Ninja Gaiden (NES video game)

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Ninja Gaiden
The logo of Ninja Gaiden is on the top of the screen. In the middle of the image is a depiction of a ninja in blue with a knife in his left hand and a bo and katana stored on his back. The ninja is portrayed in a background of a burning city. Below the ninja is green text saying in caps "BIGGEST ARCADE HIT!", and to the left and right of that text are Nintendo's license notice and Seal of Quality respectively. In the bottom of the image, in red with white lettering, is the Tecmo logo, with text to the left of the logo saying "A Strategic Encounter" and with text to the right of the logo saying "The Fight of Your Life".
North American boxart, NES version
Developer(s)Tecmo
Publisher(s)Tecmo (NES)
Hudson Soft (PC Engine)
Designer(s)Shuichi Sakurazaki
Artist(s)Masato Kato
Platform(s)NES, PC Engine, Super NES, Mobile phones, Virtual Console
Release
December 9, 1988
  • NES
    PC Engine
    Virtual Console
Genre(s)Platformer
Mode(s)Single-player

Ninja Gaiden (NINJA外伝), known in Japan as Ninja Ryūkenden (忍者龍剣伝, literally "Legend of the Ninja Dragon Sword") and as Shadow Warriors in Europe, is a side-scrolling platforming video game developed and published by Tecmo for the Nintendo Entertainment System (NES). It was released on December 9, 1988 (1988-12-09) in Japan, March 1989 in North America, and August 15, 1991 (1991-08-15) in Europe. The game was developed and released alongside the beat 'em up arcade version of the same name. The story follows a ninja named Ryu Hayabusa, as he journeys to America to seek revenge for the death of his father. Featuring platforming gameplay similar to Castlevania, players control Ryu through six levels called "Acts" and find out the mysteries behind his father's death. Players encounter enemies that must be dispatched with Ryu's katana and other secondary weapons.

Ninja Gaiden has been renowned for its elaborate story and usage of anime-like cinematic cutscenes. The game's success spawned two sequels, and it was ported to other video game systems, including the PC Engine, the Super NES (as part of the Ninja Gaiden Trilogy compilation), the Virtual Console, and mobile phones. It received extensive coverage in Nintendo Power magazine, and it was novelized as part of the Worlds of Power NES game adaptations written by Seth Godin and Peter Lerangis. It has been considered one of the best arcade-style games on the NES as well as the best ninja-related game on the system.

Gameplay

The player controls Ryu Hayabusa through six platforming levels, known as "Acts".[1] Players have a supply of "physical strength" which is represented by a life meter. When players get hit by an enemy or projectile, their life meter drops. Players lose a life when their life meter runs out, when they fall off the screen, or when the timer runs out; the game ends when they have lost all their lives.[2] Players can continue the game and restart the level in which they have lost all their lives.[3] At the end of every act, the player fights a boss. Unlike the regular enemies, bosses have a life meter; the player defeats bosses by depleting their life meter.[2] The bosses constitute the "Malice Four" – evil forces handpicked by the main antagonist of the game, the Jaquio. The Malice Four consists of Barbarian, Bomberhead, Basaquer, and their leader – Bloody Malth.[4][5]

Players mainly attack enemies by thrusting at them with Ryu's Dragon Sword – a katana-like sword that has been passed down the Hayabusa clan for generations.[6] They can also use "secondary" weapons that use Ryu's "spiritual strength" as ammunition. Secondary weapons include throwing stars, fireballs, and a mid-air slashing technique.[5][7] When players use a secondary weapon, their spiritual strength decreases; when the spiritual strength meter becomes too low, they cannot use that secondary weapon. Players can replenish spiritual strength by collecting red and blue "spiritual strength" items found in lamps and lanterns.[7] They can switch to another secondary weapon by collecting another one when it appears. Ryu has the ability to latch onto walls and climb and spring off of them. Players can spring off walls by holding the control pad in the opposite direction Ryu is facing and jumping.[8]

