of Midway.[24] Midway was approached to create a video game adaptation of the then-upcoming 1992 film Universal Soldier, starring Jean-Claude Van Damme,[25] and Tobias imagined a fighting game featuring a digitized version of Van Damme.[26] Intending to make a game "a lot more hard edge, a little bit more serious, a little bit more like Enter the Dragon or Bloodsport" than contemporary cartoonish fighting games,[27] Tobias and Boon decided to continue their project even after the deal to use the Bloodsport license fell through.[28] The first of Mortal Kombat characters,[24] Johnny Cage (Daniel Pesina), became "a spoof on the whole Van Damme situation."[25] Divizio credits himself with convincing Tobias to go back to the original idea and trying again.[24]

It was the success of Capcom's Street Fighter II: The World Warrior that convinced Midway Games to let the team produce their own arcade fighting game, the genre chosen by Tobias for his game as to let him use as large digitized sprites as possible,[29] but there was not much influence by Street Fighter II on the project. According to Tobias, who cited 1984's Karate Champ as an inspiration,[30] they intentionally worked on making a game different from Capcom's title in every way.[29] Besides the digitized characters that differentiated it from its contemporaries' hand-drawn ones, one stark difference was in the very high amount of blood and violence. Capcom's senior director of communications later compared Street Fighter and Mortal Kombat by asking if the interviewer preferred the "precision and depth" of Street Fighter or the "gore and comedy" of Mortal Kombat and also stated that the Street Fighter and Mortal Kombat rivalry was considered similar to the Coke and Pepsi rivalry in the 1990s.[31]

Mortal Kombat didn't rely on just good looks and gore for its success. Although the intense gore was a great way to attract attention, Mortal Kombat offered another side – an often-overlooked side – that kept people coming back for more: its storyline, including the uniquely different kind of gameplay as far as the fighting system within itself.[32]

GameSpot

John Tobias said that his inspirations for the game's story and characters came from Chinese mythology and some of the stories and rumored events about the Shaolin monks.[25] Regarding the film Big Trouble in Little China, Tobias wrote that although the film "kind of Americanized my obsession for supernatural kung fu films from China, it was not my biggest influence.[33] My biggest influences came from Tsui Hark films -- Zu Warriors & The Swordsman. We had to get them from bootleggers in Chicago's Chinatown."[34] In 1995, he said about their general process of designing characters for the series: "First we figure out the type, like she or he and will she/he be big or small. Then we'll get the theme of the characters, like ninja or robot. Then we'll design the costume, and while doing that we create the storyline and how s/he fits into the universe. Then we'll find an actor that kinda resembles our character."[35] Tobias' writing and artistic input on the series ended around 2000[29] following the release of Mortal Kombat 4. In 2012, he said: "I knew exactly what I was going to do with a future story. A few years ago, I [wrote] a sort of sequel to the first MK film and an advancement to the game's mythological roots."[36]

The title Mortal Kombat was the idea of pinball designer Steve Ritchie,[37] following difficulties trademarking the original title of Mortal Combat.[30] Since then, the series often intentionally misspells various words with the letter "K" in place of "C" for the hard C sound. According to Boon, during the Mortal Kombat games' development they usually spell such words correctly, only making the substitution when one of the developers suggests it.[38]

Graphics[edit]

The characters of the original Mortal Kombat and its initial sequels were created using digitized sprites mostly based on filmed actors, as opposed to hand-drawn graphics.[39] Mortal Kombat games were known for their extensive use of palette swapping, which was used for the ninja characters; many of the most popular characters have originated as palette swaps.[40] In the first game, the male ninja fighters were essentially the same character; only the colors of their attire, fighting stance, and special techniques mark a difference.[40] Later games added further ninjas based on the same model, as well as several female ninja color swap characters initially also using just one base model. All of them gradually became very different characters in the following installments of the series. Eventually, Mortal Kombat 4 brought the series into 3D, replacing the digitized fighters of previous games with polygon models animated using motion capture technology.[41]

Hidden content[edit]

Most series releases included secret characters, secret games, and other Easter eggs. The original game contained the hidden fighter Reptile, who could be fought by players if they fulfilled an exact set of requirements. A counter for ERMACS (short for error macros) on the game's audits screen was additionally interpreted by players as referring to a second hidden character named Ermac. Midway denied the character's existence in the series before adding him to Ultimate Mortal Kombat 3 in response to the player rumors and feedback.[42][43]

