File:Quake - family tree.svg
Size of this PNG preview of this SVG file: 332 × 599 pixels. Other resolutions: 133 × 240 pixels | 266 × 480 pixels | 425 × 768 pixels | 567 × 1,024 pixels | 1,135 × 2,048 pixels | 945 × 1,705 pixels.
Original file (SVG file, nominally 945 × 1,705 pixels, file size: 128 KB)
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 04:05, 24 April 2024 | 945 × 1,705 (128 KB) | Luna Feline | added to source bits, and added doom3wasm | |
10:27, 24 July 2022 | 945 × 1,705 (123 KB) | Teilaxu | AGRIP/AudioQuake | ||
09:28, 24 July 2022 | 945 × 1,705 (122 KB) | Teilaxu | Adding unezQuake | ||
10:51, 16 July 2022 | 945 × 1,705 (122 KB) | Teilaxu | Adding PSP Quake and his KUROK fork | ||
08:53, 16 July 2022 | 945 × 1,705 (120 KB) | Teilaxu | Adding Quake Arcade | ||
08:40, 16 July 2022 | 945 × 1,705 (117 KB) | Teilaxu | Clean up of unsuficient reported stuff. Adding new reported engines. Cleanup lines and design to be cleaner. Added original development version for NeXTSTEP computers. | ||
20:39, 15 July 2022 | 945 × 1,705 (116 KB) | Teilaxu | More engines reported. | ||
18:25, 14 July 2022 | 945 × 1,705 (112 KB) | Teilaxu | More accurate representation of KEX Quake/Re-Release | ||
18:02, 14 July 2022 | 945 × 1,705 (112 KB) | Teilaxu | Reflecting changes from the idTech6 and idTech7 series | ||
17:24, 14 July 2022 | 945 × 1,705 (108 KB) | Teilaxu | Updating the IW part. Adding the completelly separate Slavedriver engine. Fixing some font positioning. Adding sciente tool TASQuake and ascendants + reorganizing. | ||
19:56, 13 July 2022 | 945 × 1,705 (101 KB) | Teilaxu | Correcting mistakes missattributions | ||
17:34, 13 July 2022 | 945 × 1,705 (101 KB) | Teilaxu | After checking some games, they had to be removed because used a unchanged engine, so are not a fork of the engine. FTE has spawned a lot of games, but seems all of them use the original engine withouth changes, so are not really a new engine. Or thats the information available now. | ||
20:44, 12 July 2022 | 945 × 1,705 (101 KB) | Teilaxu | Minor corrections, more engines. And some fixes. | ||
19:25, 12 July 2022 | 945 × 1,705 (97 KB) | Teilaxu | Adding Retroquake, and the current engine the Hexen 2 community uses. Fixed wrong spelling on QSS engine. | ||
18:56, 12 July 2022 | 945 × 1,705 (96 KB) | Teilaxu | Accidentally uploaded a unmodified version. This is the correct one with the changes. | ||
18:55, 12 July 2022 | 945 × 1,705 (96 KB) | Teilaxu | Adding new information. Cleaning text and composition. Removing unnecesary data. | ||
21:16, 17 October 2021 | 945 × 1,705 (85 KB) | DemonDays64 | Add Titanfall Source, Titanfall 2 Engine, Apex Legends Engine, and Source 2. Source 2 maybe should be split further? | ||
13:43, 20 June 2013 | 945 × 1,705 (80 KB) | Hari Seldon | More clean, now all branches go down. | ||
11:40, 20 June 2013 | 945 × 1,705 (80 KB) | Hari Seldon | More clean. | ||
07:38, 20 June 2013 | 945 × 1,705 (80 KB) | Hari Seldon | Sorted the GLQuake and QuakeWorld. Because QuakeWorld engine is child of GLQuake and Quake. | ||
13:09, 18 June 2013 | 933 × 1,593 (80 KB) | Hari Seldon | More clean. | ||
12:17, 18 June 2013 | 933 × 1,427 (80 KB) | Hari Seldon | More changes for to set a clean tree. | ||
14:13, 17 June 2013 | 933 × 1,427 (80 KB) | Hari Seldon | More clean the branchs about Xreal. | ||
12:31, 17 June 2013 | 853 × 1,427 (83 KB) | Hari Seldon | Show better the tree. | ||
08:14, 17 June 2013 | 853 × 1,427 (83 KB) | Hari Seldon | Yes, more clean. | ||
06:10, 6 May 2013 | 853 × 1,427 (83 KB) | Hari Seldon | More clean. | ||
03:57, 27 April 2013 | 837 × 1,412 (83 KB) | Nenntmichruhigip | "STV: EF2" -> "ST: EF2" | ||
00:47, 27 April 2013 | 936 × 1,427 (83 KB) | Hari Seldon | More clean the branch of HL. | ||
15:20, 29 January 2013 | 837 × 1,412 (83 KB) | Hari Seldon | More clean. | ||
17:53, 7 November 2012 | 837 × 1,412 (82 KB) | SiPlus | Changed CS:GO to Dota 2, added Jake2->GWTQuake2 branch. | ||
17:50, 7 November 2012 | 837 × 1,412 (81 KB) | SiPlus | Better Call of Duty and Source branches. | ||
10:41, 9 October 2012 | 837 × 1,412 (86 KB) | Hari Seldon | Fixes the orders in the branch: - Qfusion - Mystical portfolio - And others | ||
10:26, 9 October 2012 | 837 × 1,412 (86 KB) | Hari Seldon | More clean. | ||
10:42, 2 August 2012 | 816 × 1,334 (84 KB) | Hari Seldon | More clean and near to tree view. | ||
16:41, 1 August 2012 | 940 × 742 (84 KB) | Hari Seldon | Cleaned more the graph. | ||
15:26, 1 August 2012 | 816 × 676 (84 KB) | Hari Seldon | Added margins. Started to set the lines as arrows. And reposioned some elements. | ||
10:21, 6 July 2011 | 780 × 646 (77 KB) | SiPlus | DotA2 | ||
08:02, 19 April 2011 | 780 × 646 (76 KB) | SiPlus | Source Engine | ||
14:58, 3 February 2011 | 780 × 646 (70 KB) | SiPlus | vtmb fix | ||
14:12, 3 February 2011 | 780 × 646 (70 KB) | SiPlus | Call of Duty improvements. | ||
08:55, 15 August 2010 | 780 × 646 (68 KB) | SiPlus | Better names for CoD engine, added info about VTMBL. | ||
09:08, 18 March 2010 | 780 × 646 (67 KB) | SiPlus | Call of Duty | ||
17:14, 15 March 2010 | 744 × 646 (76 KB) | SiPlus | Half-Life > GoldSrc, Sin > SiN. | ||
18:03, 25 September 2008 | 744 × 646 (76 KB) | IneQuation.pl | {{Information |Description= Family tree of Quake engine forks |Source=http://www.quakesrc.org/forums/viewtopic.php?t=4551 |Date= |Author=Tei, updates by IneQuation.pl |Permission= |other_versions= }} Category:Video game development ==License== {{cc- | ||
01:22, 11 November 2006 | 744 × 646 (98 KB) | Bayo | {{Information |Description= |Source=http://www.quakesrc.org/forums/viewtopic.php?t=4551 |Date= |Author=Tei |Permission= |other_versions= }} Category:Computer and video games ==License== {{cc-by-2.0}} |
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