Plot

Ninja Gaiden features a ninja named Ryu Hayabusa who journeys to America to seek revenge for the death of his father. He then finds himself involved in a sinister plot that threatens the entire world.[9] At the beginning of the story, Ryu's father Ken is killed in a duel by an unknown assailant. Ryu finds a letter written by his father; in the letter he tells Ryu to find an archeologist named Walter Smith in America.[10] Before Ryu can find Walter, Ryu is shot and kidnapped by a young policewoman. She hands him a demonic-looking statue before releasing him.[8]

A screenshot of gameplay of the video game. On the top of the screen are the following displays: score, stage number, timer, lives remaining, optional weapon, spiritual strength remaining, and life meters for both the player (designated "Ninja") and the boss (designated "enemy"). The remainder of the gameplay screen depicts the ninja on top of a building running at an enemy holding a bat. At the bottom of the building is a boxer who is punching at the building to the left of the building is a sign and a receptacle holding a power-up. To the right of the building are two receptacles holding power-ups.
Gameplay of Ninja Gaiden in which Ryu, the blue ninja, is about to attack an enemy after climbing the wall

Ryu finds Walter, who tells him of the demon statues that he and Ryu’s father had found in the Amazon ruins. Walter tells Ryu of an evil demon in which "SHINOBI" defeated and confined his power into two "Light" and "Shadow" demon statues.[11][12] Ryu shows Walter the "Shadow" demon statue given to him from the policewoman. During their conversation, a masked figure suddenly breaks into the cabin and steals the Shadow statue. Ryu gives chase and retrieves the statue, but when he returns he finds that Walter is dying and that the Light statue is missing. Right after Walter dies, Ryu is confronted by three armed men; they tell Ryu to come with them.[8]

Ryu is taken to an interrogation room, where he meets Foster, head of the Special Auxiliary Unit of the Central Intelligence Agency. Foster explains to Ryu that they have been monitoring the activity of someone named Guardia de Mieux – also known as "The Jaquio". He tells Ryu that the Jaquio moved into an Amazon temple where the body of the demon is located.[13] Using the statues, Jaquio plans to awaken the demon and use it to destroy the world.[14] Foster asks Ryu to find the temple and to eliminate Jaquio.[15]

At the temple, Ryu discovers that Jaquio is holding the policewoman captive. He discovers that his father Ken was not killed, but was taken over by an evil figure.[16] Ryu destroys the evil figure, which releases Ken from its hold. After that, Jaquio, enraged because Ryu's father has been freed from the evil control, shows himself. He immediately tries to kill Ryu with a fiery projectile, but Ken takes the hit by throwing himself in front of Ryu. Jaquio is killed during the ensuing fight, but then a lunar eclipse causes the demon statues to transform into the demon.[17] After defeating the demon, Ryu's father tells him he doesn't have much longer to live due to Jaquio's attack. He tells Ryu to leave him behind in the temple while it collapses and to take the policewoman with him.[18] Afterwards, Foster, via satellite, orders the young lady to kill Ryu and steal the demon statues;[19] she chooses to be with Ryu instead of carrying out the order. Ryu kisses the policewoman, who reveals that her name is Irene Lew. The two watch as the sun rises.

Development

A cinematic display with the very top and bottom of the screen black to provide a cinematic effect. The image depicts a dark blue background with a full moon dark clouds. Two ninjas face each other on a grassy plain. The ninja on the left is dressed in orange garb, while the one on the right is dressed in grey garb.
The opening scene of Ninja Gaiden, in which the two dueling ninjas face off

Ninja Gaiden was developed by Tecmo—the same company that developed the Tecmo Bowl and Rygar games.[20] The game was made for the Nintendo Entertainment System and was developed and directed by Shuichi Sakurazaki, who would develop and direct the game's sequel, Ninja Gaiden II: The Dark Sword of Chaos.[21][22] The game was released in Japan for the Famicom on December 9, 1988 (1988-12-09) under the title Ninja Ryukenden. The game was developed and released alongside the beat 'em up arcade version of the same name; neither games were ports of each other, but were parallel projects developed by different teams.[23] It was released in North America under the title Ninja Gaiden in March 1989. It was released in Europe on August 15, 1991 (1991-08-15) under the title Shadow Warriors as ninjas were considered a taboo subject in those regions. They did a similar thing with Teenage Mutant Ninja Turtles when it was renamed Teenage Mutant Hero Turtles in Europe.[5][21]