Some Easter eggs originated from in-jokes among the series developers. One example is "Toasty", which was included in Mortal Kombat II in the form of an image of sound designer Dan Forden that randomly appeared in a lower corner of the screen after a player landed an uppercut.[44] Hidden games of Pong and Galaga were included in Mortal Kombat II and Mortal Kombat 3, respectively.[45][14]

Games[edit]

Overview over titles and versions in the Mortal Kombat series
Title Release Original platform Ports Notes
Mortal Kombat 1992 Arcade Various The original Mortal Kombat game.
Mortal Kombat II 1993 Arcade Various Second main game. Sequel to Mortal Kombat.
Mortal Kombat 3 1995 Arcade Various Third main game. Sequel to Mortal Kombat II.
Ultimate Mortal Kombat 3 1995 Arcade Various Upgraded version of Mortal Kombat 3.
Mortal Kombat Trilogy 1996 PS1, N64 Saturn, Windows, Game.com, R-Zone Second upgraded version of Mortal Kombat 3.
Mortal Kombat Mythologies: Sub-Zero 1997 PS1, N64 First of four spin-off games. An action-adventure beat 'em up video game starring Sub-Zero. Prequel to the first Mortal Kombat.
Mortal Kombat 4 1997 Arcade PS1, N64, Windows Fourth main game. Sequel to Mortal Kombat 3. Last MK game to appear in arcades.
Mortal Kombat Gold 1999 Dreamcast Upgraded version of Mortal Kombat 4, made for the Sega Dreamcast only.
Mortal Kombat: Special Forces 2000 PS1 Second of four spin-off games. An action-adventure beat 'em up video game starring Jax. Prequel to the first Mortal Kombat.
Mortal Kombat Advance 2001 GBA The Game Boy Advance version of Ultimate Mortal Kombat 3.
Mortal Kombat: Deadly Alliance 2002 PS2, Xbox, GCN GBA Fifth main game. Sequel to Mortal Kombat 4.
Mortal Kombat: Tournament Edition 2003 GBA The second GBA version of Mortal Kombat: Deadly Alliance.
Mortal Kombat: Deception 2004 PS2, Xbox, GCN Sixth main game. Sequel to Mortal Kombat: Deadly Alliance.
Mortal Kombat: Shaolin Monks 2005 PS2, Xbox Third of four spin-off games. An action-adventure beat 'em up video game starring Liu Kang and Kung Lao, set in an alternate timeline between Mortal Kombat and Mortal Kombat II.
Mortal Kombat: Armageddon 2006 PS2, Xbox Wii (2007) Seventh main game. Sequel to Mortal Kombat: Deception, and the final title of the original main series.
Mortal Kombat: Unchained 2006 PSP The PlayStation Portable version of Deception.
Ultimate Mortal Kombat 2007 NDS Re-release of Ultimate Mortal Kombat 3 on the Nintendo DS with additional features.
Mortal Kombat vs. DC Universe 2008 PS3, Xbox 360 Eighth main game. A non-canonical crossover set in an alternate timeline between Mortal Kombat 3 and Mortal Kombat 4.
Mortal Kombat 2011 PS3, Xbox 360 PS Vita (2012), Windows (2013) Ninth main game. A reboot story containing plots from the first three games (story mode takes place after the events of Armageddon). An upgraded version containing all DLCs released as Mortal Kombat: Komplete Edition.
Mortal Kombat Arcade Kollection 2011 PS3, Xbox 360 Windows (2012) A compilation of Mortal Kombat, Mortal Kombat II, and Ultimate Mortal Kombat 3 with online play.
Mortal Kombat X 2015 PS4, Xbox One,[46] Windows Android, iOS Tenth main game. Sequel to 2011's Mortal Kombat. An upgraded version containing all DLCs released as Mortal Kombat XL.
Mortal Kombat Mobile 2015 Android, iOS, iPadOS Mobile version of Mortal Kombat X, this free-to-play mobile game has received updates well into the 2020s.[47]
Mortal Kombat 11 2019 Nintendo Switch, Google Stadia, PS4, Xbox One,[48] Windows PS5 (2020), Xbox Series X/S (2020) Eleventh main game. Sequel to Mortal Kombat X. An expansion titled Mortal Kombat 11: Aftermath was released in 2020. An upgraded version containing all DLCs released as Mortal Kombat 11: Ultimate.
Mortal Kombat: Onslaught 2022 Android, iOS Fourth of four spin-off games. An action-adventure beat 'em up role-playing game.[49] Set in an alternate timeline between Mortal Kombat X and Mortal Kombat 11.
Mortal Kombat 1 2023 PS5, Xbox Series X/S, Nintendo Switch, Windows TBA Twelfth main game. The continuation of Mortal Kombat 11 and series' second reboot.

