Jeremy Robinson: Difference between revisions

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| death_place =
| death_place =
| occupation = [[Novelist]]
| occupation = [[Novelist]]
| genre = [[Thriller (genre)|Thriller]], [[Science fiction]][[Adventure novel|Action-adventure]], [[Thriller (genre)|Action-thriller]], [[Adventure (genre)|Adventure]], [[Fantasy]], [[Techno-thriller]]
| genre = [[Thriller (genre)|Thriller]], [[Science fiction]],[[Adventure novel|Action-adventure]], [[Thriller (genre)|Action-thriller]], [[Adventure (genre)|Adventure]], [[Fantasy]], [[Techno-thriller]]
| nationality = USA
| nationality = USA
| movement =
| movement =
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Robinson's career as a writer started out in comic books with several stints on indie comics. After that he wrote screenplays, several of which were produced, optioned or in development (including the screenplay version of ''The Didymus Contingency'').
Robinson's career as a writer started out in comic books with several stints on indie comics. After that he wrote screenplays, several of which were produced, optioned or in development (including the screenplay version of ''The Didymus Contingency'').


His switch to book writing came with ''The Screenplay Workbook'' in 2003. He has since written several novels available in ten languages including his highly praised ''Chess Team'' series (including ''Pulse'', ''Instinct'', and ''Threshold'') published by [[Thomas Dunne Books]], an imprint of '[[St. Martin's Press]].
His switch to book writing came with ''The Screenplay Workbook'' in 2003. He has since written several novels, which are available in ten languages, including his highly praised ''Chess Team'' series (including ''Pulse'', ''Instinct'', and ''Threshold'') published by [[Thomas Dunne Books]], an imprint of [[St. Martin's Press]].


Robinson is known for his unique marketing efforts including [[QR Code]]s, [[Viral Video]]s<ref>http://www.wirenh.com/literary-mainmenu-13/25-literary-general/2256-jeremy-robinson.html</ref>, Virtual Book Signings, Book Trailers, Podcast Novels, iPhone Apps, iPhone Games and [[Alternate Reality Games]].
He is known for his unique marketing efforts including [[QR Code]]s, [[Viral Video]]s<ref>http://www.wirenh.com/literary-mainmenu-13/25-literary-general/2256-jeremy-robinson.html</ref>, Virtual Book Signings, Book Trailers, Podcast Novels, iPhone Apps, iPhone Games and [[Alternate Reality Games]].


Robinson is also the Director of New Hampshire AuthorFest<ref>http://www.nhauthorfest.org</ref>, a non-profit organization promoting literacy in New Hampshire.
Robinson is also the Director of New Hampshire AuthorFest<ref>http://www.nhauthorfest.org</ref>, a non-profit organization promoting literacy in New Hampshire.


==First novel==
==First novel==
Robinson's first novel, ''The Didymus Contingency'', was a self-publishing success story. The book quickly became Lulu.com's #1 fiction title, a Barnes&Noble.com bestseller selling thousands of copies, has been translated into multiple languages and landed Robinson a top literary agency, [[Trident Media Group]]. The story of Robinson's success will be told in ''How I Got Published: Authors Tell You How In Their Own Words'', a [[Writer's Digest]] book by [[Ray White]].
Robinson's first novel, ''The Didymus Contingency'', was a self-publishing success story. The book quickly became Lulu.com's #1 fiction title and a Barnes&Noble.com bestseller selling thousands of copies. It has been translated into multiple languages, and it landed Robinson a top literary agency: [[Trident Media Group]]. The story of Robinson's success will be told in ''How I Got Published: Authors Tell You How In Their Own Words'', a [[Writer's Digest]] book by [[Ray White]].


''The Didymus Contingency'' tells the story of Tom Greenbaum, a man who goes back in time to disprove the story of Jesus, and his friend, David Goodman, who chases him into the past, attempting to stop his friend from altering history.
''The Didymus Contingency'' tells the story of Tom Greenbaum, a man who goes back in time to disprove the story of Jesus, and Tom's friend, David Goodman, who chases him into the past, attempting to stop Tom from altering history.