Ninja Gaiden has been ported to several other platforms, including the PC Engine, the Super NES, the Virtual Console, and mobile phones. The game's first port was on the PC Engine in 1992 and was only released in Japan. The PC Engine version featured an alternate English translation, more colorful and detailed graphics, and difficulty and gameplay tweaks.[24] The game appeared as a remake in the Ninja Gaiden Trilogy compilation for the Super NES. Some reviewers appreciated the redrawn graphics and music in this version, but others found them to be an inadequate effort. Electronic Gaming Monthly reviewers compared it unfavorably to another updated NES remake, Mega Man: The Wily Wars. They called the version in Ninja Gaiden Trilogy "an exact port-over with no noticeable enhancements in graphics, sound and play control".[25]

The NES version of Ninja Gaiden was released on Wii's Virtual Console on April 10, 2007 (2007-04-10) in Japan and on May 14, 2007 (2007-05-14) in North America.[26] Europeans, Australians, and New Zealanders have been able to purchase Ninja Gaiden as part of "Hanabi Festival" on September 21, 2007 (2007-09-21).[27] The PC Engine version of the game was released for Virtual Console on April 21, 2009 (2009-04-21) and was published by Hudson Soft.[28] In 2004, Tecmo began releasing low-priced episodic installments of Ninja Gaiden for mobile phones.[29] It was available for purchase only in Japan, but the official English Tecmo Games mobile website advertised it for a future release along with a mobile version of Tecmo Bowl.[30] The complete game was planned for release in four installments.[31]

Ninja Gaiden features what Tecmo calls "Tecmo Theater", in which the game reveals the storyline between Acts through the usage of animated sequences. These sequences are used at the beginning of each Act to introduce new characters such as Irene Lew, Walter Smith, and the Jaquio.[5] This feature uses techniques such as close-ups, alternate camera angles, differing background music, and sound effects. It was used to make the game more enjoyable for players.[32]

Reception

Ninja Gaiden received preview coverage in the January–February 1989 issue of Nintendo Power in its "Pak Watch" section. The preview said that the game "got the highest marks of any title we've seen in a long time", and that it was expected to be #1 on their "Player's Poll" quickly. The preview compared Ryu's ability to climb and spring off walls to the gameplay in Metroid.[38] The game was unveiled at the 1989 International Winter Consumer Electronics Show in Las Vegas. The display featured a demo of the game as well as a live person dressed as a ninja.[39]

The game received strong publicity in video gaming magazines in 1989 and 1990. It was featured on the cover of Nintendo Power's March–April 1989 issue and was referenced in the following issue in a Howard and Nester comic strip.[40][41] It was featured in both March–April and May–June 1989 issues of the magazine, which featured a walkthrough up to the fifth Act, a review, and a plot overview.[8][42] Underlining the game's difficulty, the game appeared in several issues in the magazine's "Counselor's Corner"[43] and "Classified Information" help sections.[44][45][46] From July to October 1989, the game was listed at #1 on Electronic Gaming Monthly's "Top Ten Video Games" list;[47][48] it fell to #2 on the list behind Mega Man 2 in the following issue.[49] The game debuted at #3 on Nintendo Power's "Top 30" list for July–August 1989, behind Zelda II: The Adventure of Link and Super Mario Bros. 2;[50] it stayed at #3 the following September–October 1989 issue.[51] In the "Nintendo Power Awards '89", the game was nominated for the following awards: "Best Graphics and Sound"; "Best Challenge"; "Best Theme, Fun"; "Best Character" (Ryu Hayabusa); "Best Ending"; and "Best Overall".[52] It won for "Best Challenge" and "Best Ending".[53]