Main series[edit]

The original Mortal Kombat game was released by Midway in arcades during October 1992, and has been ported to several console and home computer systems, with early ports released by Acclaim Entertainment.[50] The sequel, Mortal Kombat II, was released for arcades in 1993, featuring an increased roster and improved graphics and gameplay, then ported to the numerous home systems in 1993–1995, released again by Acclaim.[51] Mortal Kombat 3 followed in 1995 in both arcade and home versions.[52] Mortal Kombat 3 received two updates which expanded the number of characters and other features from the game: Ultimate Mortal Kombat 3, released that same year in arcades,[53] and Mortal Kombat Trilogy, released for home consoles the following year.[54] The following game, Mortal Kombat 4, was released in 1997, and marked the jump of the series to 3D rendered graphics instead of the digitized 2D graphics used in previous games. Mortal Kombat 4 was ported to the PlayStation, Nintendo 64 and Microsoft Windows. Mortal Kombat 4 was the last Mortal Kombat game released for arcades. Its updated version titled Mortal Kombat Gold was released for the Dreamcast in 1999.

At this point that the series started being targeted at consoles only. Also the series' naming scheme changed to favor the use of sub-titles instead of numbered installments, beginning with Mortal Kombat: Deadly Alliance in 2002.[55] Deadly Alliance was released initially for the Xbox, PlayStation 2 and GameCube.[56][57][58] Deadly Alliance was also the first Mortal Kombat game to feature fully 3D gameplay, where up to Mortal Kombat 4 the gameplay had stayed in a 2D plane; this trend would continue for the following two games.

The next sequel was 2004's Mortal Kombat: Deception, released for the PlayStation 2, Xbox, and GameCube.[59][60][61] Its port for the PlayStation Portable, Mortal Kombat: Unchained, was released in 2006.[62] Mortal Kombat: Armageddon was published in 2006 for the PlayStation 2, Xbox, and in 2007 for the Wii.[63][64][65]

Mortal Kombat vs. DC Universe, a non-canonical crossover fighting game between the Mortal Kombat franchise and DC Comics, was released in 2008 for the PlayStation 3 and Xbox 360.[66][67]

A ninth game in the series, a reboot titled Mortal Kombat, was developed by the former Midway Games, now known as NetherRealm Studios.[68] It was released for the PlayStation 3 and Xbox 360 in 2011, and was ported to the PlayStation Vita in 2012 and Microsoft Windows in 2013. Downloadable content became a feature of games in the series at this time. Its first sequel, Mortal Kombat X, was released in 2015 on PlayStation 4, Xbox One, and Microsoft Windows, and marked a return to numbered sequels. This was paired with the first Mortal Kombat game for tablet and smartphones, Mortal Kombat Mobile. A follow-up, Mortal Kombat 11, was released in 2019 for the PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows. A sequel to Mortal Kombat 11, Mortal Kombat 1, released in September 2023.[69]

Spin-off games[edit]

Besides the fighting games, there are three action-adventure titles that work as spin-offs from the Mortal Kombat storyline. Mortal Kombat Mythologies: Sub-Zero was released in 1997 for the PlayStation and Nintendo 64;[70][71] its story is focused on the first incarnation character of Sub-Zero and is focused in the timeline before the first Mortal Kombat game. The next action game was Mortal Kombat: Special Forces, released in 2000 for the PlayStation, starring Major Jackson Briggs in his mission to destroy the Black Dragon.[72] Both games were critically panned (although the reception of Mythologies was more mediocre). Mortal Kombat: Shaolin Monks, developed by Midway Studios Los Angeles, was released in 2005 for the PlayStation 2 and the Xbox, starring Liu Kang and Kung Lao and telling an alternate version of the events between the first and second Mortal Kombat games. A similar game entitled Mortal Kombat: Fire & Ice, which was to star Scorpion and again Sub-Zero, was canceled when the developers of Shaolin Monks "couldn't do it in time and under budget".[73] On October 18, 2022, Mortal Kombat: Onslaught was announced; it is a role-playing game released in 2023 for Android and iOS. NetherRealm said it would be a cinematic experience and also it will be loyal to its core visceral nature.[74]

