File:Quake - family tree.svg
Size of this PNG preview of this SVG file: 332 × 599 pixels. Other resolutions: 133 × 240 pixels | 266 × 480 pixels | 425 × 768 pixels | 567 × 1,024 pixels | 1,135 × 2,048 pixels | 945 × 1,705 pixels.
Original file (SVG file, nominally 945 × 1,705 pixels, file size: 128 KB)
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 04:05, 24 April 2024 | 945 × 1,705 (128 KB) | Luna Feline | added to source bits, and added doom3wasm | |
10:27, 24 July 2022 | 945 × 1,705 (123 KB) | Teilaxu | AGRIP/AudioQuake | ||
09:28, 24 July 2022 | 945 × 1,705 (122 KB) | Teilaxu | Adding unezQuake | ||
10:51, 16 July 2022 | 945 × 1,705 (122 KB) | Teilaxu | Adding PSP Quake and his KUROK fork | ||
08:53, 16 July 2022 | 945 × 1,705 (120 KB) | Teilaxu | Adding Quake Arcade | ||
08:40, 16 July 2022 | 945 × 1,705 (117 KB) | Teilaxu | Clean up of unsuficient reported stuff. Adding new reported engines. Cleanup lines and design to be cleaner. Added original development version for NeXTSTEP computers. | ||
20:39, 15 July 2022 | 945 × 1,705 (116 KB) | Teilaxu | More engines reported. | ||
18:25, 14 July 2022 | 945 × 1,705 (112 KB) | Teilaxu | More accurate representation of KEX Quake/Re-Release | ||
18:02, 14 July 2022 | 945 × 1,705 (112 KB) | Teilaxu | Reflecting changes from the idTech6 and idTech7 series | ||
17:24, 14 July 2022 | 945 × 1,705 (108 KB) | Teilaxu | Updating the IW part. Adding the completelly separate Slavedriver engine. Fixing some font positioning. Adding sciente tool TASQuake and ascendants + reorganizing. | ||
19:56, 13 July 2022 | 945 × 1,705 (101 KB) | Teilaxu | Correcting mistakes missattributions | ||
17:34, 13 July 2022 | 945 × 1,705 (101 KB) | Teilaxu | After checking some games, they had to be removed because used a unchanged engine, so are not a fork of the engine. FTE has spawned a lot of games, but seems all of them use the original engine withouth changes, so are not really a new engine. Or thats the information available now. | ||
20:44, 12 July 2022 | 945 × 1,705 (101 KB) | Teilaxu | Minor corrections, more engines. And some fixes. | ||
19:25, 12 July 2022 | 945 × 1,705 (97 KB) | Teilaxu | Adding Retroquake, and the current engine the Hexen 2 community uses. Fixed wrong spelling on QSS engine. | ||
18:56, 12 July 2022 | 945 × 1,705 (96 KB) | Teilaxu | Accidentally uploaded a unmodified version. This is the correct one with the changes. | ||
18:55, 12 July 2022 | 945 × 1,705 (96 KB) | Teilaxu | Adding new information. Cleaning text and composition. Removing unnecesary data. | ||
21:16, 17 October 2021 | 945 × 1,705 (85 KB) | DemonDays64 | Add Titanfall Source, Titanfall 2 Engine, Apex Legends Engine, and Source 2. Source 2 maybe should be split further? | ||
13:43, 20 June 2013 | 945 × 1,705 (80 KB) | Hari Seldon | More clean, now all branches go down. | ||
11:40, 20 June 2013 | 945 × 1,705 (80 KB) | Hari Seldon | More clean. | ||
07:38, 20 June 2013 | 945 × 1,705 (80 KB) | Hari Seldon | Sorted the GLQuake and QuakeWorld. Because QuakeWorld engine is child of GLQuake and Quake. |
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