Upon its release, Ninja Gaiden was met with high praise, especially for its elaborate story, amount of narrative, and usage of anime-like cinematic sequences.[33] It has been considered one of the best arcade-style games on the NES as well as the best ninja-related game on the system.[5] Some critics have bemoaned Ninja Gaiden's gameplay as being too similar to another successful NES platformer Castlevania. Similarities include identical displays on the top of the screen and finding items in lanterns. A 1UP.com review noted that Ninja Gaiden and Castlevania have different dynamics, and several actions possible in Ninja Gaiden would be impossible in Castlevania.[54] Recently, reviewers have considered the game "groundbreaking" for its pioneering use of stylized cutscenes, high quality music, and dark atmosphere.[55][56] In its preview of Ninja Gaiden II: The Dark Sword of Chaos, Nintendo Power said that "the colorful, detailed and dynamic cinema scenes of the original Ninja Gaiden set a standard for action game narration that has since been widely emulated. These cinema scenes made Ninja Gaiden play almost like a movie."[57] One review says that the game makes up for its high difficulty level with good gameplay.[58] It has been compared to the NES version of Batman as the character has the ability to leap between walls.[5]

Reviewers have criticized the game for its high and unforgiving difficulty level especially late in the game. A review from 1UP.com has referred to the latter levels of the game as an "unfair display of intentional cheapness".[33] GameSpot's Alex Navarro, in his review of the Virtual Console version, said "the game will beat you to a pulp" and that the game "assaults you time and time again with its punishing difficulty, insidiously placed enemies, and rage-inducing boss fights".[58] According to his review, the game starts easy, but the difficulty starts to increase halfway through the second "Act" and continues through the sixth Act. Navarro describes the difficulty as being "one of the bottom levels of gaming hell".[58]

Over fifteen years after its creation, Ninja Gaiden has maintained its position as one of the most popular games for the NES. In 2006 a Joystiq reader poll, comprising of over 12,000 votes, listed Ninja Gaiden at #10 in a list of top NES games.[59] In August 2001 in its 100th issue, Game Informer listed the game at #93 in their "Top 100 Games of All Time" list.[60] In 2006 Electronic Gaming Monthly featured a follow-up to their "The 200 Greatest Videogames of Their Time". In the follow-up, readers wrote in and discussed games they felt were ignored on the list. Ninja Gaiden was listed at #16 in the top 25 games discussed.[61] At the end of 2005, Nintendo Power ran a serial feature titled "The Top 200 Nintendo Games Ever". The list, which included games for all Nintendo systems, had Ninja Gaiden at #89.[62]

Other appearances

In July 1990 Scholastic Press published a novelization of Ninja Gaiden under the Worlds of Power series of NES game adaptations, created and packaged by Seth Godin under the pseudonym "F.X. Nine". Godin and Peter Lerangis, under the pseudonym "A.L. Singer", wrote the novelization.[63] As with the other Worlds of Power books, the amount of violence present in the video game was toned down in the novelization, because Godin and Scholastic were concerned that some of the material in the video game was inappropriate for a young audience. The novel did not strictly adhere to the game's storyline; for instance, the ending changed to where Ryu's father survived. The book's cover, a replication of the North American box art, was infamous as the kunai held in Ryu's front hand was airbrushed out, leaving him prodding the air with an empty fist.[64]

A soundtrack CD, Ninja Ryukenden: Tecmo GSM-1, was released by Pony Canyon in February 1989. The first half of the CD starts with an arranged medley of the game's music. It then continues with enhanced versions of the game's music which utilized stereophonic sound and additional PCM channels. The remainder of the CD features music from the arcade version.[65]