Other media[edit]

Films[edit]

Animated[edit]

An animated prequel to 1995's Mortal Kombat film, titled Mortal Kombat: The Journey Begins, was released direct-to-video in the same year as the live-action film.[75]

A series of direct-to-video films titled Mortal Kombat Legends began in 2020 as a co-production between Warner Bros. Animation and either Studio Mir or Digital eMation. The first, Mortal Kombat Legends: Scorpion's Revenge, was released in April 2020, as the first R-rated Mortal Kombat film.[76] The second film, Mortal Kombat Legends: Battle of the Realms, was released in August 2021.[77] The third film, Mortal Kombat Legends: Snow Blind, was released on October 11, 2022.[78] A fourth film, Mortal Kombat Legends: Cage Match, was released on October 17, 2023.[79]

Live-action[edit]

Mortal Kombat was adapted into two major motion pictures, Mortal Kombat (1995) and Mortal Kombat Annihilation (1997), both released by New Line Cinema. The first film was released on August 18, 1995, grossing $23 million on its first weekend.[80] Despite mixed reviews from critics, Mortal Kombat became a financial success, grossing approximately $70 million in the U.S. and over $122 million worldwide; the film gained a cult following amongst fans of the video game series with Robin Shou, Linden Ashby, Cary-Hiroyuki Tagawa, Bridgette Wilson, Talisa Soto and Christopher Lambert starring, and its success launched the Hollywood career of its director, Paul W. S. Anderson.[81] Mortal Kombat Annihilation was directed by John R. Leonetti with Shou and Soto as the only two returning from the first film. The film received a poor reception by critics, grossing $36 million in the U.S. and $51 million worldwide.[82]

In 2010, director Kevin Tancharoen released an eight-minute short film titled Mortal Kombat: Rebirth,[83] made as a proof of concept for Tancharoen's pitch of a reboot film franchise to Warner Bros. Pictures.[84] Tancharoen later confirmed that the unofficial short featured the writing of Oren Uziel, who at the time was rumored to be writing the screenplay for a third Mortal Kombat film.[85] In September 2011, New Line and Warner Bros. announced that Tancharoen had signed on to direct a new feature-length film from a screenplay written by Uziel,[86] with the intention of aiming for an R rating.[87] Shooting was expected to begin in March 2012 with a budget of well under $100 million (projected at between $40–50 million[88]) and a release date of 2013,[89][90] but was ultimately delayed due to budget constraints. Tancharoen quit the production in October 2013.[91]

A reboot, Mortal Kombat (2021), was released on April 23, 2021 to mixed reviews, grossing over $84 million worldwide from theaters while also releasing simultaneously on the streaming service HBO Max.[92][93] Production restarted on a reboot in 2015 when James Wan joined to produce and director Simon McQuoid joined the following year.[94][95][96] The script was written by Greg Russo and David Callaham with Lewis Tan, Jessica McNamee, Josh Lawson, Tadanobu Asano, and Hiroyuki Sanada starring.[97] A sequel is in development with McQuoid returning as director and with a screenplay written by Jeremy Slater.[98][99]

Characters Films
Mortal Kombat Mortal Kombat
Annihilation
Mortal Kombat
1995 1997 2021
Raiden Christopher Lambert James Remar Tadanobu Asano
Liu Kang Robin Shou Ludi Lin
Johnny Cage Linden Ashby Chris Conrad  
Shang Tsung Cary-Hiroyuki Tagawa   Chin Han
Sonya Blade Bridgette Wilson Sandra Hess Jessica McNamee
Kitana Talisa Soto  
Kano Trevor Goddard   Josh Lawson
Scorpion Chris Casamassa J. J. Perry Hiroyuki Sanada
Ed Boon (voice)
Sub-Zero I/Noob Saibot François Petit J. J. Perry Joe Taslim
Reptile Keith Cooke   CGI
Frank Welker (voice)
Goro Tom Woodruff, Jr.   Angus Sampson (voice)
Kevin Michael Richardson (voice)
Frank Welker (voice)
Jax Gregory McKinney Lynn Red Williams Mehcad Brooks
Shao Kahn Frank Welker (voice) Brian Thompson  
Shinnok   Reiner Schöne  
Sindel   Musetta Vander  
Jade   Irina Pantaeva  
Motaro   Deron McBee  
Sheeva   Marjean Holden  
Sub-Zero II   Keith Cooke  
Nightwolf   Litefoot  
Ermac   John Medlen  
Cyrax   J. J. Perry  
Rain   Tyrone Wiggins  
Baraka   Dennis Keiffer  
Smoke   Ridley Tsui  
Mileena   Dana Hee Sisi Stringer
Cole Young*     Lewis Tan
Kung Lao     Max Huang
Kabal     Daniel Nelson
Damon Herriman (voice)
Reiko     Nathan Jones
Nitara     Mel Jarnson