==Bibliography==
==Bibliography==
'''Novels'''
'''Novels'''


* ''The Didymus Contingency'' (2005, Self-Published - 2006 Bard Publishing - 2011, "Origins Edition" Breakneck Media)
* ''The Didymus Contingency'' (2005, Self-Published; 2006 Bard Publishing; 2011, "Origins Edition" from Breakneck Media)
* ''Raising the Past'' (2006, Breakneck Books - 2011, "Origins Edition" Breakneck Media)
* ''Raising the Past'' (2006, Breakneck Books; 2011, "Origins Edition" from Breakneck Media)
* ''Antarktos Rising'' (2007, Breakneck Books - 2011, "Origins Edition" Breakneck Media)
* ''Antarktos Rising'' (2007, Breakneck Books; 2011, "Origins Edition" from Breakneck Media)
* ''Kronos'' (2009, Variance Publishing - 2011, "Origins Edition" Breakneck Media)
* ''Kronos'' (2009, Variance Publishing; 2011, "Origins Edition" from Breakneck Media)
* ''Pulse'' (2009, Thomas Dunne Books) 1st '''Chess Team Adventures'''
* ''Pulse'' (2009, Thomas Dunne Books) 1st '''Chess Team Adventure'''
* ''Instinct'' (2010, Thomas Dunne Books) 2nd '''Chess Team Adventures'''
* ''Instinct'' (2010, Thomas Dunne Books) 2nd '''Chess Team Adventure'''
* ''Beneath'' (First released as an e-book exclusive, later released as a trade paperback by Breakneck Media - November 2010)
* ''Beneath'' (2010, First released as an e-book exclusive; later released as a trade paperback by Breakneck Media - November 2010)
* ''The Last Hunter - Descent'' (2011, Set in the Antarktos Rising universe, younger readers e-book exclusive, later released as a trade paperback by Breakneck Media - March 2011)
* ''The Last Hunter - Descent'' (2011, Set in the ''Antarktos Rising'' universe, younger readers e-book exclusive, later released as a trade paperback by Breakneck Media - March 2011)
* ''Threshold'' (2011, Thomas Dunne Books) Jack Sigler series (previously '''Chess Team''') 3rd in the series
* ''Threshold'' (2011, Thomas Dunne Books) Jack Sigler series (previously '''Chess Team'''), 3rd in the series
* ''Insomnia'' (2011, e-book exclusive, a collection of short stories, later released as a trade paperback by Breackneck Media - May 2011)
* ''Insomnia'' (2011, e-book exclusive, a collection of short stories, later released as a trade paperback by Breackneck Media - May 2011)
* ''The Last Hunter - Pursuit'' (2011, Set in the Antarktos Rising universe, younger readers e-book exclusive, later released as a trade paperback by Breakneck Media - June 2011)
* ''The Last Hunter - Pursuit'' (2011, Set in the ''Antarktos Rising'' universe, younger readers e-book exclusive, later released as a trade paperback by Breakneck Media - June 2011)
* ''Callsign: King'' (2011, Breakneck Media) Jack Sigler series (previously '''Chess Team''')The first of five novellas deemed the "Chesspocalypse" by the author, each following an individual member of Robinson's Chess Team.
* ''Callsign: King'' (2011, Breakneck Media) Jack Sigler series (previously '''Chess Team''')The first of five novellas deemed the "Chesspocalypse" by the author, each following an individual member of Robinson's Chess Team.


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'''Short Stories'''
'''Short Stories'''


* "Harden's Tree" (2005, ''AlienSkin Magazine'' - 2006, ''Download Tales'') Reprinted in ''Insomnia''
* "Harden's Tree" (2005, ''AlienSkin Magazine''; 2006, ''Download Tales'') Reprinted in ''Insomnia''
* "Counting Sheep" (2005, ''AlienSkin Magazine'') Reprinted in ''Insomnia''
* "Counting Sheep" (2005, ''AlienSkin Magazine'') Reprinted in ''Insomnia''
* "From Above" (2005, ''Dimensions Magazine'' - 2006, ''Download Tales'') Reprinted in ''Insomnia''
* "From Above" (2005, ''Dimensions Magazine''; 2006, ''Download Tales'') Reprinted in ''Insomnia''


'''Articles'''
'''Articles'''

Revision as of 11:11, 12 August 2011

Jeremy Robinson
Born (1974-10-22) October 22, 1974 (age 49)
Beverly, Massachusetts, U.S.
OccupationNovelist
NationalityUSA
GenreThriller, Science fiction,Action-adventure, Action-thriller, Adventure, Fantasy, Techno-thriller
Notable worksThe Last Hunter, Threshold
Website
http://www.jeremyrobinsononline.com

 Literature portal

Jeremy Robinson (born 1974) is the author of numerous adventure and sci-fi novels. He is also the author of the non-fiction title, The Screenplay Workbook (2003, Lone Eagle Press).