Notes

  1. ^ Instruction Manual, p. 11.
  2. ^ a b Instruction Manual, p. 7.
  3. ^ Instruction Manual, p. 12.
  4. ^ Instruction Manual, pp. 13–16.
  5. ^ a b c d e f g Glancey, Paul; Regan, Matt (July 1991). "Nintendo review – Shadow Warriors" (PDF). Mean Machines (10): 66–68. {{cite journal}}: Text "year" ignored (help)
  6. ^ Instruction Manual, p. 5.
  7. ^ a b Instruction Manual, pp. 8–10.
  8. ^ a b c d "Ninja Gaiden". Nintendo Power (5): 20–30. March–April 1989.{{cite journal}}: CS1 maint: date and year (link)
  9. ^ Instruction Manual, p. 3.
  10. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Ken Hayabusa: (In letter to Ryu) Ryu, I am on my way to a life or death duel. If it is my destiny that I not return, you are to take the Dragon sword of the Hayabusa family and go to America and see the archaeologist, Walter Smith.
  11. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Walter Smith: The demon came to this earth and caused many deaths. But then SHINOBI appeared to stop the demon.
  12. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Walter Smith: So SHINOBI confined the evil power of the demon in two statues of 'LIGHT' and 'SHADOW' ... and the body of the demon was confined in a temple.
  13. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Foster: However, a man moved in and took over the ruins. His name is Guardia de mieux. He calls himself the Jaquio.
  14. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Foster: If someone brings the demon back to life, he will gain incredible power ... enough to control the entire world.
  15. ^ Barnholt, Ray (2008-05-28). "Ninja Gaiden vs. Ninja Gaiden". 1UP.com. Retrieved 2008-06-27.
  16. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Masked Devil: Your father was not killed. He was just turned into the Masked Devil.
  17. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Ryu: Is it a lunar eclipse?! That must be it. That's what the 'black moon' meant ...
  18. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Ken: Ryu, I haven't got much longer ... this temple is about to break apart. Take that woman and escape.
  19. ^ Tecmo (March 1989). Ninja Gaiden (Nintendo Entertainment System). Tecmo. Foster: This is Foster. We detected the explosion from the satellite. Job well done. You are to kill Ryu Hayabusa ... Then you are to steal the demon statues.
  20. ^ "Tecmo". IGN. Retrieved 2008-06-29.
  21. ^ a b "Ninja Gaiden Release Information for NES". GameFAQs. Retrieved 2008-06-26.
  22. ^ "Ninja Gaiden II: The Dark Sword of Chaos Release Date". GameFAQs. Retrieved 2008-06-26.
  23. ^ Thomas, Lucas M. (2010-01-27). "Ninja Gaiden Arcade Review". IGN. Retrieved 2010-02-05.
  24. ^ "Ninja Gaiden". IGN. Retrieved 2008-06-29.
  25. ^ "Ninja Gaiden Trilogy Review". Electronic Gaming Monthly (73). August 1995.{{cite journal}}: CS1 maint: date and year (link)
  26. ^ a b Thomas, Lucas (2007-05-14). "Ninja Gaiden Review". IGN. Retrieved 2009-03-02.
  27. ^ Karabinus, Alisha (2007-09-21). "VC Friday: Nintendo chooses their horse". Joystiq. Retrieved 2009-03-02.
  28. ^ "Ninja Gaiden (TG16) Release Information for Wii". GameFAQs. Retrieved 2009-04-26.
  29. ^ Buchanan, Levy (2004-07-16). "Ninja Gaiden Episode I: Destiny – Tecmo's classic ninja roars into action on handsets". IGN. Retrieved 2006-08-10.
  30. ^ "Tecmo 100% Games – Mobile". Tecmo. Retrieved 2006-08-10.
  31. ^ Score, Avery (2004-09-28). "Ninja Gaiden Preview, Episodes II–IV". GameSpot. Retrieved 2008-06-27.
  32. ^ Instruction Manual, p. 4.
  33. ^ a b c "Ninja Gaiden NES Review Index, Ninja Gaiden Reviews". 1UP.com. 2000-01-01. Retrieved 2008-06-29.