* Cole Young is a film-exclusive character who has not appeared in any of the games.

Print media[edit]

Comics[edit]

Midway published official one-shot issues based on Mortal Kombat and Mortal Kombat II, which were written and illustrated by Tobias and set prior to the storylines of both games. From 1994 to 1995, Malibu Comics published a licensed series consisting of two six-issue miniseries in addition to one-shot specials and miniseries dedicated to specific characters. Special tie-in issues were packaged with the PC release of Mortal Kombat 4 and for Mortal Kombat vs. DC Universe, respectively.[100] A Mortal Kombat X series by DC Comics, set before the game's events, ran from January to September 2015 with three miniseries of twelve issues that were released weekly in 36 chapter installments.

Novels[edit]

A novel titled Mortal Kombat was written by Jeff Rovin and published in 1995, and featured an original plot that preceded the events of the first game.[101] Novelizations of both Mortal Kombat feature films were written by Martin Delrio and Jerome Preisler, respectively.

Music[edit]

Mortal Kombat: The Album, a techno album based on the first game, was created for Virgin America by Lords of Acid members Praga Khan and Oliver Adams as The Immortals in 1994.[102] Its iconic theme "Techno Syndrome", incorporating the "Mortal Kombat!" yell first shown in the Mortal Kombat commercial for home systems, was released in 1993 as a single and was used as a theme music for the Mortal Kombat film series. Each film had their own soundtracks (including the hit and award-winning compilation album Mortal Kombat: Original Motion Picture Soundtrack), as had the second video game (Mortal Kombat II: Music from the Arcade Game Soundtrack). The 2011 video game saw the release of Mortal Kombat: Songs Inspired by the Warriors, a new soundtrack album featuring electronic music by various artists.

Television[edit]

Animated[edit]

An animated series titled Mortal Kombat: Defenders of the Realm was released in 1996. It ran for one season and received negative reviews.

Live-action[edit]

In 1998, Mortal Kombat: Conquest was released. It lasted one season.[75] In 2010, Warner Premiere ordered a web series inspired by the Rebirth short, titled Mortal Kombat: Legacy and also directed by Kevin Tancharoen.[103] The series' first season was released for free on YouTube starting in April 2011, promoted by Machinima.com,[104] and the second season arrived in 2013.[105]

In 2014, Blue Ribbon Content had been developing a live-action series that was to tie in with Mortal Kombat X for a planned 2016 release, titled Mortal Kombat: Generations. The series, however, was not released.[106][107]

Stage show[edit]

A stage show titled Mortal Kombat: Live Tour was launched at the end of 1995, expanded to 1996, and featured Mortal Kombat characters in a theatrical display on stage.

Collectible card games[edit]

BradyGames produced the collectible card game Mortal Kombat Kard Game in 1995.[108] The Duelist called the game a "worse clone" of Magic: the Gathering.[109] Score Entertainment's 2005 collectible card game Epic Battles also used some of the Mortal Kombat characters.