Robinson cites James Rollins as a major inspiration for his writing. He has received praise from James Rollins four times for his novels, The Didymus Contingency, Raising the Past, Antarktos Rising and Pulse. Other authors cited by Robinson as inspiring his writing are Douglas Preston, Steve Alten, Michael Crichton, Matthew Reilly, Jeff Long and Frank Peretti.

Biographical sketch

Robinson was born in Beverly, Massachusetts, where he lived until he was 20. He now resides in New Hampshire with his wife and two children, where he works as a full-time writer.

Robinson's career as a writer started out in comic books with several stints on indie comics. After that he wrote screenplays, several of which were produced, optioned or in development (including the screenplay version of The Didymus Contingency).

His switch to book writing came with The Screenplay Workbook in 2003. He has since written several novels, which are available in ten languages, including his highly praised Chess Team series (including Pulse, Instinct, and Threshold) published by Thomas Dunne Books, an imprint of St. Martin's Press.

He is known for his unique marketing efforts including QR Codes, Viral Videos[1], Virtual Book Signings, Book Trailers, Podcast Novels, iPhone Apps, iPhone Games and Alternate Reality Games.

Robinson is also the Director of New Hampshire AuthorFest[2], a non-profit organization promoting literacy in New Hampshire.

First novel

Robinson's first novel, The Didymus Contingency, was a self-publishing success story. The book quickly became Lulu.com's #1 fiction title and a Barnes&Noble.com bestseller selling thousands of copies. It has been translated into multiple languages, and it landed Robinson a top literary agency: Trident Media Group. The story of Robinson's success will be told in How I Got Published: Authors Tell You How In Their Own Words, a Writer's Digest book by Ray White.

The Didymus Contingency tells the story of Tom Greenbaum, a man who goes back in time to disprove the story of Jesus, and Tom's friend, David Goodman, who chases him into the past, attempting to stop Tom from altering history.

Bibliography

Novels

  • The Didymus Contingency (2005, Self-Published; 2006 Bard Publishing; 2011, "Origins Edition" from Breakneck Media)
  • Raising the Past (2006, Breakneck Books; 2011, "Origins Edition" from Breakneck Media)
  • Antarktos Rising (2007, Breakneck Books; 2011, "Origins Edition" from Breakneck Media)
  • Kronos (2009, Variance Publishing; 2011, "Origins Edition" from Breakneck Media)
  • Pulse (2009, Thomas Dunne Books) 1st Chess Team Adventure
  • Instinct (2010, Thomas Dunne Books) 2nd Chess Team Adventure
  • Beneath (2010, First released as an e-book exclusive; later released as a trade paperback by Breakneck Media - November 2010)
  • The Last Hunter - Descent (2011, Set in the Antarktos Rising universe, younger readers e-book exclusive, later released as a trade paperback by Breakneck Media - March 2011)
  • Threshold (2011, Thomas Dunne Books) Jack Sigler series (previously Chess Team), 3rd in the series
  • Insomnia (2011, e-book exclusive, a collection of short stories, later released as a trade paperback by Breackneck Media - May 2011)
  • The Last Hunter - Pursuit (2011, Set in the Antarktos Rising universe, younger readers e-book exclusive, later released as a trade paperback by Breakneck Media - June 2011)
  • Callsign: King (2011, Breakneck Media) Jack Sigler series (previously Chess Team)The first of five novellas deemed the "Chesspocalypse" by the author, each following an individual member of Robinson's Chess Team.

Non-fiction

  • The Screenplay Workbooks (2003, Lone Eagle Press)

Short Stories

  • "Harden's Tree" (2005, AlienSkin Magazine; 2006, Download Tales) Reprinted in Insomnia
  • "Counting Sheep" (2005, AlienSkin Magazine) Reprinted in Insomnia
  • "From Above" (2005, Dimensions Magazine; 2006, Download Tales) Reprinted in Insomnia

Articles

  • "The Difference Between Science Fiction and Fantasy - What Every Screenwriter Needs to Know Before Writing the Next Matrix or Lord of the Rings" (2003, Script Magazine)

References

External links


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