  34. ^ "Ninja Gaiden (NES Review) for Wii". GameSpot. Retrieved 2008-06-29.
  35. ^ "Ninja Gaiden Trailers, Reviews, Interviews". GameTrailers. Retrieved 2008-06-29.
  36. ^ "Ninja Gaiden for NES". MobyGames. Retrieved 2008-06-29.
  37. ^ Kosydar, Aaron. "Ninja Gaiden – Overview". Allgame. Retrieved 2010-01-09.
  38. ^ "Pak Watch". Nintendo Power (4): 84. January–February 1989.{{cite journal}}: CS1 maint: date and year (link)
  39. ^ "ProNews Report". GamePro (1): 44. May–June 1989.{{cite journal}}: CS1 maint: date and year (link)
  40. ^ Nintendo Power (5). March–April 1989. {{cite journal}}: Missing or empty |title= (help)CS1 maint: date and year (link)
  41. ^ "Howard and Nester". Nintendo Power (6): 54–55. May–June 1989.{{cite journal}}: CS1 maint: date and year (link)
  42. ^ "Ninja Gaiden". Nintendo Power (6): 60–67. May–June 1989.{{cite journal}}: CS1 maint: date and year (link)
  43. ^ "Counselor's Corner". Nintendo Power (7): 33. July–August 1989.{{cite journal}}: CS1 maint: date and year (link)
  44. ^ "Classified Information". Nintendo Power (6): 79. May–June 1989.{{cite journal}}: CS1 maint: date and year (link)
  45. ^ "Classified Information". Nintendo Power (8): 72. September–October 1989.
  46. ^ "Classified Information". Nintendo Power (9): 79. November–December 1989.{{cite journal}}: CS1 maint: date and year (link)
  47. ^ "Electronic Gaming Top Ten". Electronic Gaming Monthly. 1 (2): 82. July–August 1989.
  48. ^ "Electronic Gaming Top Ten". Electronic Gaming Monthly. 1 (3): 80. September–October 1989.
  49. ^ "Electronic Gaming Top Ten". Electronic Gaming Monthly. 1 (4): 80. November–December 1989.
  50. ^ "Top 30". Nintendo Power (7): 36. July–August 1989.{{cite journal}}: CS1 maint: date and year (link)
  51. ^ "Top 30". Nintendo Power (9): 80. September–October 1989.{{cite journal}}: CS1 maint: date and year (link)
  52. ^ "Nintendo Power Awards '89". Nintendo Power (11): 96–99. March–April 1990.{{cite journal}}: CS1 maint: date and year (link)
  53. ^ "Nintendo Power Awards '89". Nintendo Power (12): 27–28. May–June 1990.{{cite journal}}: CS1 maint: date and year (link)
  54. ^ Kohler, Chris (2006-01-30). "Retro Rip-Offs: Some of the Most Egregious Plagiarisms in Classic Gaming". 1UP.com. Retrieved 2006-08-10.
  55. ^ Turner, Benjamin; Nutt, Christian (2003-07-15). "Nintendo Famicom: 20 Years of Fun". GameSpy. Retrieved 2006-08-10.
  56. ^ Waugh, Eric-Jon Rossel (2006-06-27). "The Ten Greatest Years in Gaming". Next Generation Magazine. Retrieved 2008-06-27.{{cite web}}: CS1 maint: date and year (link)
  57. ^ "Pak Watch". Nintendo Power (11): 90. March–April 1990.{{cite journal}}: CS1 maint: date and year (link)
  58. ^ a b c Navarro, Dave (2007-05-16). "Ninja Gaiden (NES) Review for Wii". GameSpot. Retrieved 2009-12-03.
  59. ^ Snow, Blake (2006-06-18). "Readers vote on top 10 NES games". Joystiq. Retrieved 2006-08-10.
  60. ^ "Game Informer's Top 100 Games Of All Time". Game Informer (100). August 2001. Retrieved 2009-12-04.
  61. ^ "The Top 25 Games EGM 25 Dissed!". Electronic Gaming Monthly. 2006-02-28. Retrieved 2008-06-27.
  62. ^ Nintendo Power (198): 74. December 2005. {{cite journal}}: Missing or empty |title= (help)CS1 maint: date and year (link)
  63. ^ Nine, F.X.; Singer, A.L. (July 1990). Ninja Gaiden. New York, NY: Scholastic Corporation. ISBN 0590437763.
  64. ^ Struck, Shawn and Scott Sharkey (2006-08-03). "8-Bit Lit: Inside the NES' Worlds of Power Series". 1UP.com. Retrieved 2008-06-27.
  65. ^ Nussbaum, Jeff. "Miscellaneous". GameSpy. Archived from the original on 2008-04-06. Retrieved 2006-08-10.

References

  • Ninja Gaiden Instruction Manual. Tecmo. 1989. NES-NG-USA.

External links