Reception[edit]

Aggregate review scores
As of June 18, 2019.
Game GameRankings Metacritic
Mortal Kombat (GEN) 84.17%[110]
(SNES) 83.33%[111]
(SCD) 60.00%[112]
(GB) 42.17%[113]
Mortal Kombat II (SNES) 85.87%[114]
(GEN) 85.62%[115]
(PS3) 68.40%[116]
(GB) 64.50%[117]
(SAT) 57.50%[118]
(PS3) 72[119]
Mortal Kombat 3 (SNES) 80.23%[120]
(GEN) 76.67%[121]
(PS1) 70.33%[122]
Mortal Kombat Mythologies: Sub-Zero (PS1) 53.20%[123]
(N64) 44.84%[124]
Mortal Kombat 4 (N64) 76.07%[125]
(PS1) 75.75%[126]
(PC) 72.14%[127]
(DC) 54.97%[128]
(GBC) 46.00%[129]
Mortal Kombat: Special Forces (PS1) 40.23%[130] (PS1) 28[131]
Mortal Kombat: Deadly Alliance (GBA) 84.63%[132]
(Xbox) 82.68%[133]
(PS2) 81.99%[134]
(GC) 81.82%[135]
(GBA) 81[136]
(Xbox) 81[137]
(GC) 81[138]
(PS2) 79[139]
Mortal Kombat: Deception (PS2) 82.00%[140]
(Xbox) 81.31%[141]
(GC) 77.43%[142]
(PSP) 70.88%[143]
(PS2) 81[144]
(Xbox) 81[145]
(GC) 77[146]
(PSP) 70[147]
Mortal Kombat: Shaolin Monks (Xbox) 80.64%[148]
(PS2) 78.70%[149]
(Xbox) 78[150]
(PS2) 77[151]
Mortal Kombat: Armageddon (Xbox) 77.39%[152]
(PS2) 75.33%[153]
(Wii) 72.49%[154]
(Xbox) 77[155]
(PS2) 75[156]
(Wii) 71[157]
Mortal Kombat vs. DC Universe (PS3) 77.87%[158]
(X360) 74.55%[159]
(PS3) 76[160]
(X360) 72[161]
Mortal Kombat (Vita) 87.31%[162]
(PS3) 86.09%[163]
(X360) 85.67%[164]
(X360) 86[165]
(Vita) 85[165]
(PS3) 84[166]
Mortal Kombat X (XONE) 85.97%[167]
(PS4) 84.18%[168]
(PC) 75.20%[169]
(XONE) 86[170]
(PS4) 83[171]
(PC) 76[172]
Mortal Kombat 11 - (PS4) 82[173]
(XONE) 86[174]
(PC) 82[175]
(NS) 78[176]
Mortal Kombat: Onslaught

Sales[edit]

Mortal Kombat has been one of the most successful fighting game franchises in video game history, previously only trailing Bandai Namco's Tekken, Capcom's Street Fighter, and Nintendo's Super Smash Bros. As of 2021, it has surpassed the competitor fighting game franchises in worldwide lifetime series sales. It generated more than $4 billion by the late 1990s[177] and $5 billion in total revenue by 2000.[178] A particularly successful game was Mortal Kombat II, which had unprecedented opening week sales figures never seen before in the video game industry, for the first time beating the box office numbers of summer hit films.[179] The Mortal Kombat games, however, have not been localized in Japan after the Super Famicom release of Mortal Kombat II, due to content guidelines against depictions of blood, gore and dismemberment (Tobias blaming their "very americanized" character design[180]).

Mortal Kombat games have sold more than 6 million units by 1994[181] and 26 million by 2007,[22] and the figure has exceeded 30 million by 2012.[182] As of 2022, the franchise had sold about 79 million units.[183]

Ratings, reviews, and awards[edit]

The 2008 edition of Guinness World Records Gamer's Edition awarded the Mortal Kombat series with seven world records, including "most successful fighting game series".[184] The franchise holds ten world records in the 2011 Guinness World Records Gamer's Edition, including the "largest promotional campaign for a fighting video game" (Mortal Kombat 3), "highest grossing film based on a beat ‘em up video game" (Mortal Kombat 1996), and "most successful video game spin-off soundtrack album" (Mortal Kombat: Original Motion Picture Soundtrack).[185]

Numerous publications described it as one of the most important and also most violent series in the history of video games; in 2011, the staff of GameSpy wrote "its place in fighting game history is undeniable".[186] In 2009, GameTrailers ranked Mortal Kombat as the ninth top fighting game franchise[187] as well as the seventh bloodiest series of all time.[188] In 2012, Complex ranked Mortal Kombat as 37th best video game franchise overall, commenting on its "legendary status in video game history".[189] Mortal Kombat as a series was also ranked as the goriest video game ever by CraveOnline in 2009 and by G4tv.com in 2011;[190][191] including it on their list of the goriest games, Cheat Code Central commented that "Mortal Kombat had enough gore to simultaneously offend a nation and change gaming forever."[192]

