Vectored I/O

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In computing, vectored I/O, also known as scatter/gather I/O, is a method of input and output by which a single procedure call sequentially reads data from multiple buffers and writes it to a single data stream (gather), or reads data from a data stream and writes it to multiple buffers (scatter), as defined in a vector of buffers. Scatter/gather refers to the process of gathering data from, or scattering data into, the given set of buffers. Vectored I/O can operate synchronously or asynchronously. The main reasons for using vectored I/O are efficiency and convenience.

Vectored I/O has several potential uses:

  • Atomicity: if the particular vectored I/O implementation supports atomicity, a process can write into or read from a set of buffers to or from a file without risk that another thread or process might perform I/O on the same file between the first process' reads or writes, thereby corrupting the file or compromising the integrity of the input
  • Concatenating output: an application that wants to write non-sequentially placed data in memory can do so in one vectored I/O operation. For example, writing a fixed-size header and its associated payload data that are placed non-sequentially in memory can be done by a single vectored I/O operation without first concatenating the header and the payload to another buffer
  • Efficiency: one vectored I/O read or write can replace many ordinary reads or writes, and thus save on the overhead involved in syscalls
  • Splitting input: when reading data held in a format that defines a fixed-size header, one can use a vector of buffers in which the first buffer is the size of that header; and the second buffer will contain the data associated with the header

Standards bodies document the applicable functions readv[1] and writev[2] in POSIX 1003.1-2001 and the Single UNIX Specification version 2. The Windows API has analogous functions ReadFileScatter and WriteFileGather; however, unlike the POSIX functions, they require the alignment of each buffer on a memory page.[3] Winsock provides separate WSASend and WSARecv functions without this requirement.

While working directly with a vector of buffers can be significantly harder than working with a single buffer, using higher-level APIs[4] for working efficiently can mitigate the difficulties.

Examples[edit]

The following example prints "Hello, Wikipedia Community!" to the standard output. Each word is saved into a single buffer and with only one call to writev(), all buffers are printed to the standard output.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <unistd.h>
#include <sys/uio.h>

int main(int argc, char *argv[])
{
	const char buf1[] = "Hello, ";
	const char buf2[] = "Wikipedia ";
	const char buf3[] = "Community!\n";

	struct iovec bufs[] = {
		{ .iov_base = (void *)buf1, .iov_len = strlen(buf1) },
		{ .iov_base = (void *)buf2, .iov_len = strlen(buf2) },
		{ .iov_base = (void *)buf3, .iov_len = strlen(buf3) },
	};

	if (writev(STDOUT_FILENO, bufs, sizeof(bufs) / sizeof(bufs[0])) == -1)
	{
		perror("writev()");
		exit(EXIT_FAILURE);
	}

	return EXIT_SUCCESS;
}

See also[edit]

References[edit]

  1. ^ readv Archived 2008-09-05 at the Wayback Machine in the Single Unix Specification
  2. ^ writev Archived 2007-12-17 at the Wayback Machine in the Single Unix Specification
  3. ^ ReadFileScatter in MSDN Library
  4. ^ Vstr Archived 2017-03-05 at the Wayback Machine the Vectored String API