Legacy and cultural impact[edit]

According to IGN, during the 1990s "waves of imitators began to flood the market, filling arcades with a sea of blood from games like Time Killers, Survival Arts, and Guardians of the Hood. Mortal Kombat had ushered in an era of exploitation games, both on consoles and in arcades, all engaging in a battle to see who can cram the most blood and guts onto a low-res screen."[1] Notable Mortal Kombat clones, featuring violent finishing moves and/or digitized sprites, included Bio F.R.E.A.K.S., BloodStorm, Cardinal Syn, Catfight, Eternal Champions, Kasumi Ninja, Killer Instinct, Mace: The Dark Age, Primal Rage, Street Fighter: The Movie, Tattoo Assassins, Thrill Kill, Ultra Vortek, Way of the Warrior, and Midway's own War Gods.[193][194] John Tobias commented: "Some of the copycat products back then kind of came and went because, on the surface level, the violence will attract some attention, but if there's not much to the product behind it, you're not going to last very long."[30]

In a 2009 poll by GamePro, 21% of voters chose Mortal Kombat as their favorite fighting game series, ranking it third after Street Fighter and Tekken.[195] In 2012, Capcom's Street Fighter producer Yoshinori Ono said he is getting a lot of requests for Street Fighter vs. Mortal Kombat and understands why people want it, "but it's easier said than done. Having Chun Li getting her spine ripped out, or Ryu's head bouncing off the floor...it doesn't necessarily match."[196] In 2014, martial artist Frankie Edgar opined Mortal Kombat has been far superior to Street Fighter.[197]

The series and its characters are also referenced in the various other works of popular culture, such as in the title of Powerglove's debut album Metal Kombat for the Mortal Man and the Workaholics episode "Model Kombat". According to Complex in 2012, "Years ago, Mortal Kombat became a phenomenon far outside gaming circles alone. Its name has become recognizable enough to be name dropped on sitcoms (Malcolm in the Middle and Married... with Children), found in movies (Christian Slater plays Mortal Kombat 4 in Very Bad Things), and used as part of cultural studies (see Justine Cassell and Henry Jenkins' book From Barbie to Mortal Kombat: Gender and Computer Games)."[27] It was also featured in the film The Doom Generation. The name "Mortal Kombat" was even given to a dangerous illegal recreational drug that was introduced and caused multiple fatalities in early 2014.[198]

In 2012, Tobias said: "If you look at any other pop culture phenomenon—like if you look at the Teenage Mutant Ninja Turtles, for instance—it became popular at the time right around when Mortal Kombat became popular, and it had its highs and lows, and here they are once again talking about a major motion picture. That's because of its place in pop culture. It's always there for someone to pick up, polish off, blow the dust off of it, and re-release it. And Mortal Kombat will always be that way. It'll be around 50 years from now."[30]

Competitive play[edit]

Fighting games have been a popular genre among tournaments since the late 1990s. Mortal Kombat has its place in some of the world's biggest fighting game tournaments including Evo and Combo Breaker, as well as many local and online tournaments around the world. Since the 2011 Mortal Kombat game was released, the game has been one of the most popular games at these events. Between 2014 and 2017, the game was mostly absent from the tournament scene, due to NetherRealm Studios being focused on their Injustice series as their top priority;[199] Mortal Kombat games returned to Combo Breaker in 2018.[200]

Controversies[edit]

The series was subject of a major video game controversy[201] and several court cases, largely related to its extremely violent content, especially in relation to the original game which paved a way for the introduction of the ESRB (Entertainment Software Rating Board) game rating system in 1994 as well as the Australian Classification Board.[28][202][203][204][205] Various games in the series, as well as advertisements for them, have been censored or banned in a number of countries. According to SuperData Research CEO Joost van Dreunen, "Because of the obvious rift between gamers on the one hand and adult society on the other, Mortal Kombat set the tone for what constituted gamer culture."[206]

In Germany, every Mortal Kombat game was banned for ten years from its release until 2015. Mortal Kombat (2011) is also banned in South Korea, and was banned in Australia until February 2013. Mortal Kombat 11 is banned in Indonesia, Japan, China and Ukraine.[207][208]

See also[edit]

References[edit]

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